Topic: LB5 bug report  (Read 1823 times)

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Offline Gook

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LB5 bug report
« on: July 06, 2004, 08:12:54 am »
I keep getting L-DCLs as my opponents (I'm flying a Z-DD) I have had them in Patrols and Data recovery. The mission plays out then CTDs at the end. It has happened 5 times now. Is the LDR ship supposed to be there? I am running OP patched to 2552, LB5 installed shiplists etc no model packs.

Unplayable ATM as 75% of missions have this ship in (sometimes as a crippled ship in a patrol [not the enigma patrol either]).

KAT-Gook, OBS,OoW,MTA,SoK.
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Offline Dizzy

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Re: LB5 bug report
« Reply #1 on: July 06, 2004, 08:15:59 am »
What do u mean crippled?

Offline Gook

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Re: LB5 bug report
« Reply #2 on: July 06, 2004, 08:18:15 am »
What do u mean crippled?

Ship status bar down to 50% some weapons and sytems blacked out when probe fired to scan ship, it moves slowly too.

KAT-Gook, OBS,OoW,MTA,SoK.
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Offline Capt Jeff

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Re: LB5 bug report
« Reply #3 on: July 06, 2004, 08:59:00 am »
L-DCL/+  have 28.5 regular crew....

That is a boo boo and will cause all kinds of chaos....
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Offline FPF-DieHard

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Re: LB5 bug report
« Reply #4 on: July 06, 2004, 11:26:20 am »
L-DCL/+  have 28.5 regular crew....

That is a boo boo and will cause all kinds of chaos....

Yup, you cannot have a fraction there.


Will SPECIALing it out on the server-side list prevent it from showing up in missions?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Capt Jeff

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Re: LB5 bug report
« Reply #5 on: July 06, 2004, 11:40:44 am »
Don't think so...

The server decides available missions per move and then tells the client what mission to activate.  The script then pulls ships from the client's shiplist....  Only a player download fixing or specialing out those ships will work.
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Offline FPF-DieHard

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Re: LB5 bug report
« Reply #6 on: July 06, 2004, 12:21:32 pm »
Don't think so...

The server decides available missions per move and then tells the client what mission to activate.  The script then pulls ships from the client's shiplist....  Only a player download fixing or specialing out those ships will work.

I don't think a manual edit will pass a CRC check.   Gonna have to do a download to fix this one  :banghead:
Who'd thunk that Star-castling was the root of all evil . . .


Offline Gook

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Re: LB5 bug report
« Reply #7 on: July 06, 2004, 12:28:56 pm »
Don't think so...

The server decides available missions per move and then tells the client what mission to activate.  The script then pulls ships from the client's shiplist....  Only a player download fixing or specialing out those ships will work.

I don't think a manual edit will pass a CRC check.   Gonna have to do a download to fix this one  :banghead:



Well on the bright side its one way of keeping my mission times up ;D ;D ;D ;D
KAT-Gook, OBS,OoW,MTA,SoK.
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Offline Fluf

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Re: LB5 bug report
« Reply #8 on: July 06, 2004, 01:00:23 pm »
Lets go another 24hrs and see if we find any more bugs.  Then we can always put out a fixed shiplist for everyone to put in their folders.
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Offline FPF-Jem

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Re: LB5 bug report
« Reply #9 on: July 06, 2004, 03:10:15 pm »
I'm sure you already know about this but just making sure. Can you get rid of the freighters in the yards, there's usually at least 4 and sometimes a lot more, it's kind of cluttering up the yard.
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Offline Fluf

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Re: LB5 bug report
« Reply #10 on: July 06, 2004, 04:07:10 pm »
fixed the freighters.  They are gone now.  Was my fault!  ;D
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