I do have some history with the SFC series being involved with it since the very first pitch meeting.
But I think you are reading too much in to it...I posted to clarify a few things on my interview. And then answer a few quesitons. My hope is you guys are open to anything that is going to push Trek gaming forward, not if it's only SFC related.
My opinion has always been that it doesn't have to be SFB, but having the depth of SFB (or SFC since the total depth of SFB would take a lifetime to code probably) is a must. You really need a well rounded system. The thing about using SFB as a starting point was that a lot of that work was done for you, but if you want to do the work on your own in coming up with an adequate system, more power to you.
There are a lot of games that I would like to see. I didn't have the chance to buy Bridgecommander (I was strapped for cash and just didn't get around to it) but I played the demo a LOT. I think that given a little more punch in several places that could have been an incredible game (and I played it mostly in 3rd person mode so it was more like sfc, heh). The beauty of that game was that you could let the crew handle a lot of stuff, but if you really wanted to get into more detail you could control more aspects. I think is a great concept for a game like SFC where people complain too much about the learning curve. If you have automated features to help the newbs and casual players get up to speed (like crew members doing their jobs on their own with minor instructions from you) but allow the hardcore guys to get in there and take control of it all at once (even shutting off the automated officers by individual stations, so if I want to control the weapons, but would rather have the computer take care of teh science station or something then i could) that would rock. Combine that with a Dynaverse type setting (online multiplayer environment where you can take territory for your empire, and I think you'd have a winner. I'm a big Dynaverse guy, if Bridgecommander had had one of those I would have bought it the day it came out (I would have found the money somewhere) but I had heard of it's lacking multiplayer end so...
Beyond that I can see a lot of things that would have nothing to do with SFB. You could make some really cool FPS games (think more BF1942 than Quake or some crack/speed fest FPS game). Have shuttles and stuff you can hop into, go to different planets invade buildings (Romulus or something cool like that, maybe Starfleet headquarters) Have some space battles maybe. The main thing is the thought process behind these games. Really think "How can we make this game a Trek game" and by that I mean make guys feel like they are really living in the Trek universe. Levels and environments should
look like they are from Trek, EF 2 didn't accomplish that for me. Also, does this style of play reflect a Starfleet universe. I don't recall seeing starfleet personall charging Klingons (everyone is bunny hopping) and just shooting as fast as they can. It's a bit slower paced (doesn't have to be a hardcore tactical shooter, but shouldn't be something that can only be played by running around willy nilly as fast as you can and firing blindly) hiding behind boxes and shooting and stuff. There is really so many possabilities. RTS, RPG's you name it. I would LOVE to see a trek game in the mold of Knights of the Old Republic. How cool would that be? Pretty darn cool and that's not SFB.
So, I guess my whole point in saying all of this is that I believe there are a lot of us out here who would very much like a lot of Trek games, but are a little harder to please. We want more from games than what appears to be a quick mod (if I want Quake with Trek in it, I'd go buy Quake and throw together a mod so I can have all the other mods out there and way more people to play with than just those who bought went out and bought that one Trek game). I just stand here waiting for the next Star Trek game that will WOW me. (In a good way, I've had the negative WOW reaction far too many times with Trek games, half the time It's more like work even getting through the single player aspects and don't get me started on multiplayer...
) I hope it's coming.