Topic: Rockets in SFC3  (Read 10946 times)

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Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #20 on: July 22, 2004, 04:53:00 am »
lol, of course its probably still in the code.. then agian, i thought T-bombs were supposed to be in there as well, but they were removed.. and i tried to move heaven and earth to get t-bombs back in..

if missiles/drones are in the sfc3 code (which is entirely possible) my money is that it would take another .exe to do it, not just someone typing in porntipsgazardo or what ever to get them. :)

T-Bombs are there; yip. Always have been. All of the Species8472 weapons, etc. Common settings and a line of code, then a tweak of the .exe to activate ...

1.) The clincher is ... (and I'm not advocating piracy here, so let's not go there) ... is with all this talent in the house and the EAW talent here -- which is what the game is based on -- can the head honchos here contact Activision or the guys who pull the strings?

2.) Is the SFC3 engine capable of taking the extra weapons without major reworking?

3.) Would ACVI say YES to a revamp of this .exe to revive the dead (unused) weapons?

4.) Has anyone even bother to ask?

<S>

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Offline Bonk

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Re: Rockets in SFC3
« Reply #21 on: July 22, 2004, 06:29:04 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

Offline Cleaven

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Re: Rockets in SFC3
« Reply #22 on: July 22, 2004, 08:25:16 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

Ummm, he has something, but I don't think it's the source code.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #23 on: July 22, 2004, 09:30:29 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

I never said that ... you did. It's obvious that the code is based on EAW/OP ... as has been stated before. So far 2 posters in this thread actually understand what I'm getting at -- Nannerslug and Emerald.

<S>

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Offline FA Frey XC

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Re: Rockets in SFC3
« Reply #24 on: July 22, 2004, 09:37:17 am »
WaterTiger stop dancing around the questions people are asking.

You continue to parade the "concept" and state it's totally "feasible" yet you do not answer the direct questions.

So, for ease of reading and clarity of the mind, I will assist you in this particular:

1. What are your factual rationals for believing drones can be included in SFC3 (How do you know this is "possible")
2. Are you making a request, or stating a fact?

Until you are able to directly answer said questions without any attempt to obfuscate people will just assume you are playing games again.

And before you get started let me re-iterate something - D.Net DOES have a lot of wonderfully intelligent and imaginative people - but as you have astutely pointed out the majority of them favor SFC2 / OP over SFC3. You yourself have promoted this division (as have others you are associated with), yet now you come here and post semi-sarcastic requests that are vague and imply halftruths you won't confirm or deny?

Sounds like "expected behavior" once  again.

<sigh>

FACT: SFC3 uses an updated SFC OP engine for graphics.

WaterTiger just because SFC3 was BASED on the code engine for OP doesn't mean all the functionality is there from OP. I mean, that's just patently ridiculous!

So you are saying then (if one follows that methodology) that Hellbores, Fusions, PPD's and PLasma I are all built in too, right? I mean they were a part of Orion Pirates too, so they should be in there as well if you follow your train of thought to it's logical fruition.

Please provide PROOF that this is feasible - otherwise your authorative posture in this thread is - as it seems more and more - misleading.

The bottom line is if you have any PROOF to substantiate these claims, offer it up and provide it so we can prioritize! If this is indeed a possibility, then I'd see a LOT of OTHER possibilities. Unfortunately, I don't see this as the truth. But certainly, I can check on it.

I will call David Ferrell tonight and speak to him regarding this. I do think that will provide the necessary clarity on this particular topic.

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Offline FA Frey XC

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Re: Rockets in SFC3
« Reply #25 on: July 22, 2004, 09:39:48 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

Ummm, he has something, but I don't think it's the source code.

Am I the only one who got this?

Cleaven cracking jokes??

:P
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Offline NannerSlug

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Re: Rockets in SFC3
« Reply #26 on: July 22, 2004, 10:33:51 am »
just got this from big d.. (david ferrell).

---
Ummm, I wouldn't know if the code was removed without looking, probably was.  In either
case, it was disabled and would require another exe at minimum (with new code to go
with it, ui changes etc).

Later,

Dave
---

I know from talking with him, ken and zach that t-bombs were outright removed. i cannot speak on the other items.

so yes, it would take another exe..

and to crim and ee.. you can add things back in and the game not be sfb.. who do you think push for, got and made the graphics for the new arcs in sfc3? i was never able to get t-bombs back in.. and yes, there are always things we all wished for - but never got.
"A Republican thinks every day is July 4th. A Democrat thinks every day is April 15th." - Ronald Reagan

Offline FVA_C_ Blade_ XC

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Re: Rockets in SFC3
« Reply #27 on: July 22, 2004, 10:36:49 am »
just got this from big d.. (david ferrell).

---
Ummm, I wouldn't know if the code was removed without looking, probably was.  In either
case, it was disabled and would require another exe at minimum (with new code to go
with it, ui changes etc).

Later,

Dave
---

I know from talking with him, ken and zach that t-bombs were outright removed. i cannot speak on the other items.

so yes, it would take another exe..

and to crim and ee.. you can add things back in and the game not be sfb.. who do you think push for, got and made the graphics for the new arcs in sfc3? i was never able to get t-bombs back in.. and yes, there are always things we all wished for - but never got.



Ship captures on the D3 would be nice.
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Offline Mog

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Re: Rockets in SFC3
« Reply #28 on: July 22, 2004, 10:59:51 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

Ummm, he has something, but I don't think it's the source code.

Am I the only one who got this?

Cleaven cracking jokes??

