Poll

Do you find this VC scheme interesting?

This is a good idea for a VC scheme
3 (50%)
This is a bad idea for a VC scheme
3 (50%)

Total Members Voted: 6

Voting closed: July 28, 2004, 12:55:09 pm

Topic: A thought on a different VC scheme  (Read 2171 times)

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Offline GDA-S'Cipio

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A thought on a different VC scheme
« on: July 23, 2004, 12:55:09 pm »
I had a thought on a slightly different VC scheme, which might get used in a low-key "border skirmish" server in ............ oh, any day now.

It's a border war (or maybe a prolonged battle of attrition in the middle of a long war) where the object is to set your side in the best possible position for when you launch your next big offensive.  The scheme would work like this:

1 Point:  Goes to the side who improves their economy by the most
1 Point:  Goes to the side who scores the most PvP points (perhaps by eco value of the ships destroyed)
1 Point:  Goes to the side who ends the game with the most bases in place

Whichever side ends up with at least two of these three points wins.

-S'Cipio the Herr Burt
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline FPF-DieHard

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Re: A thought on a different VC scheme
« Reply #1 on: July 23, 2004, 01:14:01 pm »


1 Point:  Goes to the side who improves their economy by the most
1 Point:  Goes to the side who scores the most PvP points (perhaps by eco value of the ships destroyed)
1 Point:  Goes to the side who ends the game with the most bases in place



Too much foreplay, not enough sex. 
Who'd thunk that Star-castling was the root of all evil . . .


762_XC

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Re: A thought on a different VC scheme
« Reply #2 on: July 23, 2004, 01:21:10 pm »
Too much basketball, not enough hockey.

Tangible goals are what make VC's interesting.

Offline GDA-S'Cipio

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Re: A thought on a different VC scheme
« Reply #3 on: July 23, 2004, 01:24:46 pm »

Too much foreplay, not enough sex. 

Well, I do appriciate the feedback.  But I have no idea what this analogy means!  Can you explain in simpler words?  Remember, Gorn are born ssslow.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline Lepton

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Re: A thought on a different VC scheme
« Reply #4 on: July 23, 2004, 01:25:02 pm »
I'd guess that in part my opinion would depend on what the map looks like.  If there are other neutral areas to expand economy in, then it could become a bit of a land grab.  If the map is strictly border area with one hex neutral zones, then econ merely translates into hexes taken unless there are high valued econ hexes.  Now, if missions could effect hex econ values that would be sweet.  Otherwise if you want to make econ important, you might set up zones that are like supply grids that are linked to planets, asteroids, bases, or other terrain markers, that once you cut off the supply grid in some manner those econ values are removed from the opposition's total econ, but to receive that econ you'd have to capture the center of that suply grid.  Otherwise the econ goes unassigned and unused.  Perhaps you might also consider Toten's (?) shipping lane idea and integrating it into some econ scheme.

The base portion of the VCs seems fine and pretty standard, but some interesting things could be done with econ other than it being equated with flipping hexes.


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Offline FPF-DieHard

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Re: A thought on a different VC scheme
« Reply #5 on: July 23, 2004, 01:29:36 pm »

Too much foreplay, not enough sex. 

Well, I do appriciate the feedback.  But I have no idea what this analogy means!  Can you explain in simpler words?  Remember, Gorn are born ssslow.

-S'Cipio

Ask Dr Nyet, I'm sure she can explain it to you  :lol:
Who'd thunk that Star-castling was the root of all evil . . .


Offline GDA-S'Cipio

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Re: A thought on a different VC scheme
« Reply #6 on: July 23, 2004, 01:33:44 pm »

Ask Dr Nyet, I'm sure she can explain it to you  :lol:

I can't talk to her right now.  She's busy talking to someone else........

 :rollingpin:

-S'Cipio the Target
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline Lepton

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Re: A thought on a different VC scheme
« Reply #7 on: July 23, 2004, 01:40:15 pm »
It's too bad there isn't some interaction between the empire and the pirate level of the maps, then people could alllocate their efforts into either flipping empire hexes or eradicating pirate hexes from your empire as a proxy for the econ part of the server.  Perhaps people could have dual empire and pirate accounts.  To fight the internal econ war, log on as a pirate and flip the pirate DV to neutral or something like that.  To fight the external war, be it DVs or econ, use the empire account.  It would give people an excuse to actually play pirates as this is OP after all.  Or people could flip pirate layer hexes under their enemies' empire space to effect their econ.


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Offline GDA-S'Cipio

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Re: A thought on a different VC scheme
« Reply #8 on: July 23, 2004, 01:40:46 pm »
I'd guess that in part my opinion would depend on what the map looks like.  If there are other neutral areas to expand economy in, then it could become a bit of a land grab. 

The economy section is "the land-grab" bit, though grabbing land should take you closer to the enemy.  They key here is that the portion of your empire you see on the map is not your entire empire.  Thus, no matter how much of the map you grab, you haven't "wiped out" the enemy and they still have a military industrial complex in the backland somewhere feeding them hardware.

Thus, the landgrab is only one of the three VC's.  You also need to kill the enemy ships, so that there is less to resist you when the offensive starts.

Quote
  Perhaps you might also consider Toten's (?) shipping lane idea and integrating it into some econ scheme.

I think that was mine.  But Toten's a great mind, so he may have mentioned it before I used it.  I first used shipping lanes on DOE, where all non-planet economy was consolidated into narrow lanes between supply points.

It's more work when you make the map, but I did like the way it turned out.  So there are good odds that all my future servers will use the shipping lane idea -- at least in part.

-S'Cipio

"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline Lepton

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Re: A thought on a different VC scheme
« Reply #9 on: July 23, 2004, 01:56:12 pm »
You could start the server out with all border areas with low empire DVs, these being weakly held border areas, but high pirate DVs.  The general scheme here would be that empire DVs would have to be higher than pirate DVs for one to get the econ value of those hexes.  To recover the econ value of those hexes, you'd have to use a pirate account to lower pirate DVs for those hexes.  So there would be a portion of the server that would be recovering that economic value. You'd also have the ability to have an econ war against opposing empires on another level.  I don't know if people would find that compelling or not, or if it has been done before.


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Dell Dimension E521
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ATI Radeon HD 4850 512MB GDDR3
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