The biggest complaint I've heard about the PPD in SFB is the fact that it's an "auto-mizia" weapon. Comeon, 4 pulses, over 4 impulses, each pulse from a multiple PPD ship counts as it's own volley etc... People complain that it's unfair to have a weapon that naturally takes advantage of a particular strategy.
2x PPD hitting range 10 bare hull for all 4 pulses = 8 sets of 4 rolls on the DAC.
It's an interesting mechanic, and it results in a lot of weapon-killed but still functional ships.
What makes it so annoying in SFC is that the pulses hit faster than the DAC resets.
Without the PPD, the iSC's nothing more than a glorified Gorn-clone. The I-torps aren't special enough IMO to write home about. They're nothing more than packs of severely limited Pl-F...
Anyway, proxie torps, Kaufman retrogrades, and large / floating map missions are the bane of the ISC. So are drones and fighters...
Now, the SFC-creation Caveat IIIs are not the best creation I've seen come down the pipe, 3 gatlings per fighter in a 4 fighter flight equals more range 0 damage than just about anything in the game, short of a DN-sized alpha strike... Being limited in what we have available as replacements for the gatlings (either full ship-sized Pl-F or broken Dro-D) makes the life of someone attempting to seek balance without cloning existing fighters very difficult...
And that might be why the ISC are such terrible enemies in SFC: The tried-and-true tactics are not available in SFC.
Interesting thought, thanks Julian!
Merlin
No but there others,
Harken ye back to Rook's Tavern 3
Blade flying Klingon.
I will just list the ISC DN kills
Blade in a C7V
5 CVAZ kills
6 DNZ kills
4 CVA kills.
You dont even want to see the CCZ kills.
Ask Hjets and Farfrogger they fell the most
Sometimes ya just need to fly with your balls and not your brain.