I would propose this...(as IMHO it had the best overall fun factors)
1) OoB for BCH n higher with VC kills
2) Disengagement rules, but if u die in a vanilla ship one size down u dont have to leave
3) Secret and public VCs
4) Strong DV and Econ but physically small home starting space, with weak econ and DV neutral hexes
5) Starting in neutral space a sprinkling of medium DV planets
6) Deepstriking anywhere on map but only to neutrality, LOS needed to flip hexes
7) Deepstriking beyond more than 2 enemy hexes in any direction is fight to the death if caught
Heavy iron is cheap but has item 1) attached
9) Multi ship fleets (2 ships) but one ship MUST be Vannilla (ie run of the mill FF DD CL CA, with BC and bigger NOT BEING VANNILLA)
10) Lead ship MUST be one size class bigger than the wing ship in a two ship fleet
11) STANDARDIZATION on either mission pack or shiplists with models (i love the FS OP pack with models, too bad it dont get used much, if ppl just down load it ONCE and the shiplist and fighter list were based around this model pack I would be a happier camper)
12) Bases are resonably priced but destroyable, needing a LOS to place (if a ring of defensive belt was placed around it then deepstriking the kill would be dicey for the attacker), can only be placed with a one hex gap to the next nearest base, possibly make a modified Star Base as the only base, ie bigger than a battlestation but smaller than a true Star Base
13) Bring back G ships, I havent seen commando boats in the klingon yards for ages, but most other races still have commando boats. What gives?
14) CnC on fighters/PFs for all races, flying with a hull full of the top of the line fighters/PFs is IMHO frankly retarded. A true carrier would have a mix of them rather than one type only. ie PFL+s maybe nice to have but operationally there is only ONE PF LEADER per flotilla not 4.
15) VCs per round (say a week or every two weeks) should be something that particular races can actually "ACHIEVE". If a race is being toasted then they should be given a "LIFT" and given for the next round more attainable VC conditions. I for one am not a fan of peeing in the wind, its boring, frustrating and a major morale killer.
16) FINALLY my last retarded suggestion...
Given we all admit we are on a declining player base, would anyone be interested in a purely DRAFT campaign where all players are "picked" from the hat to play either coalition or alliance. One problem we have now is we still have the causual player base and the nutter player base. We all know who are reputed to be the historic nutters. If we have too many nutters on one side the above suggestions would for the most part fall thru.
17) Another FINNALLY...
And this would be something from RDSL that I think was a very innovative way to do Heavy Iron...
POSSIBLY set up a Loknar account at the campaign start with a crap load of PP, one per race. This account cand be used to both BUY bases, and be the basis for the fleets Fielded Heaviest Iron. IE only the Loknar account can fly the races DN, DNH or BB. This account would be shared by the race and the RM/ARM would be responsible to make sure ALL PLAYERS of that race get a shot at flying the ship, there will be no favorites there for who gets to fly the ship. The account would have sufficent PP in it to buy 10+ such ships, but every time one is lost that race gives up VC points. At least every day a NEW pilot must be selected to fly the ship, to prevent a great pilot from being "stuck" in the ship. That race would rotate thru the player list. This worked on RDSL and I think would be a useful trial addition to any future campaigns.