Heya,
I've been talking to my fellow GSA freaks and think I've come up w/ a way to combine what they like w/ what Dyna freaks like
.
GSA pilots live for individual and team combat and don't generally play much Dyna as they find flipping hexes and accruing points tedious.
Dyna Pilots live for campaigns where pvp combat is random and the thrill of victory is through coordinated assault and counter-assault towards strategic goals.
I personally like both sides of the coin, and have been thinking long and hard about creating a campaign that changes the dynamics a bit. As a relative newbie to Dyna (only played a few), I figured I?d best air my idea here to see if there is an interest?.
The problems I see w/ Dyna are as follows:
1. Fleets w/ people who can spend 24/7 online playing usually win.
2. Guys who CAN?T spend a massive amount of time online usually get left behind (i.e. smaller ships, and lower prestige points ? playing AI missions)
3. Even though each side has a leader, they lead by diplomacy, rather than the true military doctrine.
4. Players ships are all usually of the same class so pvp battles are similar in nature to GSA ladder matches?EXCEPT if you catch newbies or other peeps in smaller ships.
5. Hexes w/ high defensive values are sooooooooooo tedious to flip.
6. Players who die in battle can usually buy another ship equal to or better than the one they lost (if they have enough prestige points) My point?.a player who lives online may have 200,000 points and he/she really doesn?t care if they lose a ship or battle as they simply buy a new one.
7. Modem players are limited in that it takes hours to download many of the mods for dynas?then hours more for each subsequent patch.
How about this to address some or all of these issues:
1. Create a campaign that has a set time frame?instead of 24/7. As example it will run from 7 am to 9 pm 3-days a week. This allows peeps to better schedule their time to get more guys interested in the campaign?and prevents peeps from playing dyna 24/7. These times would have to rotate so that everyone has a chance to get on the server.
a. Advantages are that the database could be cleaned and kept at optimal efficiency.
b. Dynamic changes to the ship lists ? fighter lists could be coordinated on a server activation basis.
2. Have campaign admins on anytime the server is up. They would be tasked w/ issuing fleet communications to the person in charge of each fleet.
a. Example: I would tell fed admiral in charge that federation intelligence has picked up information indicating a probable attack on our advanced fleet shipyards at Kitomer, location 22,10 within 15 real life minutes. I would tell the Fed Admiral to dispatch up to 3 pilots to these coordinates to prevent the attack. The fed admiral could pick anyone he wanted to defend this area. If successful, the federation will gain a 10% gain in engine output in CL production the next server cycle. To defend this location he could decide on a preemptive strike?.a snare at the border for the assault, or by simply waiting on the target hex for the attack?whatever he likes.
At the same time my counter-part would be telling the Klingon Admiral that Klink intelligence has determined the location of the Federation Kitomer advanced shipyards at 22,10. He would order them to assemble an assault team of up to 3 ships to attack and destroy these yards within 15 real life minutes. If victorious, the Klingon?s will gain a 10% gain in engine out-put in CL production the next server cycle.
The admins would be tasked with forcing each side to play as many pvp battles as possible, and would add the dynamic that each person in charge would have to hand pick and send pilots on missions. Example of what a fleet admiral would need to consider: Do I send my one Battle Cruiser w/ 2 Light Cruiser?s on this mission or do I send 3 CL?s? How important is this mission??.Is this mission important enough to tie up a BC??.With these pilots busy in mission?what happens if I get another mission that I know needs a BC? What do I have to defend my left flank while these guys are away on mission? Etc.
Admins would not be on anyone?s side?they?re sole purpose would be to force feed battle missions to each side to increase the enjoyment of Dyna.
3. With each server start-up battles won dynamically change individual ship class specs or enhance a class of ships. (i.e. battles won award the winners better ship systems or enhancements.)
a. This of course would require download of new ship lists and fighter lists before each start-up, but I?ve already written an installer that takes 2 minutes by modem to download?so I?m hoping this isn?t a big prob.
4. To help the modem users?.limit the campaign to stock op ship lists or at the most OP 3.3 (as most have this already). Then as each side wins or loses battles?all the modem player needs to download is ship and fighter lists w/ the installer (2 minutes)
a. Down the road we can open it up to radical mods using TNG or other?s currently in development
5. Keep the campaign duration short?so that peeps w/ lives can play and live.
a. It?s very easy to arrange time a few days a week for a few weeks?rather than 24/7 for weeks on end.
What we?ve done so far:
1. Modified the stock OP ship and fighter lists to ?balance? each race without regard to normal Star Fleet Battle doctrine.
a. See
http://www.lazerlaw.com/forums/index.php?act=ST&f=2&t=4229 2. Created a map that has a few areas of easy movement ? low defensive values between races bordered by areas of neutral space with massive def values and high movement costs.
a. This I?m hoping won?t limit movement?but will force hex flipping to narrow corridors between races. I.e. if the admirals want to launch an offensive on their own?they?ll have to do it thru one of these 3 corridors. Deep striking and mission striking however?can easily be sent thru the neutral hexes.
3. Begun creating the server campaign using the info posted on this website.
a. Missions and server rules etc.
4. Have successfully activated the campaign as a flat file?.unfortunately..I?m not having much luck w/ Sql server. L
What needs to be done:
1. Admins need to be selected.
a. To dole out the missions to each side for pvp battles.
b. I have 3 or 4 of us ready to serve?will need more to help cover the entire server up time.
2. Fleet Admirals and other people need to be selected / volunteer.
a. I would say 1 person in charge w/ a cadre of other guys who are dependable to help when the head person in charge isn?t online.
b. You guys would be the chess master?deciding who goes where and fights what battle.
3. Someone with more experience than me to host the server and set-up other normal support files
a. I.e. Web maps etc?basically someone to make sure I don?t screw the damn thing up
.
b. I?ve had it up and running but I don?t want to get everyone excited then watch the thing crash due to my stupidity J
4. Set up predefined battles and objectives with rewards and outcomes for each side.
a. Suggest forming a group of 3 or 4 guys (admins) to help plan this out a bit for item 4 5 and 6.
5. Set up the actual ultimate goal of the campaign
a. I.e.?completely conquer or a group of planets etc.
6. Build a web site w/ the rules and conditions.
That?s it guys?I?ve spoken to many in GSA and they?re more than interested?what say you guys over here?
Any volunteers to help?
V
Contact me at
ICQ @ 276-096-244
RFA Fleet Message
Or thru these forums
To discuss this further and or volunteer.