Topic: Wicked Zombie ...im really sorry but  (Read 4491 times)

0 Members and 1 Guest are viewing this topic.

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Wicked Zombie ...im really sorry but
« on: July 22, 2004, 05:33:48 pm »
I couldent resist.  when my broth broke my ent-A model kit back in 89 i built this out of the remains.

so when i say your version i couldent resis.

please forgive








Offline Wicked Zombie

  • His Unholiness
  • Lt. Junior Grade
  • *
  • Posts: 387
  • Gender: Male
    • Demon Renegade Studios
Re: Wicked Zombie ...im really sorry but
« Reply #1 on: July 22, 2004, 06:17:03 pm »
Looks fine to me, though you might want to remove the details from the 'rimrht' and 'rimlft' saucer textures.
DRS Forums
Klingon Texture Tutorial - Aztec Summary



Reports, incredible as they may seem, are not the results of mass hysteria...

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Wicked Zombie ...im really sorry but
« Reply #2 on: July 22, 2004, 11:55:08 pm »
Angle those pylons up and it'll look like a Romulan defected to Starfleet's starship design team.
j/k with you. It looks pretty good, man.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: Wicked Zombie ...im really sorry but
« Reply #3 on: July 23, 2004, 02:23:25 am »
agreed.   looks good.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Wicked Zombie ...im really sorry but
« Reply #4 on: July 23, 2004, 02:35:19 am »
Looks verrrrrry cool.... needs a registry number change though me thinks ;D

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #5 on: July 23, 2004, 04:05:52 am »
im crap at regestrys.  anyone nock me up a uss eagle and make a reg number?


pleeeeese

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #6 on: July 23, 2004, 04:15:23 am »
in fact wz  any chance you could.  that way you can credit it all to yourself. (id love a ideas credit...but not fussed)

eagle class fast attack ships.  phasers only.they attack in swarms 3+

i had this whle story about one getting lost all on its own thru a wormwhole and trying to make its way back.  that was around 1990

funny how things work out init

Offline Sapharite

  • El-Aurian
  • Lt.
  • *
  • Posts: 501
  • Gender: Male
  • Refit Yard Commander
    • Refit Yard
Re: Wicked Zombie ...im really sorry but
« Reply #7 on: July 23, 2004, 05:28:30 am »
Lol she's good. Hmmm I wonder how the a warpcore is being placed in such ships. It must be very thin - maximum 6 decks. There is not enough space for the warpcore under this blue lightening element called impulse deflection crystal. Nearby or rather under those elements in most cases there are hidden warpcores within the hull :) Hmmm this creates suggestion that this vessel is a short range type :D

Keep it up :) Nice work man :)
Sapharite
=/\= Jimkirk =/\= (On Taldren Boards)
=/\= Kirk =/\= (Polish Division of the Starfleet)

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: Wicked Zombie ...im really sorry but
« Reply #8 on: July 23, 2004, 10:00:30 am »
grows on ya like a fungus... ;)

Offline S33K100

  • Lt. Junior Grade
  • *
  • Posts: 382
  • Gender: Male
  • Brutal, savage, uncivilised, treacherous.
Re: Wicked Zombie ...im really sorry but
« Reply #9 on: July 23, 2004, 10:26:23 am »
Lol she's good. Hmmm I wonder how the a warpcore is being placed in such ships. It must be very thin - maximum 6 decks. There is not enough space for the warpcore under this blue lightening element called impulse deflection crystal. Nearby or rather under those elements in most cases there are hidden warpcores within the hull :) Hmmm this creates suggestion that this vessel is a short range type :D

Keep it up :) Nice work man :)

Or maybe they just layed it in horizontal with a curved section at one end to connect it to the deflection crystal? That's how I explain all the ships with not enough height for the core.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Wicked Zombie ...im really sorry but
« Reply #10 on: July 23, 2004, 11:14:19 am »
yeah... like in enterprise ;D

Offline S33K100

  • Lt. Junior Grade
  • *
  • Posts: 382
  • Gender: Male
  • Brutal, savage, uncivilised, treacherous.
Re: Wicked Zombie ...im really sorry but
« Reply #11 on: July 23, 2004, 01:28:13 pm »
Ungh, you mean like in Akiraprise. ::) LOL
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Wicked Zombie ...im really sorry but
« Reply #12 on: July 23, 2004, 01:30:02 pm »
Yeah your obviously not a fan... but the same person who designed the Akira... designed the NX-01 right... :-\

So there you go.... :(

AKIRAPRISE LOL!!!!!

