Topic: Converting Klingon Academy Ships to SFCIII  (Read 4842 times)

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Offline markyd

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Converting Klingon Academy Ships to SFCIII
« on: July 10, 2004, 07:31:15 am »
How hard is this to do... why is their no .mod file?? where can I find some inf??

Thanks guys.. ;D

Offline Darkdrone

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #1 on: July 10, 2004, 08:46:59 am »
it takes alot of work to bring ka ships to sfc no easy job

DD

Offline Wicked Zombie

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #2 on: July 10, 2004, 03:30:38 pm »
Yes, they use Lightwave to model, texture, and set up their ships. The only game that uses .mod format is the SFC series. Not only do KA ships have a lot of textures (er, as if I have room to talk in that regard...), most models also have the damage built into them (basically the brk model and the regular model are one file). This makes it a bit tricky converting them to .mod format as some parts tend to duplicate/deform/etc.

It isn't the lightwave format that's the problem (I myself use it to make my ships), it's just that things are set up differently for KA.
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Offline Rat Boy

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #3 on: July 10, 2004, 03:39:26 pm »
If you're actually going to do such conversions, could it be possible to do all the Tholians.  I...er...we sort of need the FF, DD, and BCH models for...something.


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Offline markyd

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #4 on: July 10, 2004, 04:10:34 pm »
Thanks guys.... so basically its a no no then... never used lightwave before... Hmmmm the plot thickens.

Offline Klingon Fanatic

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #5 on: July 10, 2004, 07:49:38 pm »
If you're actually going to do such conversions, could it be possible to do all the Tholians.  I...er...we sort of need the FF, DD, and BCH models for...something.


Darkdrone converted them about three years ago now....

Sapphire DN

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=615

Amythest BCH

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=616

Ruby CA

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=617

Garnet CL

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=618

Quartz DD

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=619

Feldspar FF

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=620

These are HIGHER poly  and better quality ships than Taldren's GAW versions IMHO...

KF

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Offline Rat Boy

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #6 on: July 10, 2004, 09:54:07 pm »
If you're actually going to do such conversions, could it be possible to do all the Tholians.  I...er...we sort of need the FF, DD, and BCH models for...something.


Darkdrone converted them about three years ago now....

Sapphire DN

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=615

Amythest BCH

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=616

Ruby CA

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=617

Garnet CL

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=618

Quartz DD

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=619

Feldspar FF

http://dynamic5.gamespy.com/~sfc/files/pafiledb.php?action=file&id=620

These are HIGHER poly  and better quality ships than Taldren's GAW versions IMHO...

KF




Just needed the ones we lacked, but thanks a ton.


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Offline Terradyhne

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #7 on: July 11, 2004, 04:02:59 am »
its easy to konvert KA models if you have the right programm but the textures need much work because the lightmaps have different names and the glow ist set and explained to the gane with some strange number codes, so you have to search the correct lightmaps and have to convert them to bmp-format because they are pcx-files



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Offline MrCue

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #8 on: July 11, 2004, 04:27:32 am »
For batch image conversion, may i suggest.
http://irfanview.com/

Ive been using this little app for years, its quick, simple and FREE!

Offline markyd

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #9 on: July 11, 2004, 08:20:46 am »
Response has been fantastic guys thank you very mutch... If I manage to convert them I will of course make them available to all that want them.. Mr Cue thanks.... following that link now!! ;D

Offline markyd

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #10 on: July 11, 2004, 08:35:57 am »
Lightwave??

If I open a KA model with lightwave.. save it as a .......file open with 3ds max....... sav i as .mod...... rename all textures, light maps correctly... create HP, .brk..... etc is this on the right lines peeps?

Offline Starforce2

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #11 on: July 11, 2004, 03:08:27 pm »
what about modder made ships? Where are the big modder ship repositories for KA? e should see what they have and what we  can get from them. Honestly, the KA box models are worse than SFC's.  If we get modder amde ships perhaps the makers would be willing to send earlier raw-lwo files before all the extra bullsh*t is added?

Also, why are so  many textures required and why can't some  of  them be combined (you gotta remap it anyways, right?)

Offline markyd

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #12 on: July 11, 2004, 03:50:42 pm »
Hmmmm.... this just seems very messy to me... although I am going to give it a shot... I plan on cutting and pasting all the textures into single 1024 x 1024 bmp's, then reapplying them with UVW Unwrap.. But first I am waiting until I can get a copy of Lightwave... its not too expensive which is good... how different is this software to 3ds max... will I be able to simply open a KA Model and save it to a certain filetype that 3ds will recognise...?

Thanks guys all the inf I am getting here is proving to be priceless.. ;D

Offline Starforce2

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #13 on: July 11, 2004, 05:01:19 pm »
depends what max you have.  there's an lwo   importer for max 4 that opens mackies kitbashes. Another for max 3 that will run kthylas but not mackies.

Offline markyd

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #14 on: July 12, 2004, 01:36:12 am »
where can I download them ;D ;D ;D

Thanks!!!!

Is their not a plugin for the stock KA ships?

Offline Terradyhne

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #15 on: July 12, 2004, 01:58:19 am »
i don't use max for conversion of KA and SFA ship models but i think there is no direct plugin for KA-lwo's and here is a link to a site where you could find the lwo plugins for any max version
http://www.maxplugins.de/



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Offline markyd

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #16 on: July 12, 2004, 02:18:03 am »
Thanks man ;D

following link now!!!

Offline Starforce2

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #17 on: July 12, 2004, 02:35:50 am »
for models that are that much of a pain to convert I wouldn't waste effort on stock KA  models..

Offline markyd

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #18 on: July 12, 2004, 02:49:44 am »
Hmmmm this is getting frustrating.... they are a pain...

anyway I downloaded and placed the Lightwave Plugin for 3ds Max5 into my Plugin folder... (I do use 3ds Max5) I can import the nacelles, sensors, everything bar the main hull including the saucer.. thier is one file left in the directory.. and I know its this one.. but as soon as I import it, 3ds max switches off... every time.. with two different models >:(

Any ideas???

and whilst importing the nacelles and stuff I noticed the mesh is very basic.... :(

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Re: Converting Klingon Academy Ships to SFCIII
« Reply #19 on: July 12, 2004, 09:43:09 pm »
Markyd, thanks for your work ... You are learning fast, man.

These guys are the masters, and they will help ya.

You get the markyd conversions shipyard when done  ;D

And welcome to the team!

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