Definitrely Vulcan/Fed Hybrid-I like the hull palting you used Hey wheres the thumbs up icon?
Thanks alot mate...The way I did the textures is kind of a trade off...it allows me to make a circular Aztec for the most part well...But it causes me a huge problem in making registries, and phasers and stuff(stretches very very badly)...so the ship will have no windows and such...as the texture is Square rather than circular....without PSP or PS I cannot figure out a way to surmount this dillema
But at least she looks decent enough to me to give her to you guys...which reminds me...I have a TOS Excelsior and Ingram that needs lightmaps so they can be released... lol
Fear not, I have the solution. (Sorry I am a bit melodramatic at times) snicker - Detach the saucer from the rest of the ship so its seperate. Take a render from above like you did for the entire ship, only with just the saucer. Do a printscreen of said render. Cut out just around the saucer and paste this saucer into a 512 by 512 bitmap so the saucer just fits into it. Then sharpen the pic to regain some of the quality you lose from copy, paste and resizing the saucer image. Its a slight drop in quality, not too bad. You will more then make up for it in windows and registy.
Step2- Remap your saucer top to this bitmap. You may need to regoup the saucer into top and bottom if not done already. You can now add in windows to this map, also registry and it will not be stretched at all.
If you dont have PSP. Resizing, cut, paste, sharping can all be done with Irfanview. A free utility- try a search on the web. I hope its still available somewheres.
This technique I came up with though its probably not unique or anything. Patent pending j/k
Anyways sharpening would help the saucer, its just a tad blurry unless thats from the photo getting resized.
Qapla