Topic: Rockets in SFC3  (Read 10978 times)

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Offline AdmWaterTiger-11thFleet-

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Rockets in SFC3
« on: July 21, 2004, 06:54:46 pm »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Go look. They are there ...

Can you imagine seeking, high-speed missles in SFC3?

Would activating this as a weapon violate the EULA or any license agreement?

What if just a little, old modder did it? Would Activision get all weird?

Inquiring minds want to know.

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Offline Strafer

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Re: Rockets in SFC3
« Reply #1 on: July 21, 2004, 07:04:29 pm »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Go look. They are there ...

You sure they aren't /* commented out */ ?  ;D
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Offline J. Carney

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Re: Rockets in SFC3
« Reply #2 on: July 21, 2004, 07:07:14 pm »
If it couold be done, I might have to try SFC3 again.
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Offline USS Mariner

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Re: Rockets in SFC3
« Reply #3 on: July 21, 2004, 07:23:47 pm »
Are their any other "lost" weapons in the SFC3 Source Code? Perhaps there's hope for it after all if they can be used somehow... ;)
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Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #4 on: July 21, 2004, 07:28:00 pm »
If it couold be done, I might have to try SFC3 again.

Yea, they are there ... and yes, it can be done. I just don't know if it can be done "legally" ...

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Offline NannerSlug

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Re: Rockets in SFC3
« Reply #5 on: July 21, 2004, 09:17:11 pm »
alright, what are you smoking (respectfully).. because to be "Activated" you would need the source code. Unless you have possesion of the source code (or access to someone who does).. you would need to compile another .exe.

personally, I thank God there are no missiles, fighters or pfs in sfc3. keeps it real for me.. but i know that some people would like that option - and i say more power to ya. :)
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Offline Sirgod

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Re: Rockets in SFC3
« Reply #6 on: July 21, 2004, 09:21:54 pm »
I was wondering the same thing, Unless someones reverse Engineering the game, how would they know what was in the Source code?

Stephen
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Re: Rockets in SFC3
« Reply #7 on: July 21, 2004, 10:24:45 pm »
Even if someone reverse engineered the game and produced their own EXE, imagine the hell that would come down on them from places they'd rather not tangle with, both Paramount and Activision.  I shudder at the suffering that individual or group would endure for a product they never got to use.

Offline Sirgod

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Re: Rockets in SFC3
« Reply #8 on: July 21, 2004, 10:27:55 pm »
Exactly Kortez, Even when I was a Beta Tester, we never had that kind of access to the code,  and It probably was for the Better in the long run.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #9 on: July 21, 2004, 11:12:22 pm »
I was wondering the same thing, Unless someones reverse Engineering the game, how would they know what was in the Source code?

Stephen

Pardon me, but what are YOU smokin'  ;)... Doesn't take "reverse engineering" dudes. It's there. In the code, and I thought d.net was here to talk about gaming issues and help the community. It just needs to be activated; that's it.

I'm asking you to use your imaginations and THINK here. How many experts are here? Dozens? We have been talking about source code for weeks, and if I know Frey, he will get it -- somehow. And more power to him and those who work with Xeno.

Now, let's get those rockets going, boys. ;D

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Offline EmeraldEdge

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Re: Rockets in SFC3
« Reply #10 on: July 21, 2004, 11:16:54 pm »
Are you saying it's in the code based solely on it's presence in the various text files for the game?   If that is the case, then there has always been a lot of stuff that they leave in there that never got to be part of it, either because it was a vestige of the old game (like some of the stuff in SFC3's) or because it was something they were hopeing to be able to put in later (like Tholians and Andro's in SFC2).

Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #11 on: July 21, 2004, 11:21:50 pm »
Are you saying it's in the code based solely on it's presence in the various text files for the game?   If that is the case, then there has always been a lot of stuff that they leave in there that never got to be part of it, either because it was a vestige of the old game (like some of the stuff in SFC3's) or because it was something they were hopeing to be able to put in later (like Tholians and Andro's in SFC2).

