> I also have to agree that they didn't exactly "Drop us like yesterdays newspaper". They did in fact continue to fix their older products even after the later ones were released. In fact, probably to the detriment to the newer in the case of OP, which fell behind in fixes shortly after it was released, and was in fact the test bed for fairly controversial changes rather than try it out on the older product first.
Keep in mind after the SFC2 mess I stopped buying the series, never bought op or sfc3 so I can not comment on those products. I can only speak of the expereinces until I decided I cut my losses. I think my comments about SFC1 and 2 in of themsevles are accurate IMO.
> The speed with which the fixes were delivered was in fact less that desirable, and many players were lost because of the time frame in which they came (personally I feel that too much time was spent on non-critical things like "balance issues" instead of fixes in the beginning, but that's my opinion).
Yes, its one thing not to ship d2 with sfc2, but its a whole new ball of wax when the game takes almost half a year to get playable and get the features promised.
Lets not forget either, they knew sfc was shipping broken and missing core features and did not alert anyone until posts started showing up on the forum soon after it hit store shelves. Now while from a pure cash flow POV I understand why they didnt do such, BUT its was still VERY dishonest and suckered many people in to pay full price for something that was worth, at best, half. And still then your paying them to be their alpha tester. Then some here you wonder why they went under? Many felt screwed per se and with just cause. They gambled if they could shift blame enough and 'try again' with a new product they could keep the losses of paying customers at a mininum. They gambled and lost. Out of everything this aspect of the mess really annoyed me.
> I think Taldren was manned by well intentioned folks who probably bit off a bit more than they could handle and were probably mismanaged a bit. There is certainly blame for the various problems with the games, but I certainly do not believe that it was all "The Publisher" every time. I mean they went through 3 publishers, all of whom had the same problems with missed deadlines and such.
Well said. I called them incompitant right before I left the sfc community. While harsh I think its a accurate assesment. You can only blame so much on a publisher. At some point they have to take blame.
In a nut shell, as we both said, they tried a bigger project then they were able to handle. And we now see the final result of their mismanagment and inability. Certainly sad, but not surprising.