Topic: Andromedans???  (Read 5478 times)

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Offline Max Power

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Re: Andromedans???
« Reply #20 on: July 21, 2004, 11:08:01 pm »
Max, by any chance were you the person who ran Starfleetcomms? Or was that another Max something...?

You're thinking of Max Torps. How I still get confused with that romulan is a matter of some confusion to me.

Offline Bonk

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Re: Andromedans???
« Reply #21 on: July 21, 2004, 11:15:38 pm »
Oh, right it was Max Torps... just the Max thing I guess. Sorry, didn't mean to offend by associating you with those sneaky Rom types... ;) <ducks torp that comes out of nowhere labelled "SPQR's finest"...>

Offline Rod ONeal

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Re: Andromedans???
« Reply #22 on: July 21, 2004, 11:17:21 pm »
Yes Bonk, PA panels are FH/RH in roughly a 60/40 split for power absorbing capability.

KBF-Nail: I thought about Dave too. Heck, I'll bet you anything you want that he has ALL of the source codes already. I also would be willing to bet that he's already messed with it. Wouldn't you if you were him? I sure as hell would. Oh Dave..., wanna make a whole bunch of people really happy?  Dave..., you out here somewhere? Dave...?  :notworthy: :notworthy: :notworthy:
If Romulans aren't cowards, then why do they taste like chicken?

Offline Bonk

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Re: Andromedans???
« Reply #23 on: July 21, 2004, 11:24:09 pm »
Thought so.

I agree that Dave should get first go if he's willing, it has clearly been a labour of love for him. Though Khoromag (Mag) may be better equipped to fix any issues with the SQL kit as he wrote the code for it for EAW originally and Dave ported it over to OP.

Offline Dizzy

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Re: Andromedans???
« Reply #24 on: July 22, 2004, 02:08:00 am »
Andromedans... Hmpfff.

Offline Rod ONeal

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Re: Andromedans???
« Reply #25 on: July 22, 2004, 03:09:15 am »
Only -13 Karma? So, you know how to delete them, huh? :skeptic:
If Romulans aren't cowards, then why do they taste like chicken?

Offline Dizzy

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Re: Andromedans???
« Reply #26 on: July 22, 2004, 08:29:57 am »
lol.

Hey, DH and I tested the Andro mod in SGODev a while back... All that work... It doesnt come across as Andro at all. I didnt really comment on it much... hurts to spend so much time on something like that that seems to hold so much promise... Andro's simply cannot be done right. At all. Even if you have a script mod like Karnak and I were working on. It just wont work. Too bad so sad.

Now if you want to call them Androgemedans, transvestites who are bent on taking over the galaxy, then we have ourselves a kick ass mod complete with a 1st class full line up model pack and all ;) It's pretty much ready to go...

Andromedans... Hmpffff! We dont need no stenken Andromedans!  :2gun:

Offline FPF-DieHard

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Re: Andromedans???
« Reply #27 on: July 22, 2004, 08:38:33 am »


Now if you want to call them Androgemedans, transvestites who are bent on taking over the galaxy, then we have ourselves a kick ass mod complete with a 1st class full line up model pack and all ;) It's pretty much ready to go...


Dizzy didn't do TOO bad of a job emulating them with what we could do with the OP engine.  The ships were just,  . . . , boring.  That is the best way to put it.   Flying and fighting them was dull.  It is a shame as Dizzy put a lot of wok into modding these ships.

The only way we could do Androgemedans correctly is with custom mission scripts.   Karnak has tactical warp working in OP and he can set it so that only certain races can use this feature.   My idea was to allow the Androgemedans the use of Tac Warp to make up for not having the other SFB "Andro" abilites.

They would kind of be like flying an SFC3 ship in OP.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: Andromedans???
« Reply #28 on: July 22, 2004, 11:52:17 am »
Now that would make them fun. And they'd work nicely. As Androgemedans. ;)

Offline Vorcha

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Re: Andromedans???
« Reply #29 on: July 22, 2004, 04:40:33 pm »
The Borg of their time.  The Tractor repulsors were excellent weapons (PPD's on steroids), but my fav was the displacement device because it was both offensive -and- defensive....nothing like sending your enemy hurtling clear across the map -or- using it on one of your satellite ships to keep it from being killed....tough tough race to go against.  Power absorbers were an interesting technology....absorbing power then routing that power to weapons...allowing for "free" weapon charge for the Andromedans.  It's been a long while since I played SFB but it seems to me that the Dominator Class had 3 satellite ships in ready launch bays (basically CL hulls by todays standards).  Each Sat ship was capable of taking out a weaker BCH w/o breaking a sweat....having 3 of them...and a BB class mother ship really defined the word "pain in the arse".

Chris is working on Andromedans for the new TNG he has been working on...should be interesting to see if they are as powerful as the other TNG7 races / ships.  The first version looked cool but lacked the satellite ships and the firepower...he is just now re-wroking them muhahahahaha.

V

Offline Green

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Re: Andromedans???
« Reply #30 on: July 22, 2004, 07:02:42 pm »
Bonk, you still at 03b or has 03c come out?

Offline Bonk

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Re: Andromedans???
« Reply #31 on: July 22, 2004, 07:05:41 pm »
04 man, a while ago... (not a lot of differences, a few fixes and a smaller installer size being the main reason for a new version)

from earlier in the thread:
Quote
Now kindly hosted right here: http://www.dynaverse.net/v2/downloads.php?game=SFC2%20OP

In addition to the links and description here: http://www.dynaverse.net/forum/index.php/topic,163273785.0.html


Offline Green

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Re: Andromedans???
« Reply #32 on: July 22, 2004, 07:25:38 pm »
04 man, a while ago... (not a lot of differences, a few fixes and a smaller installer size being the main reason for a new version)

from earlier in the thread:
Quote
Now kindly hosted right here: http://www.dynaverse.net/v2/downloads.php?game=SFC2%20OP

In addition to the links and description here: http://www.dynaverse.net/forum/index.php/topic,163273785.0.html




Thanks, getting it now.  Took me a bit (slooowwww user) to recognize the D/L link at the bottom of the info.


Offline Green

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Re: Andromedans???
« Reply #33 on: July 22, 2004, 07:33:10 pm »
PS - Sorry for missing it earlier.  Your mod is my one solo-gaming sfc one, so I didn't keep up with it (or missed it) since ... I don't need to worry about updates.


Sooooo ... two questions.

1.  How did you shrink the D/L to 45mb when it was staying aobut 110mb ort so on the earlier ones?  (btw, thanks).

2.  When do we get an SFB dyna? ;)

Offline Bonk

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Re: Andromedans???
« Reply #34 on: July 22, 2004, 07:38:12 pm »
1) New compression methods available in the Nullsoft install system version 2. (lzma -huge difference) And leaving out the scripts.

2) soon... ;)  (putting the SFB-OP server back up shortly)


Offline Green

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Re: Andromedans???
« Reply #35 on: July 22, 2004, 09:05:41 pm »
2) soon... ;)  (putting the SFB-OP server back up shortly)

Cool.  But make it a "real" server (for lack of a better word).  Advertise it, schedule it, realize that it is a work-in-progress and don't worry about it.  Oh, and tell me which race is least played and I'll play it (as long as they don't include plasma ;) ).  It really is a nice mod, very unique.

Offline Bonk

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Re: Andromedans???
« Reply #36 on: July 22, 2004, 09:09:17 pm »
Thanks, and I'll take that under advisement! <hmmm...>

(looks like next april at the earliest, going by the "loose" schedule posted... lots of time to work out a good campaign...)
« Last Edit: July 24, 2004, 02:37:05 pm by Bonk »