:P

Nothing new about that to us Cleaven fans.
Merriment is All

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Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #29 on: July 22, 2004, 11:41:26 am »
just got this from big d.. (david ferrell).

---
Ummm, I wouldn't know if the code was removed without looking, probably was.  In either
case, it was disabled and would require another exe at minimum (with new code to go
with it, ui changes etc).

Later,

Dave
---

I know from talking with him, ken and zach that t-bombs were outright removed. i cannot speak on the other items.

so yes, it would take another exe..

and to crim and ee.. you can add things back in and the game not be sfb.. who do you think push for, got and made the graphics for the new arcs in sfc3? i was never able to get t-bombs back in.. and yes, there are always things we all wished for - but never got.


Thanks Frey ... You put it in perspective. So can someone put Nanner's comments in human terms for us idiots?

Does this mean it is possible? Yes or no?


<S>

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Offline FVA_C_ Blade_ XC

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Re: Rockets in SFC3
« Reply #30 on: July 22, 2004, 11:51:17 am »
Not without the source code so,No.
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Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #31 on: July 22, 2004, 12:15:03 pm »
The glass is half full -- not half empty, right?

So if code needs to be rewritten (activated), then the talent is here, right?

What are the holdup's on that end? Seems elementary to me, Blade.

The brains are in the building, including yours, Blade ... I'm not the most patient person in the world, and see Dyna numbers dwindling, so when are we going to do what Nike says: "Just do it." ;D

<S>

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Offline FVA_C_ Blade_ XC

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Re: Rockets in SFC3
« Reply #32 on: July 22, 2004, 12:19:03 pm »
Well if Dave said he is not sure if it can even be done.
If anyone could do it he has the most experience with that code.

However,He no longer has access to it.

The only way would be to hack the game and come up with a new .exe
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Re: Rockets in SFC3
« Reply #33 on: July 22, 2004, 12:20:19 pm »
I'd love to see more capabilities added into SFC3.  However, my curiosity is peaked?  How can we do such a thing?  We don't have the code, and even if we did, we don't have permission to alter it.

Isn't that the bottom line, for now?

Offline FPF-DieHard

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Re: Rockets in SFC3
« Reply #34 on: July 22, 2004, 12:58:36 pm »

It would be easier to add Tactical Warp to OP. 
Who'd thunk that Star-castling was the root of all evil . . .


Offline FA Frey XC

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Re: Rockets in SFC3
« Reply #35 on: July 22, 2004, 01:00:15 pm »
Essentially for everyone that doesn't understand WaterTiger's rhetoric, it's basically:

1. If someone has access to the SFC3 Source code could this be done without any legal recourse if it was done "behind the scenes", aka non-legal and sneaky like.

Yes, WaterTiger - the talent is here @ D.Net to code such changes:

IF we had the source code

IF the functionality was still in place

IF we had no morals or ethical standards

Right now I see the answer to the above as "NO".

Let me clarify:

IF we had the source code (WE DON'T)

IF the functionality was still in place (IT VERY LIKELY ISN'T)

IF we had no morals or ethical standards (WE DO ERGO WE WON'T WORK ON SOMETHING IF IT'S NOT LEGAL)

= NO

Sooooo, it's a lot like journalism now a days.

You have many journalists / reporters that don't CARE what the source is - if they think it's news they will report it.

Then you have those ever dwindling few who still believe in being professional - in NOT spinning the facts to hype the story even more so they'll get recognition; those who DON'T report anything that could be sensationalized(sp) into something the story is not.

We here at Dynaverse.Net are holding firm in the second camp.

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Offline FA Frey XC

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Re: Rockets in SFC3
« Reply #36 on: July 22, 2004, 01:11:52 pm »
The glass is half full -- not half empty, right?

So if code needs to be rewritten (activated), then the talent is here, right?

What are the holdup's on that end? Seems elementary to me, Blade.

The brains are in the building, including yours, Blade ... I'm not the most patient person in the world, and see Dyna numbers dwindling, so when are we going to do what Nike says: "Just do it." ;D

<S>

WaterTiger

WaterTiger could you PLEASE answer any of the questions that have been asked of you?

This comment is pointless, no insult intended.

WHAT IS THE POINT of having the TALENT in the room if there is NO WAY we can do anything WITH IT?

<sigh>

I am not trying to be a poophead, I am just wondering why you keep asking these questions over...and over...and over again?

Regards,
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Offline FVA_C_ Blade_ XC

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Re: Rockets in SFC3
« Reply #37 on: July 22, 2004, 01:18:09 pm »
 :banghead:
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Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #38 on: July 22, 2004, 01:21:45 pm »
I'd love to see more capabilities added into SFC3.  However, my curiosity is peaked?  How can we do such a thing?  We don't have the code, and even if we did, we don't have permission to alter it.

Isn't that the bottom line, for now?


I'll defer to Frey here. He has the contacts, the sources and the know how to do this ...

It takes someone to get on the phone, ask the questions of ACVI and Quicksilver ... I'm only assuming Frey has these contacts, as it appears they are all here and the man is pretty smart.

The glass is half full on this end.

Thanks!

<S>

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Re: Rockets in SFC3
« Reply #39 on: July 22, 2004, 01:32:17 pm »
First, I don't see any glasses in here.  No matter the contacts someone allegedly has, if the company has the legal rights to the code and no interest to release it, along with pending litigation, we are not going to get it.

Now, since that is so, we need to find solutions to D3 interest that uses what we do have, and the code is not part of that equation.  That is just the way it is, not a decision by people here or by dynaverse.net to ignore SFC3.