Offline S33K100

  • Lt. Junior Grade
  • *
  • Posts: 382
  • Gender: Male
  • Brutal, savage, uncivilised, treacherous.
Re: Wicked Zombie ...im really sorry but
« Reply #13 on: July 23, 2004, 04:04:31 pm »
I'm pretty sure Doug Drexler did not design the Akira or any of the FC ships, don't think he was doing stuff for Trek back then... I thought it was John Eaves who did the Akira?
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline Sapharite

  • El-Aurian
  • Lt.
  • *
  • Posts: 501
  • Gender: Male
  • Refit Yard Commander
    • Refit Yard
Re: Wicked Zombie ...im really sorry but
« Reply #14 on: July 24, 2004, 08:30:24 am »
Akiras Steamrunners and Sabers were designed directly for DS9 and then used in FC :)  ;D
Sapharite
=/\= Jimkirk =/\= (On Taldren Boards)
=/\= Kirk =/\= (Polish Division of the Starfleet)

Offline S33K100

  • Lt. Junior Grade
  • *
  • Posts: 382
  • Gender: Male
  • Brutal, savage, uncivilised, treacherous.
Re: Wicked Zombie ...im really sorry but
« Reply #15 on: July 24, 2004, 10:36:59 am »
Other way round mate, they were designed specifically for FC and then weren't used in DS9 for a while untill they had the budget to blow on a big FX battle by which point the Norway mesh had become corrupted which is why you never saw the Norway on DS9.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Wicked Zombie ...im really sorry but
« Reply #16 on: July 25, 2004, 02:10:42 am »
I have a ship by Skinman the looks almost identical to this bash called the ROADRUNNER.If anyone wants it I post it for D/L. As for the suggestion of angled narcells he covered that too.......
LOS ANGELES CLASS

http://sfc.strategy-gaming.com/leigons/Founders/Models/FED/LOSANGELES.zip

Enjoy!!!!
 ;D :thumbsup:
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #17 on: July 25, 2004, 06:14:47 pm »
no...thats very different.

besides.  i came up with mone in 89-90

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #18 on: July 27, 2004, 07:02:29 am »
soooooooooooooo

can someone do a regestry for me.....pleeeeeeeeese

Offline S33K100

  • Lt. Junior Grade
  • *
  • Posts: 382
  • Gender: Male
  • Brutal, savage, uncivilised, treacherous.
Re: Wicked Zombie ...im really sorry but
« Reply #19 on: July 27, 2004, 09:58:57 am »
Tell me what name and reg and I can do them in a couple o minutes in CorelDraw, with the nice red bits, I've made a template to redo registries on WZ's ships as I've done so many kitbashes of them.

Oh and I think you got beaten to the patent office as either Jackill or SOTSF did a ship almost identical just with straighter pylons back in the '80's and it's in one of them manuals, it's called the Shanks class light cruiser IIRC
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #20 on: July 27, 2004, 12:15:56 pm »
ok

uss eagle

ncc - 1138

straighter pylons?  mine are darn straight, lol.  if it wasent in the old starfleet battles box i wouldent have hear of it lol

Offline S33K100

  • Lt. Junior Grade
  • *
  • Posts: 382
  • Gender: Male
  • Brutal, savage, uncivilised, treacherous.
Re: Wicked Zombie ...im really sorry but
« Reply #21 on: July 27, 2004, 11:20:30 pm »
You got mail

Oh and this is the Shanks your ship reminded me of BTW:

http://www.shipschematics.net/startrek/images/federation/lightcruiser_shanks.jpg
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #22 on: July 28, 2004, 10:11:35 am »
yeah they are simmaler.

well i guess great minds think alike.

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #23 on: July 28, 2004, 11:43:07 am »
thanks for the great registrys,  now wz.  can i release?  can you host as shes really your baby.  and how do i sort out credits.

here she is


Offline S33K100

  • Lt. Junior Grade
  • *
  • Posts: 382
  • Gender: Male
  • Brutal, savage, uncivilised, treacherous.
Re: Wicked Zombie ...im really sorry but
« Reply #24 on: July 28, 2004, 12:42:05 pm »
Lookin good :), BTW I sent you the rimlft and rimrht textures but you probably shouldn't use them as they're cut up by the nacelle pylons, only realised after I sent them over, can't see by the pics if you've still used them, but blank ones would probably be better. My bad.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #25 on: July 28, 2004, 12:54:33 pm »
no probs mate. thanks for the heads up

Offline Wicked Zombie

  • His Unholiness
  • Lt. Junior Grade
  • *
  • Posts: 387
  • Gender: Male
    • Demon Renegade Studios
Re: Wicked Zombie ...im really sorry but
« Reply #26 on: July 28, 2004, 01:16:14 pm »
Yeah, I can post it, just email me the appropriate files. As for credits, I suppose something along the lines of this should cover it:

Original Mesh/Textures: Wicked Zombie
kitbash/design: Kingconstantine
Registries: Marauth
DRS Forums
Klingon Texture Tutorial - Aztec Summary



Reports, incredible as they may seem, are not the results of mass hysteria...

