SFC is SFB for the computer
We can agree to disagree then
When most people see the words StarFleet Command, they immediately think of Star Trek.
While the first 3 games were based on sfb, todays games need far more than turn based moves. The next game will need 3d open space and battles also fought on planets to compete with the dimensions found in other games.If they can market an sfb game and make money then kudos to them.
Well, here's my $.02 on the demise(sic) of SFC. The first game sold the best. I believe that it was because of it's roots in SFB. I think that each version sold less because they continued to disappoint the SFB crowd. Adding more attrition units, the Kzinti and the ISC to EAW was a good idea. I think that if they had also added/fixed some more SFB elements and had better more in depth campaigns that it would have sold better than SFC1. I believe that if they had "fixed" the cloak, did a better job on attrition units (they were improved, but not enough), fixed the G and D racks and other weapon deficiencies, and possibly added EW lending, it would have been enough to attract, rather than lose, more players. Between disappointed "hardcore" (trust me, none of us here are truly hardcore SFBers) SFB players and the "it's too hard to play" crowd leaving, EAW didn't sell as well. I believe that the 2nd crowd were most of the defectors from EAW though.
Orion Pirates added the pirates, of course. They weren't done very well though. I'm not talking about option MTS. here. Having multiple variants works fine. They should have had a group of quality SFB Orion players do the ships though, IMO. The Orions need better implemented engine doubling, their stealth bonus (the stealth bonus is in the shiplist, but it isn't in the game), and more accurate weapons layouts. The way that they are implemented into D2 isn't popular, although I don't fault Taldren for the way that they did it. It just didn't work out well for pirate players who want to conquer the galaxy. Add the pirate layer interaction (which is what kept EAW more popular for a long time) and that equals more lost players. Both from the SFB camp, and the non SFB players.
SFC3 is more of a completely different game, not a continuation of the series. A lot of the SFC players just don't like it. At first we didn't even have a weapons chart to go by. It was fly around, get on your opponents 12 or 6, and blast away (Oh, and watch out for the guy in the bigger ship trying to run your @ss over. That was the worst feature that I'd ever seen.). Some of the other elements introduce some other strategies, but not enough. Add to that the fact that it was a rush job, that leaves it feeling very incomplete, and the developer/producer interaction, and it's no wonder that it didn't do really well.
All of this is 20/20 hind sight though, and possibly even with blinders on. I just feel that is SFC had gone more in the SFB direction than it did, even with EAW, that it would have grown in popularity. As it was it had too many "house rules". While I think that many would have been willing to deal with them as an interim situation, adding more "house rules" didn't help it out.