Topic: Rockets in SFC3  (Read 10945 times)

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Offline AdmWaterTiger-11thFleet-

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Rockets in SFC3
« on: July 21, 2004, 06:54:46 pm »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Go look. They are there ...

Can you imagine seeking, high-speed missles in SFC3?

Would activating this as a weapon violate the EULA or any license agreement?

What if just a little, old modder did it? Would Activision get all weird?

Inquiring minds want to know.

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Offline Strafer

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Re: Rockets in SFC3
« Reply #1 on: July 21, 2004, 07:04:29 pm »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Go look. They are there ...

You sure they aren't /* commented out */ ?  ;D
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Offline J. Carney

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Re: Rockets in SFC3
« Reply #2 on: July 21, 2004, 07:07:14 pm »
If it couold be done, I might have to try SFC3 again.
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Offline USS Mariner

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Re: Rockets in SFC3
« Reply #3 on: July 21, 2004, 07:23:47 pm »
Are their any other "lost" weapons in the SFC3 Source Code? Perhaps there's hope for it after all if they can be used somehow... ;)
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Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #4 on: July 21, 2004, 07:28:00 pm »
If it couold be done, I might have to try SFC3 again.

Yea, they are there ... and yes, it can be done. I just don't know if it can be done "legally" ...

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Offline NannerSlug

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Re: Rockets in SFC3
« Reply #5 on: July 21, 2004, 09:17:11 pm »
alright, what are you smoking (respectfully).. because to be "Activated" you would need the source code. Unless you have possesion of the source code (or access to someone who does).. you would need to compile another .exe.

personally, I thank God there are no missiles, fighters or pfs in sfc3. keeps it real for me.. but i know that some people would like that option - and i say more power to ya. :)
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Offline Sirgod

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Re: Rockets in SFC3
« Reply #6 on: July 21, 2004, 09:21:54 pm »
I was wondering the same thing, Unless someones reverse Engineering the game, how would they know what was in the Source code?

Stephen
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Re: Rockets in SFC3
« Reply #7 on: July 21, 2004, 10:24:45 pm »
Even if someone reverse engineered the game and produced their own EXE, imagine the hell that would come down on them from places they'd rather not tangle with, both Paramount and Activision.  I shudder at the suffering that individual or group would endure for a product they never got to use.

Offline Sirgod

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Re: Rockets in SFC3
« Reply #8 on: July 21, 2004, 10:27:55 pm »
Exactly Kortez, Even when I was a Beta Tester, we never had that kind of access to the code,  and It probably was for the Better in the long run.

Stephen
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Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #9 on: July 21, 2004, 11:12:22 pm »
I was wondering the same thing, Unless someones reverse Engineering the game, how would they know what was in the Source code?

Stephen

Pardon me, but what are YOU smokin'  ;)... Doesn't take "reverse engineering" dudes. It's there. In the code, and I thought d.net was here to talk about gaming issues and help the community. It just needs to be activated; that's it.

I'm asking you to use your imaginations and THINK here. How many experts are here? Dozens? We have been talking about source code for weeks, and if I know Frey, he will get it -- somehow. And more power to him and those who work with Xeno.

Now, let's get those rockets going, boys. ;D

<S>

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Offline EmeraldEdge

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Re: Rockets in SFC3
« Reply #10 on: July 21, 2004, 11:16:54 pm »
Are you saying it's in the code based solely on it's presence in the various text files for the game?   If that is the case, then there has always been a lot of stuff that they leave in there that never got to be part of it, either because it was a vestige of the old game (like some of the stuff in SFC3's) or because it was something they were hopeing to be able to put in later (like Tholians and Andro's in SFC2).

Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #11 on: July 21, 2004, 11:21:50 pm »
Are you saying it's in the code based solely on it's presence in the various text files for the game?   If that is the case, then there has always been a lot of stuff that they leave in there that never got to be part of it, either because it was a vestige of the old game (like some of the stuff in SFC3's) or because it was something they were hopeing to be able to put in later (like Tholians and Andro's in SFC2).

The code was based on OP, right? The rockets are in OP, right?

It's in the code, as are the .txt files.

So why not activate it?

Is there anyone with imagination in the house? ::) ;D

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Offline NannerSlug

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Re: Rockets in SFC3
« Reply #12 on: July 21, 2004, 11:29:43 pm »
wade, you need an new .exe - not just another .gf file.

if anyone here knows somthing about this, please share.

