Topic: Azel's romulan design, WIP continued  (Read 9591 times)

0 Members and 2 Guests are viewing this topic.

Offline Kaenyne

  • Lt. Junior Grade
  • *
  • Posts: 409
Re: Azel's romulan design, WIP continued
« Reply #20 on: June 29, 2004, 09:26:53 am »
WWWWWWWOOOOOOOOOWWW! I cansee her in green and beonze versions. The Scimitar has got some serious competition coming her way!
"If I may be so bold, it was a mistake for you to accept promotion. Commanding a Starship is your first, best destiny. Anything else is a waste of material."

-Spock
Star Trek II: The Wrath of Khan

Offline Core

  • The oracle of doom and suffering in sight of the perfect future
  • Lt. Junior Grade
  • *
  • Posts: 337
  • Gender: Male
  • the future of the federation is in it's diversity
    • Core Ships Gallery
Re: Azel's romulan design, WIP continued
« Reply #21 on: June 29, 2004, 12:18:12 pm »
OMBFrG now that is very nice  :notworthy: :notworthy: :notworthy:


And then their was a scream like no other in the universe

Core Ships Gallery - http://gallery80344.fotopic.net/

Offline wrathofachilles

  • Lt. Junior Grade
  • *
  • Posts: 154
Re: Azel's romulan design, WIP continued
« Reply #22 on: June 29, 2004, 04:32:02 pm »
Ok it's about half done, getting worried it may be too dark? Thanks for the responses so far guys..

http://www.geocities.com/phillistine2000/romstuff.htm

sorry corrected page now :)
« Last Edit: June 29, 2004, 04:44:05 pm by wrathofachilles »

Offline Azel

  • Captain
  • Read Only
  • Lt.
  • *
  • Posts: 896
  • Captain
Re: Azel's romulan design, WIP continued
« Reply #23 on: June 29, 2004, 05:10:14 pm »
Ok it's about half done, getting worried it may be too dark? Thanks for the responses so far guys..

http://www.geocities.com/phillistine2000/romstuff.htm

sorry corrected page now :)
No way mate...that color scheme is perfect....You can always add spot lights on the wings and stuff
:)
Awesome job mate :)
All Things End

Offline wrathofachilles

  • Lt. Junior Grade
  • *
  • Posts: 154
Re: Azel's romulan design, WIP continued
« Reply #24 on: June 29, 2004, 05:12:39 pm »
are spolights a sprite in sfc? or you mean in texture? I'm pretty against them in the texture as I dont see romulans advertising their presence to anyone ;)

Offline Azel

  • Captain
  • Read Only
  • Lt.
  • *
  • Posts: 896
  • Captain
Re: Azel's romulan design, WIP continued
« Reply #25 on: June 29, 2004, 05:25:26 pm »
are spolights a sprite in sfc? or you mean in texture? I'm pretty against them in the texture as I dont see romulans advertising their presence to anyone ;)
Aye as in a sprite...or lightmap...not the texture...lol
All Things End

Offline Major A Payne

  • Lt. Junior Grade
  • *
  • Posts: 296
  • Gender: Male
Re: Azel's romulan design, WIP continued
« Reply #26 on: June 30, 2004, 12:47:05 am »
Achilles. After your finished would you consider a version of this at around 2000 polys?? Looking at the work so far this would be a most welcome addition to my mod.

Offline wrathofachilles

  • Lt. Junior Grade
  • *
  • Posts: 154
Re: Azel's romulan design, WIP continued
« Reply #27 on: June 30, 2004, 02:40:15 am »
sure MaP, I'll sort it out as soon as I finish this one ;)

Offline Swordsman

  • Lt. Junior Grade
  • *
  • Posts: 35
  • Gender: Male
Re: Azel's romulan design, WIP continued
« Reply #28 on: June 30, 2004, 07:54:13 am »
That's the perfect shade of green. BTW, I don't think Romulans use uniform coloration on all their ships. The Warbirds were always a lighter green, but the scout ships were always pretty dark, and the two Valdores in Nemesis were different colors.
If it ain't broke, fix it til it is.

