True, the actual dynaverse and server kit is much nicer and has some features that I really like in the D3. Fleeting, being able to just right click on another players name in your race and know exactly what hex he is in.
I also like these things in SFC3:
Officers and level ups ( if controlled )
Refit screen - like SFC1 - being able to refit your starship to your flying style or the mission you are doing is a great feature. We have this in the D2, its called "buy another ship" . Ugh
Reverse- very nice feature, especially when you are 0.1 from a large object, like a planet!
Warp Im still debating. I like the ability to do it, but the lack of finishing a real PvP battle, because the other guy just simply Warps off is a game killer.
Real Cloak= make the Roms a real fighting force and adds to a very tactical game.
Modability - the game was made for modders, and allows you to do so much its great.
What I dont like about SFC3
Lack of seeking weapons and true fighters (Nanner will hate me!
)
4 shields- yuck, although Ive gotten used to it
No ECM/ECCM - Angular velocity just sucks, it becomes a who can turn the fastest and shoot, with the best angle.
No real power management- 3 slider bars just doesnt get it. I like to micro manage.
My biggest complaint about SFC3 was the lack of tactical battles like in EAW and OP. You basically went in, flew around for a bit and hoped you would get the kill shot on your opponent. The actually PvP games rarely last 5 mins and most end in less than 3 mins. Granted there are still tactical strategies you must use to overcome and opponent, but it is not like a "naval" battle which requires thinking ahead 2 or 3 turns in the game, like in the D2.
One of the things we did in the Battlezone Mod, was increase, shield strength, armor and hull hitpoints, in order to make the games last longer, and thus be a little more tactical in nature. We have increased average PvP times to 20 mins and have had some 30 min battles. Thus, you really do have to think about things for more than 2 or 3 turns in the game. Litterbox 5 is using the basis of this mod for the SFC3 side of the campaign, with even some more armor balancing and a increase in hull hitpoints, in order to make the game even more tactical. I really do believe alot of you D2 guys will like the feel of it a little more, and would hope you give it a try.