From what i understand - if anyone was to want to add somthing in new - they would need a new .exe. It is not just a .gf change. If perchance someone knows somthing, speak. :)
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Re: Rockets in SFC3
« Reply #13 on: July 21, 2004, 11:35:04 pm »
wade, you need an new .exe - not just another .gf file.

if anyone here knows somthing about this, please share.

From what i understand - if anyone was to want to add somthing in new - they would need a new .exe. It is not just a .gf change. If perchance someone knows somthing, speak. :)

Nans,

I believe its there, in the code ... reactivation is all I hear we need here. I guess I just see all this talent here -- see Taldren gone -- and a lot of opportunity here. I'm not trying to sound like I know everything at all, cuz there is a lot I learn about this community everyday.

But I do KNOW there is talent in this house that can get this done.

<S>

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Offline NannerSlug

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Re: Rockets in SFC3
« Reply #14 on: July 22, 2004, 12:08:22 am »
lol, of course its probably still in the code.. then agian, i thought T-bombs were supposed to be in there as well, but they were removed.. and i tried to move heaven and earth to get t-bombs back in..

if missiles/drones are in the sfc3 code (which is entirely possible) my money is that it would take another .exe to do it, not just someone typing in porntipsgazardo or what ever to get them. :)
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Offline Sirgod

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Re: Rockets in SFC3
« Reply #15 on: July 22, 2004, 12:10:28 am »
lol, of course its probably still in the code.. then agian, i thought T-bombs were supposed to be in there as well, but they were removed.. and i tried to move heaven and earth to get t-bombs back in..

if missiles/drones are in the sfc3 code (which is entirely possible) my money is that it would take another .exe to do it, not just someone typing in porntipsgazardo or what ever to get them. :)

Which Brings us back to Reverse Engineering the code Oh.

Stephen
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Offline KBF-Crim

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Re: Rockets in SFC3
« Reply #16 on: July 22, 2004, 12:15:04 am »
lol, of course its probably still in the code.. then agian, i thought T-bombs were supposed to be in there as well, but they were removed.. and i tried to move heaven and earth to get t-bombs back in..

*Crim spits pop all over his keyboard* :o

Offline Sirgod

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Re: Rockets in SFC3
« Reply #17 on: July 22, 2004, 12:17:17 am »
It's true Crim, he did try to do that. before and after Development.

Oh what am I saying , You where there Bro.

Stephen
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Re: Rockets in SFC3
« Reply #18 on: July 22, 2004, 12:36:56 am »
Must have been after I dropped from the visioneers....and got booted from the Taldren circle...cuz when I brought it up...I got berated for trying to "steer" the game back twords SFB... ;)


Offline EmeraldEdge

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Re: Rockets in SFC3
« Reply #19 on: July 22, 2004, 02:38:46 am »
Must have been after I dropped from the visioneers....and got booted from the Taldren circle...cuz when I brought it up...I got berated for trying to "steer" the game back twords SFB... ;)



Heh, exactly.  ::)  From my memory it was definitely a post dev/release revelation there, along with a few other things.   Anyhow as far as the rockets go I would bet money that it's going to require a new .exe because I seriously doubt they were putting code in there to tell the missiles how to interact with the newer game mechanics (angular velocity and the like).  I would also be willing to be that if it was in there and was able to activated by a simple change with a text editor to a spec file that it would have been leaked long ago (or at least recently ;)).

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Re: Rockets in SFC3
« Reply #20 on: July 22, 2004, 04:53:00 am »
lol, of course its probably still in the code.. then agian, i thought T-bombs were supposed to be in there as well, but they were removed.. and i tried to move heaven and earth to get t-bombs back in..

if missiles/drones are in the sfc3 code (which is entirely possible) my money is that it would take another .exe to do it, not just someone typing in porntipsgazardo or what ever to get them. :)

T-Bombs are there; yip. Always have been. All of the Species8472 weapons, etc. Common settings and a line of code, then a tweak of the .exe to activate ...

1.) The clincher is ... (and I'm not advocating piracy here, so let's not go there) ... is with all this talent in the house and the EAW talent here -- which is what the game is based on -- can the head honchos here contact Activision or the guys who pull the strings?