Offline Major A Payne

  • Lt. Junior Grade
  • *
  • Posts: 296
  • Gender: Male
Re: Azel's romulan design, WIP continued
« Reply #29 on: June 30, 2004, 11:00:30 am »
sure MaP, I'll sort it out as soon as I finish this one ;)

Excellent news. I'll look forward to its arrival.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Azel's romulan design, WIP continued
« Reply #30 on: June 30, 2004, 11:46:16 am »
Yeah... just too chip in with everyone else!!! fantastic work.... very very awsome!!!

Just out of curiosity though... 8500 ploygons you say... the modlers for sfciii would always try to keep their models to below 1000!!

I wonder how your model will affect gameplay as such?? If at all that is??

Still awsome!!!

Offline wrathofachilles

  • Lt. Junior Grade
  • *
  • Posts: 154
Re: Azel's romulan design, WIP continued
« Reply #31 on: June 30, 2004, 12:48:20 pm »
speaking to darkdrone it seems it wont be a problem as long as there is only 1 inscreen, I'll release the lower poly version I am doing for Major A Payne for anyone that wants it soon after completion.

Offline Major A Payne

  • Lt. Junior Grade
  • *
  • Posts: 296
  • Gender: Male
Re: Azel's romulan design, WIP continued
« Reply #32 on: June 30, 2004, 01:35:52 pm »
MarkyD. Its seems to me that there are actually less models which are below 1000 polys. Most I've come across are more closer to 2500 polys.

Offline Kaenyne

  • Lt. Junior Grade
  • *
  • Posts: 409
Re: Azel's romulan design, WIP continued
« Reply #33 on: July 01, 2004, 09:03:43 am »
Back to page one you go.
"If I may be so bold, it was a mistake for you to accept promotion. Commanding a Starship is your first, best destiny. Anything else is a waste of material."

-Spock
Star Trek II: The Wrath of Khan

Offline Sandman3D

  • Lt. Commander
  • *
  • Posts: 1224
  • Gender: Male
  • Outalance Shipyards
    • SEDL
Re: Azel's romulan design, WIP continued
« Reply #34 on: July 01, 2004, 11:12:43 am »
8500? That's sweet!! I just figured out Shapemerge, so I can see the extra effort it took, and it is worth it!! ;D
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline AgentSloan

  • Section 31 Head
  • Lt. Junior Grade
  • *
  • Posts: 55
  • Leader of Section 31
Re: Azel's romulan design, WIP continued
« Reply #35 on: July 01, 2004, 11:40:04 am »
It looks spectacular!
Please keep up the great work, your starship is beautiful :)


AgentSloan

Offline wrathofachilles

  • Lt. Junior Grade
  • *
  • Posts: 154
Re: Azel's romulan design, WIP continued
« Reply #36 on: July 01, 2004, 01:08:19 pm »
8500? That's sweet!! I just figured out Shapemerge, so I can see the extra effort it took, and it is worth it!! ;D

little tip for you if you haven't fighured it out yet. make all your lines before you merge, then click on the first, go to the modifiers tab on the right and scroll down to attach multi, click this then drag over the other lines in the popupbox. now you can extrude all in one go. tadaaaa.

Offline wrathofachilles

  • Lt. Junior Grade
  • *
  • Posts: 154
Re: Azel's romulan design, WIP continued
« Reply #37 on: July 02, 2004, 07:43:06 pm »
And complete :) I'll send to Dark Drone when I see him online. She's a fair size with 8 1024*1024 bmp textures plus lightmaps :)

http://www.geocities.com/phillistine2000/romstuff.htm

Offline Azel

  • Captain
  • Read Only
  • Lt.
  • *
  • Posts: 896
  • Captain
Re: Azel's romulan design, WIP continued
« Reply #38 on: July 02, 2004, 07:48:32 pm »
And complete :) I'll send to Dark Drone when I see him online. She's a fair size with 8 1024*1024 bmp textures plus lightmaps :)

http://www.geocities.com/phillistine2000/romstuff.htm

NNNNNIIIIIIIIIIICCCCCCCCCCEEEEEEEE!!!!!!
Thanks alot mate :)
All Things End

Offline wrathofachilles

  • Lt. Junior Grade
  • *
  • Posts: 154
Re: Azel's romulan design, WIP continued
« Reply #39 on: July 02, 2004, 07:51:23 pm »
bored now :( Think I'll make something dominion :s