Topic: A new Azel/Atolm model...UPDATED FILE 7/1/04  (Read 7418 times)

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Offline Sandman3D

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A new Azel/Atolm model...UPDATED FILE 7/1/04
« on: June 30, 2004, 01:27:25 pm »
Here's Azels Intrepid...nice design concept ;). He asked me to do some renders, so here they are, plus a link to d/l, since he said I could host it too. ;D
http://www.sandman3d.com/downloads/Intrepid.zip     ***UPDATED 7/1/04***



« Last Edit: July 01, 2004, 06:46:18 pm by Sandman3D »
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Offline Major A Payne

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Re: A new Azel/Atolm model...
« Reply #1 on: June 30, 2004, 01:38:43 pm »
Eye pleasing if a little strange in design. Textures definately suit the model, and look clean (maybe a little two clean, but thats just me).

Offline Kaenyne

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Re: A new Azel/Atolm model...
« Reply #2 on: June 30, 2004, 01:40:24 pm »
Pretty nifty, if you ask me. She's got the Vulcan warp engine design influence combined with early 23rd century Starfleet aesthetics. What a neat idea.
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Offline MarianoDT

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Re: A new Azel/Atolm model...
« Reply #3 on: June 30, 2004, 02:14:59 pm »
Looks like the Vulcans decided to share their technology after all..
Its an excellent ship, I really like it.  :thumbsup: :thumbsup: :thumbsup:
d/ling now.


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Offline Azel

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Re: A new Azel/Atolm model...
« Reply #4 on: June 30, 2004, 02:22:11 pm »
THANKS SANDMAN!!!

Pretty nifty, if you ask me. She's got the Vulcan warp engine design influence combined with early 23rd century Starfleet aesthetics. What a neat idea.
Aye Thanks mate!!!
The original TOS Intrepid was a connie that was manned by an All non-starfleet Vulcan Crew IIRC...the Ship was supposed to be a sistership to the Connie...but I figured it would be a Connie variant at most (if the crew was all Vulcan and non-starfleet officers as opposed to the all Vulcan crew to that Nebula class in DS9 that were all Starfleet)...Also the TOS designation for the Enterprise was a "Starship" not Constitution(but thats a whole other bag of problems...lol), so I said lets try a variant with a annular warp configuration similar to the ones on the Vulcan ships...That way we could postulate that, the Intrepid was a connie hull (possibly an incomplete one) that the Vulcans modified to better suite thier needs...thus creating a sub-class...possible an Intrepid-sub-class(similar to the Endeavor-sub-class Connie)

Quote
Eye pleasing if a little strange in design. Textures definately suit the model, and look clean (maybe a little two clean, but thats just me).
aye thanks...the reason she is so "clean" looking is because I cannot texture (as in suck)
LOL
« Last Edit: June 30, 2004, 03:49:57 pm by Azel »
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Offline Bolt

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Re: A new Azel/Atolm model...
« Reply #5 on: June 30, 2004, 02:23:19 pm »
Nice ship i like it   ;D

Offline Azel

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Re: A new Azel/Atolm model...
« Reply #6 on: June 30, 2004, 03:44:54 pm »
Here's a Gift from Mackie TOO
:)
Thanks Mackie :)
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Offline Red_Green

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Re: A new Azel/Atolm model...
« Reply #7 on: June 30, 2004, 03:56:57 pm »
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?


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Offline Azel

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Re: A new Azel/Atolm model...
« Reply #8 on: June 30, 2004, 04:06:56 pm »
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol
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Offline Red_Green

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Re: A new Azel/Atolm model...
« Reply #9 on: June 30, 2004, 04:43:02 pm »
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol


Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker -  Detach the saucer from the rest of the ship so its seperate.  Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it.  Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.

Step2- Remap your saucer top to this bitmap.  You may need to regoup the saucer into top and bottom if not done already.  You can now add in windows to this map, also registry and it will not be stretched at all.

If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.

This technique I came up with though its probably not unique or anything. Patent pending   j/k

Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.

Qapla


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Offline Azel

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Re: A new Azel/Atolm model...
« Reply #10 on: June 30, 2004, 04:51:40 pm »
Definitrely Vulcan/Fed Hybrid-I like the hull palting you used  Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol


Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker -  Detach the saucer from the rest of the ship so its seperate.  Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it.  Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.

Step2- Remap your saucer top to this bitmap.  You may need to regoup the saucer into top and bottom if not done already.  You can now add in windows to this map, also registry and it will not be stretched at all.

If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.

This technique I came up with though its probably not unique or anything. Patent pending   j/k

Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.

Qapla
That's a good idea....And it may just work well...lol
Thanks mate!!!
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Offline Starforce2

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Re: A new Azel/Atolm model...
« Reply #11 on: June 30, 2004, 05:41:08 pm »
unfortuneatly without weapons  ports it's about as usefull as a civilian space tug, albeit a nice looking one... ::) :P

Offline Azel

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Re: A new Azel/Atolm model...
« Reply #12 on: June 30, 2004, 06:12:47 pm »
unfortuneatly without weapons  ports it's about as usefull as a civilian space tug, albeit a nice looking one... ::) :P
LOL
I Just Made a MK2 version with weapons...LOL
Sandman its going to you via email...so keep a look out :)
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Offline OlBuzzard

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Re: A new Azel/Atolm model...
« Reply #13 on: June 30, 2004, 09:01:49 pm »
hey Azel...

looks like you and Sandman have been busy !!  good job guys !!  REally good job !!! :gg:
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Offline Kane

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Re: A new Azel/Atolm model...
« Reply #14 on: June 30, 2004, 09:32:31 pm »
 :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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Offline Sandman3D

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Re: A new Azel/Atolm model...
« Reply #15 on: June 30, 2004, 11:28:32 pm »
hey Azel...

looks like you and Sandman have been busy !!  good job guys !!  REally good job !!! :gg:
Just Azel, I only made the pics and uploaded them and the model to my site...have to get the MkII version up...probably tomorrow. ;D
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Offline Major A Payne

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Re: A new Azel/Atolm model...
« Reply #16 on: July 01, 2004, 12:47:19 am »
Hmmmm, this design gives me an idea for a colonisation ship (seeing as I already posted a request for one).

Sandman/Azel. Would you both mind if I adapt something from this design to my needs (I've got to bring the design up to late TMP to late TNG).

Offline SkyFlyer

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Re: A new Azel/Atolm model...
« Reply #17 on: July 01, 2004, 02:32:45 am »
great model... 9/10
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Offline ModelsPlease

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Re: A new Azel/Atolm model...
« Reply #18 on: July 01, 2004, 07:01:28 am »
Nicely done Azel and Sandman sirs, D/L'ing now. Why no hull registry if I may ask ?
 :notworthy: :notworthy:

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Offline Reverend

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Re: A new Azel/Atolm model...
« Reply #19 on: July 01, 2004, 12:10:34 pm »
Sweet and clean, guys... sweet and clean