2.) Is the SFC3 engine capable of taking the extra weapons without major reworking?

3.) Would ACVI say YES to a revamp of this .exe to revive the dead (unused) weapons?

4.) Has anyone even bother to ask?

<S>

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Re: Rockets in SFC3
« Reply #21 on: July 22, 2004, 06:29:04 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

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Re: Rockets in SFC3
« Reply #22 on: July 22, 2004, 08:25:16 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

Ummm, he has something, but I don't think it's the source code.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

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Re: Rockets in SFC3
« Reply #23 on: July 22, 2004, 09:30:29 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

I never said that ... you did. It's obvious that the code is based on EAW/OP ... as has been stated before. So far 2 posters in this thread actually understand what I'm getting at -- Nannerslug and Emerald.

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Offline FA Frey XC

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Re: Rockets in SFC3
« Reply #24 on: July 22, 2004, 09:37:17 am »
WaterTiger stop dancing around the questions people are asking.

You continue to parade the "concept" and state it's totally "feasible" yet you do not answer the direct questions.

So, for ease of reading and clarity of the mind, I will assist you in this particular:

1. What are your factual rationals for believing drones can be included in SFC3 (How do you know this is "possible")
2. Are you making a request, or stating a fact?

Until you are able to directly answer said questions without any attempt to obfuscate people will just assume you are playing games again.

And before you get started let me re-iterate something - D.Net DOES have a lot of wonderfully intelligent and imaginative people - but as you have astutely pointed out the majority of them favor SFC2 / OP over SFC3. You yourself have promoted this division (as have others you are associated with), yet now you come here and post semi-sarcastic requests that are vague and imply halftruths you won't confirm or deny?

Sounds like "expected behavior" once  again.

<sigh>

FACT: SFC3 uses an updated SFC OP engine for graphics.

WaterTiger just because SFC3 was BASED on the code engine for OP doesn't mean all the functionality is there from OP. I mean, that's just patently ridiculous!

So you are saying then (if one follows that methodology) that Hellbores, Fusions, PPD's and PLasma I are all built in too, right? I mean they were a part of Orion Pirates too, so they should be in there as well if you follow your train of thought to it's logical fruition.

Please provide PROOF that this is feasible - otherwise your authorative posture in this thread is - as it seems more and more - misleading.

The bottom line is if you have any PROOF to substantiate these claims, offer it up and provide it so we can prioritize! If this is indeed a possibility, then I'd see a LOT of OTHER possibilities. Unfortunately, I don't see this as the truth. But certainly, I can check on it.

I will call David Ferrell tonight and speak to him regarding this. I do think that will provide the necessary clarity on this particular topic.

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Offline FA Frey XC

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Re: Rockets in SFC3
« Reply #25 on: July 22, 2004, 09:39:48 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

Ummm, he has something, but I don't think it's the source code.

Am I the only one who got this?

Cleaven cracking jokes??

:P
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Offline NannerSlug

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Re: Rockets in SFC3
« Reply #26 on: July 22, 2004, 10:33:51 am »
just got this from big d.. (david ferrell).

---
Ummm, I wouldn't know if the code was removed without looking, probably was.  In either
case, it was disabled and would require another exe at minimum (with new code to go
with it, ui changes etc).

Later,

Dave
---

I know from talking with him, ken and zach that t-bombs were outright removed. i cannot speak on the other items.

so yes, it would take another exe..

and to crim and ee.. you can add things back in and the game not be sfb.. who do you think push for, got and made the graphics for the new arcs in sfc3? i was never able to get t-bombs back in.. and yes, there are always things we all wished for - but never got.
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Re: Rockets in SFC3
« Reply #27 on: July 22, 2004, 10:36:49 am »
just got this from big d.. (david ferrell).

---
Ummm, I wouldn't know if the code was removed without looking, probably was.  In either
case, it was disabled and would require another exe at minimum (with new code to go
with it, ui changes etc).

Later,

Dave
---

I know from talking with him, ken and zach that t-bombs were outright removed. i cannot speak on the other items.

so yes, it would take another exe..

and to crim and ee.. you can add things back in and the game not be sfb.. who do you think push for, got and made the graphics for the new arcs in sfc3? i was never able to get t-bombs back in.. and yes, there are always things we all wished for - but never got.



