Topic: General War GSA campaign  (Read 11820 times)

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762_XC

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Re: General War GSA campaign
« Reply #60 on: June 30, 2004, 05:08:04 pm »
If you limit the command ratings that will make a practical limit on the AI.

Worst case scenario with -4 command rating modifier:

DN flagship (command rating 10-4=6)
6 line ships
Free scout
1 drone ship

= 9 total

Offline Lepton

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Re: General War GSA campaign
« Reply #61 on: June 30, 2004, 05:44:05 pm »
Considering a full fleet headed by a ship with a 10 command rating would not even be doable in SFC in one battle, there has to be some reduction in the command ratings unless there are a set of rules intended to break up large fleets which amounts to reducing command ratings for all intents and purposes anyway.


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Offline Surfal

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Re: General War GSA campaign
« Reply #62 on: June 30, 2004, 09:24:16 pm »
Considering a full fleet headed by a ship with a 10 command rating would not even be doable in SFC in one battle, there has to be some reduction in the command ratings unless there are a set of rules intended to break up large fleets which amounts to reducing command ratings for all intents and purposes anyway.

Actually I think it is, but scripting help would be required.  I think you can have up to six ships under your control, including 1-3 that you come in the fight with, and 1-5 added by the scenario.  Don't think that's practical though.

762_XC

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Re: General War GSA campaign
« Reply #63 on: June 30, 2004, 09:30:10 pm »
Actually the theoretical limit is 18 ships under your control, but that has to be scripted.

FMSE made it easy. Too bad it was never ported to OP.

Offline KBF-Crim

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Re: General War GSA campaign
« Reply #64 on: June 30, 2004, 09:37:25 pm »
Actually the theoretical limit is 18 ships under your control, but that has to be scripted.

FMSE made it easy. Too bad it was never ported to OP.

Yeah too bad....

Another project if anyone wants something to do....