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #27 on: July 28, 2004, 02:10:27 pm »
cheers mate. ill email you tonight i hope.  just foing one or 2 final checks.

you want her for sfc3?  or not botherd?

ohh 3 of her in sfc 2......if only i still had sfc 2 lol

ill give you a rough loadout as well.

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #28 on: July 29, 2004, 04:03:45 am »
ok WZ im trying to mail it to you.  would it be possible,  cos i will screw it up.  to put the saucer side dcking port texture at the front?

just a thought

anyway whats the max size of mails you can get?

Offline Wicked Zombie

  • His Unholiness
  • Lt. Junior Grade
  • *
  • Posts: 387
  • Gender: Male
    • Demon Renegade Studios
Re: Wicked Zombie ...im really sorry but
« Reply #29 on: July 30, 2004, 02:20:27 am »
I'm pretty sure my email can handle this one. It shouldn't be too much of a prob to reposition the docking port, so send 'er my way.
DRS Forums
Klingon Texture Tutorial - Aztec Summary



Reports, incredible as they may seem, are not the results of mass hysteria...

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #30 on: July 30, 2004, 04:56:43 am »
i already did.  have you not got her?

ill ry again

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Wicked Zombie ...im really sorry but
« Reply #31 on: July 30, 2004, 11:36:52 am »
She now looks complete with that registry change..... as for the fact she looks simular to other designs.. I dont think that that can be avoided in all fairness..... their is only so mutch you can do with current designs and platforms.. simular ships are bound to pop up..... the question is which of the simularities is the best? Personnaly I love this one good work Marauth, Kingconstantine... and of course WZ!

 ;D

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #32 on: July 30, 2004, 11:47:48 am »
chears mate.  means a lot.  ive had her in my mind for....15 years.  good to see her fly

Offline Wicked Zombie

  • His Unholiness
  • Lt. Junior Grade
  • *
  • Posts: 387
  • Gender: Male
    • Demon Renegade Studios
Re: Wicked Zombie ...im really sorry but
« Reply #33 on: July 30, 2004, 12:51:37 pm »
Sometimes it takes a while for emails to get through. Anyway, here's the download for 'er:

http://www.nightsoft.net/omega/drs/downloads/fed/eagle.zip
DRS Forums
Klingon Texture Tutorial - Aztec Summary



Reports, incredible as they may seem, are not the results of mass hysteria...

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #34 on: July 31, 2004, 07:24:12 am »
 IS THE SITE DOWN AT THE MO.  THANKS ALOT MATE BY THE WAY. CANT WAIT.

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #35 on: July 31, 2004, 10:40:57 am »
i just got hold of her.  im so happy.  thanks for pollishing her of so beautifully.  I note you removed the egshell blue "top of neck" part from the saucer. i had intended it to be there.  but i approve the change. she looks better this way,


thanks alot wz.  il pop up a quick post for it.

Offline Wicked Zombie

  • His Unholiness
  • Lt. Junior Grade
  • *
  • Posts: 387
  • Gender: Male
    • Demon Renegade Studios
Re: Wicked Zombie ...im really sorry but
« Reply #36 on: July 31, 2004, 01:25:19 pm »
Ah, well I can add it back if you want. It just didn't seem like it needed to be there as it was really a connector to the neck (the Connie was originally designed to seperate where the red lines on the neck section are located).
DRS Forums
Klingon Texture Tutorial - Aztec Summary



Reports, incredible as they may seem, are not the results of mass hysteria...

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #37 on: July 31, 2004, 05:31:20 pm »
no no its fine.  i origonaly had the ides that it would be addid to a stardrive section if there was need.  ie a cone sucer seperated.  the saucer was crippled and the stardive section needed repain..or to make a supper coos battleship.  but in my opinion she looks better the way you have pollshed her and im 100 percent happy.

Offline kingconstantine

  • Lt. Junior Grade
  • *
  • Posts: 245
Re: Wicked Zombie ...im really sorry but
« Reply #38 on: August 01, 2004, 10:37:42 am »
WZ......how do you change fiering arcs in sfc3?