Ship captures on the D3 would be nice.
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Offline Mog

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Re: Rockets in SFC3
« Reply #28 on: July 22, 2004, 10:59:51 am »
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Hold up just a second here - lemme get this straight - you have the source code for SFC3 !?!!?!!??!  :o

Ummm, he has something, but I don't think it's the source code.

Am I the only one who got this?

Cleaven cracking jokes??

:P

Nothing new about that to us Cleaven fans.
Merriment is All

Fear the Meow!

Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #29 on: July 22, 2004, 11:41:26 am »
just got this from big d.. (david ferrell).

---
Ummm, I wouldn't know if the code was removed without looking, probably was.  In either
case, it was disabled and would require another exe at minimum (with new code to go
with it, ui changes etc).

Later,

Dave
---

I know from talking with him, ken and zach that t-bombs were outright removed. i cannot speak on the other items.

so yes, it would take another exe..

and to crim and ee.. you can add things back in and the game not be sfb.. who do you think push for, got and made the graphics for the new arcs in sfc3? i was never able to get t-bombs back in.. and yes, there are always things we all wished for - but never got.


Thanks Frey ... You put it in perspective. So can someone put Nanner's comments in human terms for us idiots?

Does this mean it is possible? Yes or no?


<S>

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Offline FVA_C_ Blade_ XC

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Re: Rockets in SFC3
« Reply #30 on: July 22, 2004, 11:51:17 am »
Not without the source code so,No.
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Offline AdmWaterTiger-11thFleet-

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Re: Rockets in SFC3
« Reply #31 on: July 22, 2004, 12:15:03 pm »
The glass is half full -- not half empty, right?

So if code needs to be rewritten (activated), then the talent is here, right?

What are the holdup's on that end? Seems elementary to me, Blade.

The brains are in the building, including yours, Blade ... I'm not the most patient person in the world, and see Dyna numbers dwindling, so when are we going to do what Nike says: "Just do it." ;D

<S>

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Re: Rockets in SFC3
« Reply #32 on: July 22, 2004, 12:19:03 pm »
Well if Dave said he is not sure if it can even be done.
If anyone could do it he has the most experience with that code.

However,He no longer has access to it.

The only way would be to hack the game and come up with a new .exe
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Re: Rockets in SFC3
« Reply #33 on: July 22, 2004, 12:20:19 pm »
I'd love to see more capabilities added into SFC3.  However, my curiosity is peaked?  How can we do such a thing?  We don't have the code, and even if we did, we don't have permission to alter it.

Isn't that the bottom line, for now?

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Re: Rockets in SFC3
« Reply #34 on: July 22, 2004, 12:58:36 pm »

It would be easier to add Tactical Warp to OP. 
Who'd thunk that Star-castling was the root of all evil . . .


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Re: Rockets in SFC3
« Reply #35 on: July 22, 2004, 01:00:15 pm »
Essentially for everyone that doesn't understand WaterTiger's rhetoric, it's basically:

1. If someone has access to the SFC3 Source code could this be done without any legal recourse if it was done "behind the scenes", aka non-legal and sneaky like.

Yes, WaterTiger - the talent is here @ D.Net to code such changes:

IF we had the source code

IF the functionality was still in place

IF we had no morals or ethical standards

Right now I see the answer to the above as "NO".

Let me clarify:

IF we had the source code (WE DON'T)

IF the functionality was still in place (IT VERY LIKELY ISN'T)

IF we had no morals or ethical standards (WE DO ERGO WE WON'T WORK ON SOMETHING IF IT'S NOT LEGAL)

= NO

Sooooo, it's a lot like journalism now a days.

You have many journalists / reporters that don't CARE what the source is - if they think it's news they will report it.

Then you have those ever dwindling few who still believe in being professional - in NOT spinning the facts to hype the story even more so they'll get recognition; those who DON'T report anything that could be sensationalized(sp) into something the story is not.

We here at Dynaverse.Net are holding firm in the second camp.

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Re: Rockets in SFC3
« Reply #36 on: July 22, 2004, 01:11:52 pm »
The glass is half full -- not half empty, right?

So if code needs to be rewritten (activated), then the talent is here, right?

What are the holdup's on that end? Seems elementary to me, Blade.

