Topic: hi res photo real Textured liberator almost a reality  (Read 5757 times)

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Offline kingconstantine

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Re: hi res photo real Textured liberator almost a reality
« Reply #20 on: July 11, 2004, 06:29:22 pm »
ROFL

That is awsome................. I thought you were jokin..................... lol

Great stuff man.... Looks really good too!!!! nice texture work!!!

Thanks, it was my second original model... have a Red Dwarf in the works as well as a Starbug, just want to get the greebled poly problem on my "'Dwarf"  fixed before I show completed Starbug pix..

But I'm glad that kingconstantine did the Liberator.. it was one that I was going to do at some point, but he's done it more justice than I could've at this point.  :)

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Posted by: kingconstantine
spmeone here did a very good tardis.  beautifully moddeld.....i did one 2,  looked just as good but way just a box on a box and used pictures of the tardis as textures...easylol
trouble is the tardis is as small as a shuttle,  or as big as a planet.  depending on wheather the chamelion circuit is working.
also  she has no weaponarry worth attacking a starship with,  but is allmost totaly indistructable.

Thanks.. my idea for simulating the TARDIS' invulnerability was simple.. keep it small and let it move fast.  I've never seen the break model in use ingame as a result.. ;)   I fit her as a scout for UI to limit any weapons it may have.  And we'd usually seen the outside of the TARDIS as being the canon callbox size, so sizing wasn't an issue in my idea.  Of course, I see Jon Pertwee or Colin Baker at the controls anyways.. and the TARDIS was kind of stuck on size and shape on the outside at that point anyways.  :)

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ill try and do some federation (thats the federation in blakes 7) pursuit ships. Zen once implyed to blake that the liberator could handle 3 pursuit ships.  but more then that he "hih not have enough data"

I've never seen any of the Federation pursuit ships.. I've just never seen enough episodes.. (Think I've seen part of one where Blake and crew were teleporting down to the surface of some planet, and that's about it unfortuantely).  I did read all the synopsis on the show that I could though because I was curious about the show and wanted to see it.  :)  And I have always loved the Liberator's design.  :D


thanks for the enthusiasm.  the reasoin my lib looks so much like the studio model is that all its textures are lifted straightn from the studio model ref pics,  except the main drive.  its chearing but it works.

im gona have to be creative wth the pursuit ships.  though the "system" pursuit ships.  from the species which built the liberator.  should be easy

which version of the red dwarf are you doing?  do you have a preferance?

will we see blue midgit?

Offline atheorhaven

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Re: hi res photo real Textured liberator almost a reality
« Reply #21 on: July 12, 2004, 12:09:20 am »
thanks for the enthusiasm.  the reasoin my lib looks so much like the studio model is that all its textures are lifted straightn from the studio model ref pics,  except the main drive.  its chearing but it works.
im gona have to be creative wth the pursuit ships.  though the "system" pursuit ships.  from the species which built the liberator.  should be easy


If I remember correctly, the System pursuit ships were just the dome and the drive spike, right?  If so, it should be wicked easy to do.  :)

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which version of the red dwarf are you doing?  do you have a preferance?
will we see blue midgit?


We all have our preferences.. I did mine based off the stubby Dwarf..


It looks great in Max, but when it's ingame, I get a lot of back polies that I need to strip out.  I'm beginning to think I should just start it over, because no util I've found so far will allow me to just removed internal polies, which is where the problem is right now.  :/
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Offline markyd

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Re: hi res photo real Textured liberator almost a reality
« Reply #22 on: July 12, 2004, 01:25:53 am »
Doesnt look half bad man...... although ueah I would agree.... when you start getting problems with polys in max ... it does become a drama sorting things out.. and it is somtimes easyer to start again!!!!!!!!

Qyestion on textures..... how do you use more than one texture map... i.e if i completely fill my 1024 x 1024 texture map called for example ship.bmp, ship_i.bmp etc waht do I call the next page..

I only ask because it looks like your usng more than one here?


Offline MajorRacal

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Re: hi res photo real Textured liberator almost a reality
« Reply #23 on: July 12, 2004, 03:59:08 am »
Federation Pursuit Ships are a problem - the model I created is the closest approximation I could come to - the source materials I found were at times contradictory.  Some models appear to have differently shaped wings etc, but this might be in keeping with the fact that Travis was assigned the most advanced and scarcest model available to the Federation at the time...but who knows?

As for the System Pursuit Ships, I'm looking forward to seeing your version.

MajorRacal

Offline kingconstantine

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Re: hi res photo real Textured liberator almost a reality
« Reply #24 on: July 12, 2004, 05:55:31 am »
my system  ships will be bog standerd ala the edisode. "redemtion"    the pursuit ships...well if you need good refs..go here

http://www.martinbowersmodelworld.com/blakes%207.htm


Offline kingconstantine

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Re: hi res photo real Textured liberator almost a reality
« Reply #25 on: July 12, 2004, 05:58:06 am »
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We all have our preferences.. I did mine based off the stubby Dwarf..


It looks great in Max, but when it's ingame, I get a lot of back polies that I need to strip out.  I'm beginning to think I should just start it over, because no util I've found so far will allow me to just removed internal polies, which is where the problem is right now.  :/
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dude she looks great though a lil squashed in that pic.  iove had the same polly prob with the lib.  if i can help i will

Offline kingconstantine

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Re: hi res photo real Textured liberator almost a reality
« Reply #26 on: July 12, 2004, 10:46:31 pm »
hi guys. just to let you know modelksplease has been scent a pre-release.  just waiting for some feedback

Offline kingconstantine

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Re: hi res photo real Textured liberator almost a reality
« Reply #27 on: July 13, 2004, 09:50:07 pm »
lol  hes disapeared

Offline markyd

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Re: hi res photo real Textured liberator almost a reality
« Reply #28 on: July 14, 2004, 01:38:14 am »
let us know the outcome!!! ;D

Offline atheorhaven

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Re: hi res photo real Textured liberator almost a reality
« Reply #29 on: July 14, 2004, 08:56:48 pm »
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dude she looks great though a lil squashed in that pic.  iove had the same polly prob with the lib.  if i can help i will


I generated some new screenies while I was testing Regula One of my `Dwarf ingame so that you can see what's happening.. definitely need to get it done and fixed so I can release her finally.. :/



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Offline kingconstantine

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Re: hi res photo real Textured liberator almost a reality
« Reply #30 on: July 15, 2004, 02:57:42 am »
thats cool dude.  bu you need to stretch her a lil.  remember the main bulk of the ship is 5 miles long

otherwise pretty cool

Offline markyd

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Re: hi res photo real Textured liberator almost a reality
« Reply #31 on: July 15, 2004, 04:13:00 am »
Very cool.... still ploygon trouble though eh... and I agree it does look a bit squashed... in the start of the show when it flys past it is quite long...

but looks awsome in all fairness... I like!!

Offline ModelsPlease

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Re: hi res photo real Textured liberator almost a reality
« Reply #32 on: July 15, 2004, 04:42:32 am »
WOW that pre-release you sent me is killer !!!! Nicely done sir.
 ;D :thumbsup:
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline kingconstantine

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Re: hi res photo real Textured liberator almost a reality
« Reply #33 on: July 15, 2004, 06:37:24 am »
can you send me a screen cap?  and just say some more on likes n dis likes?