Looking good...
Which races will be the playable ones? Or how are they grupped.?
Thanks,
Mariano
What I did is replaced the Klingons with Hydrans, Replaced Romulans with Lyrans and replaced Borg with Pirates.
I left the Feds alone. Now some would say why replace when I could have just added? I did so for a couple reasons. There are some new weapon textures and the OP Lyran/Hydran/Pirate sounds and voices replace the SFC3 stock sound/voices. I thought it might be odd to have Klingons firing purple weapons and sounding like Hydrans. I should point out though that no stock models will be overwritten.
The initial release will be this way. However If people request it,I may have an alternate shiplist to unlock the Romulans and Klingons. Though I might make it so you have to email me to get the alternate shiplist. I might do that because I released a mini mod once before and only got 1 reply as to how it was balanced or how to improve it. The more feedback I get the better I can adjust/balance the mod.
Just for example of how the Lyrans(now in the Romulan slot) will play different then a Romulan ship. The Lyrans do not have cloaks, they do have stronger shields and primary weapons with 240 degree arcs. Heavy weapons with 180 degree arcs. They do not have plasma. Instead their heavy weapons are shield inversion beam, and mytronic beams. Their disruptors have been nerfed a bit to compensate for the large weapn arcs.
The pirates get light, med and heavy plasma, K torps for heavies. Cutting beams for primary with new textures.
The Hydrans keep the stock Klink weapons with new texture for disruptor. They lose K-photons to the Pirates
What I am doing with the cloak is making it unrefittable. Meaning you can't add a cloak to a ship. However,all 4 races will have cloaked versions of ships availablr to buy. Though the highest class with cloak available will be the CL. For the Feds, the cloaked ship version will be the Defiant.