You were talking about real EW, with your scud references. What changed your mind?
As for Nannerslug being right about AV, which right do you mean? That it is a bad idea compared to other ways of adding negative modifiers for targetting? Correct.
Does EW have to be represented by 6 boxes? Of course not, how sillly to think so in the TNG land of three sliders. It should be blindingly obvious to even the slowest out there that you should use an EW slider, with no feedback indicator to show just how much power is being put into spatial distortion fields or expanding the scanner relay field charge or whatever. It would even be possible to use the slider to undercharge the sensor array so that you could accidently target allies (oops). Or even more basic, since some like it that way, just have an EW on/off switch, just like EM.
So don't get wrapped up in those six EW units because it's a sad cop out on what could have been a lot better than Snoopy Vs The Red Baron.
Err, no I was talking about real AV with scuds. A scud's EW apparently consists of 'falling apart while flying' from what i've read.
And i'd pay for a game that featured snoopy vs. the red baron.
And since I like throwing wrenches in people's statistics, I will state for the record that I found SFC1 completely by accident. I bought OP after playing it though.
Since i'm throwing wrenches, i'll throw another in. I don't play SFC3. Never tried it. Not that i'm against it, as I didn't get it as my computer at the time wouldn't support it. However, i'm not obtuse to adding rules that are not SFB into SFC. Not because they are or aren't realistic, are or aren't SFB or even are or aren't 'Trek.'
It's because, (as I believe i've mentioned before) it adds interest. Tactical intrest. A new doohickey to consider, no matter how strangely construed the doohickey, so long as the doohickey added tastefuly, makes for a more intresting, tactical game.
It's this tastefullness, or gameplay if you prefer, that draws the majority of people to or from a game. I enjoy the current incarnations not because they're SFB, or because of or lack of realism. I enjoy it because it's a trek game, and because it has a level of complexity that interests me. Even the Puzzle Of The Twelve Boxes.
Let's say someone were to add AV to the game. Cry war and beat the devlopers blue, tar and feather and all, but to me, it's just another consideration. Or perhaps something odd and unexpected, like varying shield arc to race, such as the federation having four, the klingons having eight, the romulans having six, and some sucker stuck with only one.
I can't understand why anyone at this point would even bother trying to get me to believe something is true (as far as cannon goes) using of all things, a technical manual. Oh please. I've yet to find two of those wastes of perfectly good trees that actually managed to agree with one another.
I don't really care either, if one can follow what i'm saying. Range 2 can be twenty thousand klicks, twenty klicks, twenty feet, twenty billion cubits or twenty bananas, so long as 2 is the shortest distance I should fire my, photon, quantum, impossiblium, totalus crapium or even Futon Torpedoes. Or whatever range, so long as there's a weapons chart kicking around by which I can figure it out for myself.
I play the game because it is intresting. Not for names, or labels, or companies, at least other than trek.
So long as it's intresting, so long as it's tasteful, so long as it brings to me that wonderful "Old Navy and Thundering Guns of the 42nd" back to me, i'll keep playing.