Here goes:
Let it be known that my using SFB, just like Taldren has done, is strictly for reference. My rules binder is not leather bound, I don't have strings marking off important sections, and there is no "Holy Bible" printed anywhere on it.
I've also been around for a very long time. With the exception of the I-CCZ, every ship that has been flamed on these SFC fora have one thing in common. They are affected by at least 1 SFB rule that is not implemented in SFC.
Now, for the purposes of this discussion, let's start with one SFB rule that is not implemented in SFC. The rule I'm talking about is the one that says "consumables", whether drones, fighters, PFs, or marines on a commando boat (taking only the SFC-applicable materials), are to have their cost added directly to the base BPV of the ship before that ship is to be compared to other ships for balance.
As long as SFC does not do that, Taldren's intent to balance all ships using SFB's base as a starting point, is a failure. Therefore, IMO, any ship that uses drones, fighters, PFs, or is a marine-laden commando boat is obviously not correctly represented in this game and unbalanced. Of course, the imbalance is in the consumable-users favor right now, but I didn't omit that section of code...
Tell me that I am completly wrong. Tell me that I have completely misread the source material, and that I am barking up the wrong tree in this case. Cite me rule numbers if necessary. Please.
Operating under the assumption that I am, however unfortunately, right, where do we go from there? Do we jack up the "consumable reliant" ships, or do we jack down the non-reliant ships?
Since the source material decided that it's easier to jack ships up in BPV for consumables, instead of dropping ship prices that are not-consumable laden, I feel it's easier to go in the direction that the game, source and all, seems geared to go. Consumable-laden ships should go up, it's easier than dropping the rest of the fleet.
I am sorry that the Mirak, which is the only fleet in SFC to rely heavily on consumables, ie, 100% of their ships have lots of them, are the hardest hit. Don't forget that other races, Feds, Klinks & Hydrans have 80-90% of their fleet under the microscope too, but their lesser reliance on consumables has meant that many adjustments are a lot smaller than the Mirak hit. And every race has had at least 1, more often a small handful or 2, of ships affected.
SFB guidelines advise a fixed rate of BPV additions to drone ships. Each 4-space rack (A,C,F,G) with medium drones are supposed to go up 2 BPV per rack, and 4 BPV with fast drones. Each B-rack with it's 6 drone spaces is worth 3 BPV with medium drones, and 6 with fast drones. All additions are to be added directly to the ship's BPV value before it's taken on the field.
Currently, the DIP has implemented a lesser rate of addition. DIP ignores the first 2 drone racks, and adds a fixed 5 BPV per additional drone rack. The Typical Mirak ship (2xB 2xC rack) gets 10 more BPV where SFB advises up to 20 BPV for fast drones. 6 B-rack Drone Bombardment ships like the DF only get +20 BPV, where recommendations advise up to 36 BPV with fast drones. Same with fighters and PFs. There is a BPV cost added to the ships as per the recommendation, but it is smaller than the actual addition would be per SFB. We understand that SFC consumables aren't worth exactly what SFB mandates, and are keeping that in mind when we do our work.
Now that consumable ships are closer to SFB-mandated balance, there are obviously other conerns to address. Keeping the Mirak, ultimate consumable users that they are, in mind, but remembering that what we do needs to be applied to all affected ships, it's time to address SFC and D2 only concerns.
The first thing I want to change, is the entire "stock" PP system. While Mirak/droners pay for constant reloads, exactly how much are you paying? Staying strictly in the DF+ range, I'd estimate you're paying approx. 2000 PP for the DF itself. Each full load of fast drones runs approx. 200 PP. My I-DDLZ runs approx. 5000 PP. For you to pay, in PP, what I paid in PP for "116 SFB-BPV of combat ability", you need to resupply 15 times, picking up a full load of fast drones each resupply. If you lose that Z-DF+ before you've invested 15 reloads into it, you've fought with 116-ish BPV for less than I need to pay for it. Once you go over 15 reloads, then your DF+ has waylaid you more PP than my ship.
We've changed the base price, we also need to change the rest. I understand that. Ultimately, I would love to see my entire concept applied. We've started with the BPV. You're paying closer to what I'm paying for the proper combat ability. You're facing somewhat tougher AI, like I have all my SFC career. Now, we need to make drone upgrade prices cheaper, or if possible non-existant. We need to give more drones out as "free reloads" to compensate for SFC's doubled internals. We would need to make carrying extra drones above and beyond the "stock reload" rate a proper price per drone, reflecting the "commander's option" portion of SFB.
Way back when, I advocated an increase, using SFB recommendations, to all drone ships. Added directly to the shiplist, so it's reflecting the SFB-BPV as ADB advises in the shipyard and mission matching. I also advocated a new reload system. To be brief, I think that the "SFB-rack" drones are meant to punch down shields, and the "SFB-reload" drones are meant to cause internals. Since SFC has doubled internals, I'd advocate the following rates of "free drones" be handed out:
For any ship that has 0 SFB-reloads, it only gets the base rack drones (4-6 per rack)
For any ship that has 1 SFB-reload, it gets the base rack drones (4-6) and 2 full reloads to counter the doubled internals (12-18 drones total per rack, including initial load)
For any ship that has 2 SFB-reloads, which effectively includes all 2275 and later ships, it's base rack + 4 full reloads (we're talking 20-30 free drones per rack)
Free drones are restored every mission. If you are paying 5000 PP (or whatever I-DDLZs, G-HDD+s are paying in PP) for a Z-DF+ w/fast drones, then you need to maintain 116 SFB-BPV operations like a plasma boat. I think having your overall drone count on that Z-DF+ pushed up to 180 total drones after each mission, for free, will let you stay in the field longer without resupply.
And I've even given the implementation of the above some thought. IIRC, drone prices are affected by 2 numbers in the gf files. The first is a multiplier for each drone speed, and the second is a multiplier for each extra drone above the free reloads. Is it possible to make the drone speed multipliers the same for all 3 speeds (effectively allowing a drone-ship to switch drone speeds freely), but make the per-drone multiplier a large number so buying more than the free reloads costs more PP than normal?
This is what I'm advocating for, as the situation presents itself. If there was only 1 thing I could change in the source code, it would be to add the SFB-balancing rules that Taldren omitted. All of them. Starting with the above rule, and adding in limits for the "U" or "L" ships, ie, those that have strict build limits, like 1 BB or 3 F-BCFs, limits or cost increases on all conjectural ships, shock damage, proper fleet construction to include mandatory escorts for carriers, no solo escorts in the field, DNs / BBs working with line ships, mandatory carrier & tender loadouts, PFs and fighters for all, a working ISC 1/2 strength fighter heavy weapon, offensive Dro-D to go with the Defensive Pl-D, etc.
Since I don't have the source code, all we can do is take what we have and try to implement the missed rules. Somehow. I try to look past my ISC heritage, and by extension plasma heritage, in these discussions. Hopefully I am doing a good job in that...
Discussion on the other gripes being withheld till later...