That was a great server, and really showed the potential of what SFC2 could be to a large community. Like Neverwinter Nights, it also showed how the retarded limitations of the software kit would not allow it to actually happen.
AF was my first real Dyna server, after logging onto IPlay for several minutes and seeing the effects of the Blue Plague there, yawning, and leaving. On AF there was also sort of a Blue Plague, but it afflicted me and the other Feds who were trying to pay attention to the strategic overview. We were surrounded by nincompoops who would constantly draft us in meaningless fight the pirates missions, or get into bidding wars on ships we really really needed, or just lose a lot, or... well, you know. There was still a lot of resentment over the one-sidedness of the IPlay servers, and so when the map is really big with the blue right in the middle, that's where everyone went. The only ally we had was Valas... I mean the Gorn... I mean Valas, the only Gorn player.
It was also the site of my first ever PvP match, vs. Brez and his cheese-o fleet of 3 DF+'s that had been wrecking everyone with tractors and slow drone waves. I remember that fight really well, since I really didn't know what I was doing and was uber cautious. Me in an NCL, I basically just jerked around at range 50 firing proximity torps for a while, chatting, until I figured he was really annoyed, then charging overloads and a repel tractor, swooping in, dumping at range 2, destroying one ship and wounding another with no damage. I then went back to range 50 and thought of how I could get him to fall for it again, and he got annoyed and left.
It was also where I met a lot of reasonably good pilots, including Dizzy (in the coops that led to the Decoy Frigate tactic), Chay Maeryn (with whom I disagreed virulently about the use of the phaser as a primary, but he made it work somehow), Kruk (castling master), etc. etc. etc. It was also where I figured out that not everyone thought like me, when in coop missions I would say, "OK I'm going for a sacrifice pass and get my ship damaged to drop his 1 and 2 shields and lock his vector down, follow on my 6 and exploit it so I can run and repair," then swoop in with overloads and do what I said, then see a couple of hopeless proximities fly in from range 30 where my ally was sitting far, far behind, hanging me out to dry. (This sort of sacrifice play never really worked until I teamed with John Vaughn, who just couldn't help tractorslugging in the NCC, which is just what I wanted.)
It was a great server, full of open possibilities and the ability to define your own objectives, but in turn that bred the anathematic phenomenon of gaming politics. I tried to stay out of it, then made some strategic posts (some of which were quoted in the intercepts
) and all of a sudden I was a commander. I really didn't care about command and just wanted to pursue the oddball strategic opportunities I saw and learn to be an excellent pilot, so my basic instructions to my ersatz brigade were, "Go here, do this, I don't care how. Oh and fly better." I still like this style of leadership, and tried to use it again when I got shoehorned into CW3 Fed RM. Well, on anyone who was listening.
It was great while it lasted.