The code was based on OP, right? The rockets are in OP, right?

It's in the code, as are the .txt files.

So why not activate it?

Is there anyone with imagination in the house? ::) ;D

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Offline NannerSlug

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Re: Rockets in SFC3
« Reply #12 on: July 21, 2004, 11:29:43 pm »
wade, you need an new .exe - not just another .gf file.

if anyone here knows somthing about this, please share.

From what i understand - if anyone was to want to add somthing in new - they would need a new .exe. It is not just a .gf change. If perchance someone knows somthing, speak. :)
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Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #13 on: July 21, 2004, 11:35:04 pm »
wade, you need an new .exe - not just another .gf file.

if anyone here knows somthing about this, please share.

From what i understand - if anyone was to want to add somthing in new - they would need a new .exe. It is not just a .gf change. If perchance someone knows somthing, speak. :)

Nans,

I believe its there, in the code ... reactivation is all I hear we need here. I guess I just see all this talent here -- see Taldren gone -- and a lot of opportunity here. I'm not trying to sound like I know everything at all, cuz there is a lot I learn about this community everyday.

But I do KNOW there is talent in this house that can get this done.

<S>

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KoraH: "Remember my advice to you Wade, that you should drop SFC ...  you will find that all you have to put up with to do so is going to sour the sweetness of your hard work."

Offline NannerSlug

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Re: Rockets in SFC3
« Reply #14 on: July 22, 2004, 12:08:22 am »
lol, of course its probably still in the code.. then agian, i thought T-bombs were supposed to be in there as well, but they were removed.. and i tried to move heaven and earth to get t-bombs back in..

if missiles/drones are in the sfc3 code (which is entirely possible) my money is that it would take another .exe to do it, not just someone typing in porntipsgazardo or what ever to get them. :)
"A Republican thinks every day is July 4th. A Democrat thinks every day is April 15th." - Ronald Reagan

Offline Sirgod

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Re: Rockets in SFC3
« Reply #15 on: July 22, 2004, 12:10:28 am »
lol, of course its probably still in the code.. then agian, i thought T-bombs were supposed to be in there as well, but they were removed.. and i tried to move heaven and earth to get t-bombs back in..

if missiles/drones are in the sfc3 code (which is entirely possible) my money is that it would take another .exe to do it, not just someone typing in porntipsgazardo or what ever to get them. :)

Which Brings us back to Reverse Engineering the code Oh.

Stephen
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Offline KBF-Crim

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Re: Rockets in SFC3
« Reply #16 on: July 22, 2004, 12:15:04 am »
lol, of course its probably still in the code.. then agian, i thought T-bombs were supposed to be in there as well, but they were removed.. and i tried to move heaven and earth to get t-bombs back in..

*Crim spits pop all over his keyboard* :o

Offline Sirgod

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Re: Rockets in SFC3
« Reply #17 on: July 22, 2004, 12:17:17 am »
It's true Crim, he did try to do that. before and after Development.

Oh what am I saying , You where there Bro.

Stephen
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Offline KBF-Crim

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Re: Rockets in SFC3
« Reply #18 on: July 22, 2004, 12:36:56 am »
Must have been after I dropped from the visioneers....and got booted from the Taldren circle...cuz when I brought it up...I got berated for trying to "steer" the game back twords SFB... ;)


Offline EmeraldEdge

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Re: Rockets in SFC3
« Reply #19 on: July 22, 2004, 02:38:46 am »
Must have been after I dropped from the visioneers....and got booted from the Taldren circle...cuz when I brought it up...I got berated for trying to "steer" the game back twords SFB... ;)



Heh, exactly.  ::)  From my memory it was definitely a post dev/release revelation there, along with a few other things.   Anyhow as far as the rockets go I would bet money that it's going to require a new .exe because I seriously doubt they were putting code in there to tell the missiles how to interact with the newer game mechanics (angular velocity and the like).  I would also be willing to be that if it was in there and was able to activated by a simple change with a text editor to a spec file that it would have been leaked long ago (or at least recently ;)).