The brains are in the building, including yours, Blade ... I'm not the most patient person in the world, and see Dyna numbers dwindling, so when are we going to do what Nike says: "Just do it." ;D

<S>

WaterTiger

WaterTiger could you PLEASE answer any of the questions that have been asked of you?

This comment is pointless, no insult intended.

WHAT IS THE POINT of having the TALENT in the room if there is NO WAY we can do anything WITH IT?

<sigh>

I am not trying to be a poophead, I am just wondering why you keep asking these questions over...and over...and over again?

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Re: Rockets in SFC3
« Reply #37 on: July 22, 2004, 01:18:09 pm »
 :banghead:
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Re: Rockets in SFC3
« Reply #38 on: July 22, 2004, 01:21:45 pm »
I'd love to see more capabilities added into SFC3.  However, my curiosity is peaked?  How can we do such a thing?  We don't have the code, and even if we did, we don't have permission to alter it.

Isn't that the bottom line, for now?


I'll defer to Frey here. He has the contacts, the sources and the know how to do this ...

It takes someone to get on the phone, ask the questions of ACVI and Quicksilver ... I'm only assuming Frey has these contacts, as it appears they are all here and the man is pretty smart.

The glass is half full on this end.

Thanks!

<S>

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Re: Rockets in SFC3
« Reply #39 on: July 22, 2004, 01:32:17 pm »
First, I don't see any glasses in here.  No matter the contacts someone allegedly has, if the company has the legal rights to the code and no interest to release it, along with pending litigation, we are not going to get it.

Now, since that is so, we need to find solutions to D3 interest that uses what we do have, and the code is not part of that equation.  That is just the way it is, not a decision by people here or by dynaverse.net to ignore SFC3.

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Re: Rockets in SFC3
« Reply #40 on: July 22, 2004, 01:37:05 pm »
Uncle Frey, go back to my original statement, sir ...  ;D ;)

I'm not suggesting anything illegal -- I made that clear in the first post. With ACVI on it's way out of SFC -- and Taldren already gone -- the masterminds are here, right?

I'm not trying to be niave here, but I suppose I am. I am asking open ended questions to see if it can be done -- that's it -- if someone asked for the ability to do it and monkey with the code.

Call it a pipedream ... But I ALWAYS believe the glass is half full and anything can be done with the right minds at work, right?

The reference to shady journalists -- I assume -- was made in reference to my former 15-year career. Yea, I met a lot of those jerks, too ...  ;) (dang, I'm getting good at this smilie thing)

<S>

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Re: Rockets in SFC3
« Reply #41 on: July 22, 2004, 01:39:41 pm »
Nothing to see here, move along...

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Re: Rockets in SFC3
« Reply #42 on: July 22, 2004, 01:40:36 pm »
Uncle Frey, go back to my original statement, sir ...  ;D ;)
Your original statment.
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Go look. They are there ...
We cant look. We dont have the source. Perhaps you could show us a screen cap of how you found this information?
If you cant, shut up and drop the subject.

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Re: Rockets in SFC3
« Reply #43 on: July 22, 2004, 01:40:57 pm »
Nothing to see here, move along...
:popcorn:   :drink:
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Re: Rockets in SFC3
« Reply #44 on: July 22, 2004, 01:42:24 pm »
Uncle Frey, go back to my original statement, sir ...  ;D ;)
Your original statment.
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Go look. They are there ...
We cant look. We dont have the source. Perhaps you could show us a screen cap of how you found this information?
If you cant, shut up and drop the subject.


They are listed in one of the gf files.
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Re: Rockets in SFC3
« Reply #45 on: July 22, 2004, 01:44:10 pm »
Which one?

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Re: Rockets in SFC3
« Reply #46 on: July 22, 2004, 01:46:22 pm »
Uncle Frey, go back to my original statement, sir ...  ;D ;)
Your original statment.
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Go look. They are there ...
We cant look. We dont have the source. Perhaps you could show us a screen cap of how you found this information?
If you cant, shut up and drop the subject.

Read what Ferrell wrote, Cue ...

I don't think "shut up" falls under rule #2 (and no I'm not baiting you, but I really think that could have been stated another way, don't you?)

Gah!!!  ;)

Dude, open the .txt files in the game; realize what code the game was made from ...

Emerald got it -- Nanner got it. Is it so hard to "see code"?

Does anyone remember what Magnumman said?

