Topic: TNZ permission from KoraH for Unity  (Read 1791 times)

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Offline AdmWaterTiger-11thFleet-

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TNZ permission from KoraH for Unity
« on: July 30, 2004, 03:56:55 pm »
Here it is again. Unedited

Castrin asked me to move this to another topic. I don't want to debate what I already know to be true.

The rest of the doumentation for the Knights mod is is every readme.txt issued for it, with details for every modder we find. It is in excess of 20,000 words now, or I would print it here.

=========

Well it's nice to see that Taldren wasn't able to put all the pieces back together after the mess
they caused with me. It's a shame anyone is still supporting them though. I say, play their game,
have fun playing it, but leave Taldren out of it. They are unethical, lieing, blackmailing,
foolish and selfish. I wouldn't believe a single thing they say until I see it with my own eyes.
The only person that you can have any faith in is Dave Ferrell, since he doesn't work there
anymore. Every single thing that Ann told me was a lie. To know why she lied to me I would have to
involve myself with that situation again, and I simply have no wish to be involved with them
anymore.

As for the TNZ mod remake... This is my personal opinion:  It's no longer the TNZ mod, as I wrote
it. If you want to distribute your remake (if Taldren even allows anyone to make mods anymore
except their own cocksucking, brown-nosed forum moderators) then you should do so under a
different name. Call it the "BotaKnights Mod" or whatever you want, but don't call it TNZ. Hell,
you may even have an easier time getting players if you don't use the TNZ name, with so much
contraversy still going on. Mention in your credits that your mod is "based on the TNZ mod by
Captain KoraH aka: Scott Brown" and that will be fine with me. As for all of my own personal
models I made that are in the mod, if you want to use them just keep the readme file intact,
perhaps add your own comments, and use them as you wish. The same goes for the music in the TNZ
mod, but be aware that it's copyrighted stuff, use at your own risk.

As for me, I'll not be involved with anything Taldren anymore. I have crossed the sacred threshold
into First Person Shooters, and I'll not likely go back. My Call of Duty Mod is going to rock the
world 

Remember my advice to you Wade, that you should drop SFC and find something else to play. If you
would rather continue with SFC, that's certainly your choice, but you will find that all you have
to put up with to do so is going to sour the sweetness of your hard work. Play Call of Duty. there
are over 2,000 public servers running, and THOUSANDS of players online. The modding tools were
released by the company, and the code exists to do everything you ever wanted to do with your SFC
server, but can't. I imagine that many other multiplayer games are the same. It makes me sick now
to think of what I endured to get a crappy SFC3 server online and keep it running, but to each his
own.


Scott
http://www.spartanvanguard.com/
http://www.stcd.sgnonline.com/users/trimodyards/



KoraH: "Remember my advice to you Wade, that you should drop SFC ...  you will find that all you have to put up with to do so is going to sour the sweetness of your hard work."

Offline Kane

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Re: TNZ permission from KoraH for Unity
« Reply #1 on: July 30, 2004, 04:20:10 pm »
LOL.....................LOL ;D

Your funny Tigger.

 :popcorn:

This has nothing to do with some permission letter that you could have edited.

I don't think Freiza would have put so much time and effort into the UNITY MOD if he didn't think he had control over it.

You took advantage of him and that is wrong.
"Don't try to be a great man ... just be a man. Let history make its own judgments."[/color][/size]


Offline SkyFlyer

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Re: TNZ permission from KoraH for Unity
« Reply #2 on: July 30, 2004, 04:31:04 pm »
Hey kane, do you have any more popcorn?
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline Kane

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Re: TNZ permission from KoraH for Unity
« Reply #3 on: July 30, 2004, 04:34:04 pm »
Here you go.
:popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn:

Have a drink on me.
 :drink: :drink: :drink: :drink: :drink: :drink: :drink: :drink:

Enjoy the :soap:
"Don't try to be a great man ... just be a man. Let history make its own judgments."[/color][/size]


Offline AdmWaterTiger-11thFleet-

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Re: TNZ permission from KoraH for Unity
« Reply #4 on: July 30, 2004, 04:36:30 pm »
LOL.....................LOL ;D

Your funny Tigger.

 :popcorn:

This has nothing to do with some permission letter that you could have edited.

I don't think Freiza would have put so much time and effort into the UNITY MOD if he didn't think he had control over it.

You took advantage of him and that is wrong.

Kane, nothing was edited. That is the same e-mail posted on BattleClinic during Unity 1.0 and on STGD. You were there, so please stop beating this horse.

The so-called community around here knows you hate my guts and will do anything to discredit anything I work on.

I never took advantage of Frieza, neither did the Knights (and he was a member until last week). We -- Knights -- used his talents, marketed his name all over the planet and kept doing so after he left for 7 months.

Go look at the downloads at sfc3files.com, GameSpot and STGD. Go look at his name plastered in lights.

Frieza should be thanking me for saving his fanny in telephone conversations with Ann. He still believes -- and said so in 1 1/2 hours of recorded conversations on Knights TS -- that the V528 was OK to use. He actually reverse engineered the .exe and admitted that to Taldren. Guess who had to clean up that mess with Taldren? Yours truly.

I asked for permission to use the V528 build on old Taldren forums. That was what started the whole poop storm with Nannerslug at the time and my banning from the site.

You can quack until you are blue in the face, Kane. Facts and history won't be rewritten by you. Unity was always a Knights project. Go read what Cozbo wrote about the issue. He was there and did the files with Frieza.

Unity 1.0 was uber trash -- out of class cheese boats -- and we spent 8 campaigns in heavy player testing fixing it. Each public beta we put up was redone and reworked 8+ times until purified to the download campaign version.

If anything, Frieza took advantage of Cozbo. This whole arguement began last week over who was going to be the lead modder, btw. Cozbo is the lead modder -- period. He has a sense of balance and the player base trusts his work.

And talk to GFLOffkey for information on who took advantage of GFL and ripped their .gf files off and stuffed them in the illegal version of Unity using the V528 "testers" build.

I saved Frieza's buns and the thanks he gives us -- after credits for work all along the way -- is a slap in the face and an association with you.

<S>

AdmWaterTiger-11thFleet
http://www.spartanvanguard.com/
http://www.stcd.sgnonline.com/users/trimodyards/



KoraH: "Remember my advice to you Wade, that you should drop SFC ...  you will find that all you have to put up with to do so is going to sour the sweetness of your hard work."

Offline SkyFlyer

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Re: TNZ permission from KoraH for Unity
« Reply #5 on: July 30, 2004, 04:40:24 pm »
thanks kane... that root beer tastes good... :P
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer