Topic: Gw2 Post-Mortem  (Read 12301 times)

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Offline FPF-DieHard

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Gw2 Post-Mortem
« on: June 26, 2004, 11:45:44 pm »
Lifetime PP Alliance is 4,219,377
Lifetime PP Coalition is  5,726,959

Alliance missions flown: 10,910
Coalition missions flown: 14,666

Total Players Alliance: 104
Total Players Coalition: 96

Sorry it took so long to get this posted.   DarkElf has been hard to track down.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Lepton

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Re: Gw2 Post-Mortem
« Reply #1 on: June 27, 2004, 01:25:09 am »
About 3700 missions more generally does the trick.  All AI missions I would assume by definition.  More mouse clicking wins the day.  How exciting!!


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Offline KBF-Crim

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Re: Gw2 Post-Mortem
« Reply #2 on: June 27, 2004, 01:49:56 am »
   :lame: 

Offline zilly

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Re: Gw2 Post-Mortem
« Reply #3 on: June 27, 2004, 01:59:17 am »
About 3700 missions more generally does the trick.  All AI missions I would assume by definition.  More mouse clicking wins the day.  How exciting!!

Ooof, that is some subtle sarcasm there Lepton. Don't hold back, tell us how you really feel about it!
 ::)

Offline Max Power

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Re: Gw2 Post-Mortem
« Reply #4 on: June 27, 2004, 02:41:01 am »
I don't think that Lepton is complaining about the coalition specifically, but about how D2 is done in general. Really, why is it important how fast you are able to do missions?

Offline KAT Chuut-Ritt

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Re: Gw2 Post-Mortem
« Reply #5 on: June 27, 2004, 02:58:57 am »
One of the keys is knowing how to stop the fast hex flipping, trust me there are ways.  Am I goona share them?....No   :rofl: .  Lets just say if anyone has an interest in this do your reasearch  Hint: look up something posted way way back by KAT Tempest.

Offline FPF-AJTK

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Re: Gw2 Post-Mortem
« Reply #6 on: June 27, 2004, 07:39:07 am »
Lifetime PP Alliance is 4,219,377
Lifetime PP Coalition is  5,726,959

Alliance missions flown: 10,910
Coalition missions flown: 14,666

Total Players Alliance: 104
Total Players Coalition: 96

Sorry it took so long to get this posted.   DarkElf has been hard to track down.

Well, as a n00b Hydran on GW2 who ended up with aboot 100K pp(not to mention about 35K more lost in combat...), Id have to say that if we had 8 more Fricking GOOD GUY players, and they still ran 3700 more missions, even in droners, then the micro-brains and hair-balls musta wanted to win more.

If I could run a patrol mission and kill 3 AI's inside of 7 minutes in a CHA, then a real Hydran like t00l was probably doin it alot faster than that.  Granted, a D5D can probably do it in under 3 minutes, so lets discount about half the missions, lets call it 1850 more they flew.

They still wanted it more. Of course, we DID loose several KEY players after the dreaded server reset...

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Offline GDA-Agave

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Re: Gw2 Post-Mortem
« Reply #7 on: June 27, 2004, 09:00:44 am »
Alright, guys.   Let's not start with all the common complaints that we hear after a server.   If you've played on at least 2 servers then you know about the hex-munching abilities of certain races over others, and how this affects a VC hex acquisition type server.   You also know about how the player count is NEVER going to be equal.   Yes, I will admit that it was a shame that the alliance lost several pilots more than the coalition did over the restart.   Do we know if that would have changed how the server came out.  NO.

I know I'm kinda pissing on your sarcastic parade here, but it was a well fought server on both sides.   The coalition uses it weapons well, and had a pilot turnout that was......well......hard to believe at times.   As for the alliance, I salute those pilots who hung in there and fought tooth and nail for every hex, and of course devised and completed the hydran line to the Federation.   Bastards.   Well done.   I've been kicking myself a lot lately since I was one of the coalition no-shows for the last couple of days.

One last thought, if you really hated how the droner allowed some hex-munching on the coalition part in GW2, WELL, you can have your revenge in GW3.   Since the alliance empires for GW3 will be the Mirak and Feds, you'll have all the hex-munchers you could ever want to fly at your disposal.   Enjoy, I'll be on the other side trying to stop you.   Will I blame you for flying them, NO.  Will I be trying to kill you, ABSOLUTELY EVERY TIME.   Seeya then.

Sorry to interrupt.   :soap: done.

Agave


P.S.  Well done, Coalition.   Less pilots logged in, and 3600 more misions run.  AWESOME.  :notworthy:
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Offline Gook

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Re: Gw2 Post-Mortem
« Reply #8 on: June 27, 2004, 09:05:31 am »
About 3700 missions more generally does the trick.  All AI missions I would assume by definition.  More mouse clicking wins the day.  How exciting!!

Depends where the extra missions were run, not just the fact of extra missions, 3k missions in the top left corner would mean nothing. Coalition ran there missions in Alliance space and not vice versa, has more to do with winning than raw numbers.
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Offline KBFLordKrueg

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Re: Gw2 Post-Mortem
« Reply #9 on: June 27, 2004, 11:29:10 am »
Lifetime PP Alliance is 4,219,377
Lifetime PP Coalition is  5,726,959

Alliance missions flown: 10,910
Coalition missions flown: 14,666

Total Players Alliance: 104
Total Players Coalition: 96

Sorry it took so long to get this posted.   DarkElf has been hard to track down.

I wonder if this is taking into account the fact that at least half the Coalition players had both Klingon and Lyran accounts. And for those whining about the droners still, remember we didn't get the D5D until the server was approx half over. And I would say the majority of the Coalition players in general weren't flying droners anyway.
I myself changed back and forth a few times. Got all but one PvP kill in something other than a droner.
I'm sure we won't hear the whining about droners on GW3.
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Offline FPF-DieHard

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Re: Gw2 Post-Mortem
« Reply #10 on: June 27, 2004, 11:46:01 am »
. . .  we didn't get the D5D until the server was approx half over.

Do I have to give you a lesson in Klingon FYAs?  Please know what you are talking about when posting stuff like that.    :rofl:

The D5D was available in 2270 which was the second day of the server.

And I would say the majority of the Coalition players in general weren't flying droners anyway.

 :lol:


EDIT:  Just pulling your chain Krueg, you I respect greatly, just need to correct some factual errors in your post.
« Last Edit: June 27, 2004, 12:00:19 pm by FPF-DieHard »
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Gw2 Post-Mortem
« Reply #11 on: June 27, 2004, 11:47:45 am »

I wonder if this is taking into account the fact that at least half the Coalition players had both Klingon and Lyran accounts.


Yup, don't count the player numbers, they are a bit misleading.   Same for the Allinace as I know at least 20 Hydrans had LDR account which were never used.

Count missions flown and total PP, the total number of players itself is meaningless.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Gw2 Post-Mortem
« Reply #12 on: June 27, 2004, 12:05:01 pm »
About 3700 missions more generally does the trick.  All AI missions I would assume by definition.  More mouse clicking wins the day.  How exciting!!

Depends where the extra missions were run, not just the fact of extra missions, 3k missions in the top left corner would mean nothing. Coalition ran there missions in Alliance space and not vice versa, has more to do with winning than raw numbers.

Very true, but these post-mortems will point out the the winning side of a campaign has never run fewer missions than the losing side.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FVA_C_ Blade_ XC

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Re: Gw2 Post-Mortem
« Reply #13 on: June 27, 2004, 12:07:34 pm »
The best way to stop fast hex flippers is to kill them.

They are running fast missions becuase they are in hex flipping boats,run some pvp boats in there and viola muncjing stopped.
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Offline KBFLordKrueg

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Re: Gw2 Post-Mortem
« Reply #14 on: June 27, 2004, 12:10:39 pm »
. . .  we didn't get the D5D until the server was approx half over.

Do I have to give you a lesson in Klingon FYAs?  Please know what you are talking about when posting stuff like that.    :rofl:

The D5D was available in 2270 which was the second day of the server.

And I would say the majority of the Coalition players in general weren't flying droners anyway.

 :lol:


EDIT:  Just pulling your chain Krueg, you I respect greatly, just need to correct some factual errors in your post.

Was it? I didn't realize it came out so early. Excuse me if I was incorrect. Flew one for one day, on a day when there were hardly any Alliance on to challenge. The only other droner I few was the DWD, again only on a couple short occasions. I don't spend hours looking over such details in the shiplist such as "when do we get XXship?" I usually simply make due with what we have. Therefore, obviously I'm not as knowledgeable in the FYA on the ships as some.
Thanks for noticing my error DH.
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Offline Durin

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Re: Gw2 Post-Mortem
« Reply #15 on: June 27, 2004, 12:24:35 pm »
I had a blast even if I was a "Star-castling" Tw%t"   :woot:

Offline Father Ted

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Re: Gw2 Post-Mortem
« Reply #16 on: June 27, 2004, 12:38:47 pm »
It was a fun ride, irregardless of the outcome. Got stupid once or twice, but killed far more Klink and Lyran ships than got me. ;)

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Offline Lepton

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Re: Gw2 Post-Mortem
« Reply #17 on: June 27, 2004, 01:27:25 pm »
To clarify my remarks, no indictment of any side intended, but when it comes down to it, it is just who runs more missions that wins and since those extra missions are all vs the AI by definition and since almost all AI missions are a fair d'accompli, more mouse clicking wins the day.  Pretty silly all around no matter what side wins.  Might as well just pick two people to enter a pen clicking race and see who gives up first.

There's got to be a better way than this to run a "competitive" campaign.


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Re: Gw2 Post-Mortem
« Reply #18 on: June 27, 2004, 02:44:44 pm »
It would have been nice if we had some more numbers to even things out, but it was still a fun server, albeit frustrating at times.

GG all.  :thumbsup:

Offline Gook

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Re: Gw2 Post-Mortem
« Reply #19 on: June 27, 2004, 02:56:25 pm »
About 3700 missions more generally does the trick.  All AI missions I would assume by definition.  More mouse clicking wins the day.  How exciting!!

Depends where the extra missions were run, not just the fact of extra missions, 3k missions in the top left corner would mean nothing. Coalition ran there missions in Alliance space and not vice versa, has more to do with winning than raw numbers.

Very true, but these post-mortems will point out the the winning side of a campaign has never run fewer missions than the losing side.

89 missions or thereabouts netted 76 (orwhatever) VCs not a bad return. It shows that the purpose of the mission is very important, not just quantity, but the quality of the missions run (Strategy wise).

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