Topic: texture problems  (Read 869 times)

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Offline battlestar001

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texture problems
« on: July 20, 2004, 11:12:02 am »
anyideas on how to fix?

Offline Sandman3D

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Re: texture problems
« Reply #1 on: July 20, 2004, 11:35:54 am »
Looks like it needs to be re-mapped.
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Offline battlestar001

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Re: texture problems
« Reply #2 on: July 20, 2004, 11:56:20 am »
i dident make or texture it

Offline J-O-K-E-R

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Re: texture problems
« Reply #3 on: July 20, 2004, 12:01:18 pm »
Mod veiwer is known for buggn out from time to time. There are several things to try:

restart mod veiwer.
if model is on CD, put it your hard drive.
restart windows.
check to see what format the textures are, see if there 256 or 16million.

any of these things could cause a simple miss hap.


I had a ship in mod veiwer once that looked just like that, the problem was that there were 2 meshes in one, kinda like an LOD, except they were the same model & size, just off set slightly. Imported to max & deleted 1 of them & it was fine.

  

     

Not related to "The_Joker"  :)

Offline Wolfsglen

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Re: texture problems
« Reply #4 on: July 20, 2004, 12:35:33 pm »
"I had a ship in mod veiwer once that looked just like that, the problem was that there were 2 meshes in one, kinda like an LOD, except they were the same model & size, just off set slightly. Imported to max & deleted 1 of them & it was fine."

I was going to suggest the same, last time i had a problem that looked like this one it was down to this as well. I just deleted the other mesh and remade my own LOD's for it.

Offline battlestar001

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Re: texture problems
« Reply #5 on: July 20, 2004, 01:03:56 pm »
well can i ask u to fix her for me as i dident make it

Offline FoaS_XC

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Re: texture problems
« Reply #6 on: July 20, 2004, 01:11:22 pm »
Make sure the textures are a power of two.

256x256
512x512
1024x1024

or even
256x512
512x1024

so on and so forth.
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