Topic: Wicked Zombie ...im really sorry but  (Read 4477 times)

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Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #20 on: July 27, 2004, 12:15:56 pm »
ok

uss eagle

ncc - 1138

straighter pylons?  mine are darn straight, lol.  if it wasent in the old starfleet battles box i wouldent have hear of it lol

Offline S33K100

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Re: Wicked Zombie ...im really sorry but
« Reply #21 on: July 27, 2004, 11:20:30 pm »
You got mail

Oh and this is the Shanks your ship reminded me of BTW:

http://www.shipschematics.net/startrek/images/federation/lightcruiser_shanks.jpg
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #22 on: July 28, 2004, 10:11:35 am »
yeah they are simmaler.

well i guess great minds think alike.

Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #23 on: July 28, 2004, 11:43:07 am »
thanks for the great registrys,  now wz.  can i release?  can you host as shes really your baby.  and how do i sort out credits.

here she is


Offline S33K100

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Re: Wicked Zombie ...im really sorry but
« Reply #24 on: July 28, 2004, 12:42:05 pm »
Lookin good :), BTW I sent you the rimlft and rimrht textures but you probably shouldn't use them as they're cut up by the nacelle pylons, only realised after I sent them over, can't see by the pics if you've still used them, but blank ones would probably be better. My bad.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #25 on: July 28, 2004, 12:54:33 pm »
no probs mate. thanks for the heads up

Offline Wicked Zombie

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Re: Wicked Zombie ...im really sorry but
« Reply #26 on: July 28, 2004, 01:16:14 pm »
Yeah, I can post it, just email me the appropriate files. As for credits, I suppose something along the lines of this should cover it:

Original Mesh/Textures: Wicked Zombie
kitbash/design: Kingconstantine
Registries: Marauth
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Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #27 on: July 28, 2004, 02:10:27 pm »
cheers mate. ill email you tonight i hope.  just foing one or 2 final checks.

you want her for sfc3?  or not botherd?

ohh 3 of her in sfc 2......if only i still had sfc 2 lol

ill give you a rough loadout as well.

Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #28 on: July 29, 2004, 04:03:45 am »
ok WZ im trying to mail it to you.  would it be possible,  cos i will screw it up.  to put the saucer side dcking port texture at the front?

just a thought

anyway whats the max size of mails you can get?

Offline Wicked Zombie

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Re: Wicked Zombie ...im really sorry but
« Reply #29 on: July 30, 2004, 02:20:27 am »
I'm pretty sure my email can handle this one. It shouldn't be too much of a prob to reposition the docking port, so send 'er my way.
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Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #30 on: July 30, 2004, 04:56:43 am »
i already did.  have you not got her?

ill ry again

Offline markyd

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Re: Wicked Zombie ...im really sorry but
« Reply #31 on: July 30, 2004, 11:36:52 am »
She now looks complete with that registry change..... as for the fact she looks simular to other designs.. I dont think that that can be avoided in all fairness..... their is only so mutch you can do with current designs and platforms.. simular ships are bound to pop up..... the question is which of the simularities is the best? Personnaly I love this one good work Marauth, Kingconstantine... and of course WZ!

 ;D

Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #32 on: July 30, 2004, 11:47:48 am »
chears mate.  means a lot.  ive had her in my mind for....15 years.  good to see her fly

Offline Wicked Zombie

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Re: Wicked Zombie ...im really sorry but
« Reply #33 on: July 30, 2004, 12:51:37 pm »
Sometimes it takes a while for emails to get through. Anyway, here's the download for 'er:

http://www.nightsoft.net/omega/drs/downloads/fed/eagle.zip
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Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #34 on: July 31, 2004, 07:24:12 am »
 IS THE SITE DOWN AT THE MO.  THANKS ALOT MATE BY THE WAY. CANT WAIT.

Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #35 on: July 31, 2004, 10:40:57 am »
i just got hold of her.  im so happy.  thanks for pollishing her of so beautifully.  I note you removed the egshell blue "top of neck" part from the saucer. i had intended it to be there.  but i approve the change. she looks better this way,


thanks alot wz.  il pop up a quick post for it.

Offline Wicked Zombie

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Re: Wicked Zombie ...im really sorry but
« Reply #36 on: July 31, 2004, 01:25:19 pm »
Ah, well I can add it back if you want. It just didn't seem like it needed to be there as it was really a connector to the neck (the Connie was originally designed to seperate where the red lines on the neck section are located).
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Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #37 on: July 31, 2004, 05:31:20 pm »
no no its fine.  i origonaly had the ides that it would be addid to a stardrive section if there was need.  ie a cone sucer seperated.  the saucer was crippled and the stardive section needed repain..or to make a supper coos battleship.  but in my opinion she looks better the way you have pollshed her and im 100 percent happy.

Offline kingconstantine

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Re: Wicked Zombie ...im really sorry but
« Reply #38 on: August 01, 2004, 10:37:42 am »
WZ......how do you change fiering arcs in sfc3?