<S>

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Re: Rockets in SFC3
« Reply #47 on: July 22, 2004, 01:47:03 pm »
not sure but I swear I have seen it in one.
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Re: Rockets in SFC3
« Reply #48 on: July 22, 2004, 01:48:31 pm »
Maybe its not hard to see, but since your the one bringing this up, please show us where you saw it.

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Re: Rockets in SFC3
« Reply #49 on: July 22, 2004, 01:48:41 pm »
not sure but I swear I have seen it in one.

Ask Emerald .. Ask Nanner.

Does anyone remember what Magnumman said?

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Re: Rockets in SFC3
« Reply #50 on: July 22, 2004, 01:49:46 pm »
What they said is irrelevant. You said that its there. Show us. If you cant show us please be quiet.

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Re: Rockets in SFC3
« Reply #51 on: July 22, 2004, 01:53:08 pm »
What they said is irrelevant. You said that its there. Show us. If you cant show us please be quiet.

Ask Emerald and Nanner.  :-X

You won't believe me anyway ... Or someone will attempt a cross burning saying I aquired "code" ... Which I certainly haven't.

Sorry I asked "the community" for imaginaton on this ... It seems pretty elementary, as the ENTIRE game is based on EAW/OP -- and that has been stated publically by the makers. :-X

<S>

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Re: Rockets in SFC3
« Reply #52 on: July 22, 2004, 01:55:08 pm »
Since you cant or wont prove this statment "OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Go look. They are there ..." this thread is locked.

Let one of the admins know when you have screen captures to prove your points. Until then i'll consider this thread yet another wedge.

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Re: Rockets in SFC3
« Reply #53 on: July 22, 2004, 01:55:55 pm »
What they said is irrelevant. You said that its there. Show us. If you cant show us please be quiet.

Ask Emerald and Nanner.  :-X

You won't believe me anyway ... Or someone will attempt a cross burning saying I aquired "code" ... Which I certainly haven't.

Sorry I asked "the community" for imaginaton on this ... It seems pretty elementary, as the ENTIRE game is based on EAW/OP -- and that has been stated publically by the makers. :-X

<S>

WaterTiger







No it was based on OP's code.
And I have seen it before but cant find it now grrrrrrrr!
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Re: Rockets in SFC3
« Reply #54 on: July 22, 2004, 01:58:40 pm »
Uncle Frey, go back to my original statement, sir ...  ;D ;)
Your original statment.
OK, so they are there ... in the game source code and just need to be activated as a weapon for SFC3.

Go look. They are there ...
We cant look. We dont have the source. Perhaps you could show us a screen cap of how you found this information?
If you cant, shut up and drop the subject.

Read what Ferrell wrote, Cue ...

I don't think "shut up" falls under rule #2 (and no I'm not baiting you, but I really think that could have been stated another way, don't you?)

Gah!!!  ;)

Dude, open the .txt files in the game; realize what code the game was made from ...

Emerald got it -- Nanner got it. Is it so hard to "see code"?

Does anyone remember what Magnumman said?

<S>

WaterTiger


WaterTiger,

Look, trying to run around as a rules lawyer implies our Moderators and Forum Admins are not doing their job - and they are.

Please stop. If you feel like someone has violated a forums rule, then by all means send a private IM to a moderator or Admin, but as of RIGHT NOW this public posting of your gripes or interpretations of forums rules violations STOP.

Is that clear?

Thank you, I appreciate it.

Now - once again you are spinning this around and around without actually participating in the conversation at hand. If you want to go post a thread in which you just talk all day long about what you feel is wrong / right / could be / should be / would be then let me know and I'll make you a private forum all to yourself that you can do that in all day long.

Participating means actively listening to the other party(ies) in a conversation and responding to their questions / responses. It's about having an intellectual conversation. We have NO ISSUES with that - but what this thread has become is just another avenue - IMHO - for you to divert D.Net from what it really needs to be doing - taking care of a community that doesn't try to bite the hand that feeds it every chance it gets.

And, in all honesty WaterTiger - if I do have the SFC series sources what makes you think I'd let YOU of all people know I do?

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762_XC

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Re: Rockets in SFC3
« Reply #55 on: July 22, 2004, 02:12:34 pm »
It takes two to participate in a conversation.

As I said, nothing to see here, move along.