Topic: What exactly do people want?  (Read 7052 times)

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Offline KAT Chuut-Ritt

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Re: What exactly do people want?
« Reply #20 on: June 27, 2004, 02:35:41 am »
What do I want?

Well Hexx got to alot of my point of view, to sum it up in a word VARIETY.  Every server should be memorable for its individual settings, some will feature fleets, some 1 ship per player, the alliances will be regularly shifted, etc.

Secondly, I want more usage of a slot situation where smaller ships have their own playgrounds, without a glut of heavier ships dring them off and frustrating the hell out of them.

Thirdly I'd like no midserver changes other than to adress bug and stability issues.  If the odds are stacked against your side and its not fair well 3 words SUCK IT UP!.  If you don't like the setup don't play.

Fourth, I'd like to see more players break out of their fleets and races and play the races they dislike the most.  This will provide lots of perspective.

Fifth, I'd like to see some servers that are "user friendly" to the newer players, allowing them to experiment with all the diversity the D2 has to offer.

Offline Gook

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Re: What exactly do people want?
« Reply #21 on: June 27, 2004, 05:48:04 am »
WOW people, I'm amazed apart from one attempted Hi-Jack, the comments are very constructive. Thanks to all who replied.

So for the record I tend to less restriction but don't like BB fest or the like. I think variety will produce the results we want, so droner is good but the escort trumps the droner PvP, the Escort get trumped by the CC, every body has to be wary of the Commando cruiser, but it is of its self vulnerable to being sniped to death. Fleets can knock out CCs but are difficult to control and do what you want, one player with a fleet is two players in PvP ships kebab.

So far as campaigns are concerned I like PvP, but am equally interested in the Strategic element, the map set up, lines of attack, bluff and real attack, I do not want a small area of map where we basically queue up for trench warfare. VCs for both elements, and I think people have to face the fact in a camapaign, if they lose a big ship they should be heavily penalised, it's not GSA, where it doesn't matter if you lose a big ship, it is supposed to be a campaign where IRL (if that expression can be used about a fantasy game) the loss of a capital asset REALLY matters.

So for current purposes (none automated  systems usable now) just have a well constructed map (destructble base PLEASE, the strategic element this would introduce for droners cannot be over emphasised) with VCs for BIG ships and map objectives and no restrictions on ships or fleets, each race has its time, with drone speed, fighters, PFs , BCH/Vs, but if you must restrict something then BBs only.

Thankyou all for responding.

BTW I played SFB for 20 years and F&E for 10, and would be happy for them to be applied if internals were halved, drone speeds changed and ESGs affected allied ships, as well as true fighter and PF numbers on CVs and PFTs, to more accurately reflect those other, different and distinct games. Also ditch the scouts or reduce BPV to reflect NO sensors.

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Offline Bonk

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Re: What exactly do people want?
« Reply #22 on: June 27, 2004, 06:43:05 am »
Secondly, I want more usage of a slot situation where smaller ships have their own playgrounds, without a glut of heavier ships dring them off and frustrating the hell out of them.

Thirdly I'd like no midserver changes other than to adress bug and stability issues.  If the odds are stacked against your side and its not fair well 3 words SUCK IT UP!.  If you don't like the setup don't play.

Fourth, I'd like to see more players break out of their fleets and races and play the races they dislike the most.  This will provide lots of perspective.

Yes, yes, yes! I'm with Chuut on these issues. Glad they got mentioned. In particular I like the map "slot" concept.

Offline FPF-AJTK

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Re: What exactly do people want?
« Reply #23 on: June 27, 2004, 07:22:41 am »
Not sure if asking someone what a particular type of tactic they refer to is and then responding to them about that tactic is considered a HI-JACK  :screwloose: 
(Heh, just saw blades comment about peace in the mid east and single malt. Mayhaps that was the aforementioned attempted Hi Jack? )  :rofl:

BUT, I like what Chutt said alot. And what Gook said about real fighter/pf complements, scouts, etc.

Could someone at least partially code scouts into the game? I.E. Make a ship that could generate 12 EW points instead of only 6? I guess that would have to be a source code thing tho. And of course, what would you DO with the other 6 points, you would have to figure a way to lend them, to say  nothing of breaking lockons, etc.

BTW, heck YEAH I remember that Crim. Cant wait for the rematch, lol. You will have to fight for it this time, rofl!  :notworthy:
« Last Edit: June 27, 2004, 07:42:01 am by AJTK »
RE-VER-SE: To move backwards, retrograde; movement that is not forward in nature.

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Offline Hexx

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Re: What exactly do people want?
« Reply #24 on: June 27, 2004, 07:39:29 am »
Secondly, I want more usage of a slot situation where smaller ships have their own playgrounds, without a glut of heavier ships dring them off and frustrating the hell out of them.

Thirdly I'd like no midserver changes other than to adress bug and stability issues.  If the odds are stacked against your side and its not fair well 3 words SUCK IT UP!.  If you don't like the setup don't play.

Fourth, I'd like to see more players break out of their fleets and races and play the races they dislike the most.  This will provide lots of perspective.

Yes, yes, yes! I'm with Chuut on these issues. Glad they got mentioned. In particular I like the map "slot" concept.

Forgot about that... the "slot" was a great idea, hope to see it alot more often.
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Offline Capt Jeff

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Re: What exactly do people want?
« Reply #25 on: June 27, 2004, 08:53:48 am »
What do I want?

I want a game that I can come home to after work, pop a brew, or roll a jibber and play.

Some of these OOB ideas sound like a lot of work, and rules to remember.  I don't want to play the production game of what can or can't I buy, I want to play the actual game itself  ;)


MAKE A AUTOMATED OOB AND I'LL LOVE IT

That way, if it's in the yards, I can buy it.   Simple, straight fowards, and I have just equal a chance at getting a bad boy as anyone else.  Right now, I'd not even ask for a OOB ship.  I'm not generally available during "prime time" and that is when you'd want them on.  Would make a me feel better about flying them.
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Offline Gook

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Re: What exactly do people want?
« Reply #26 on: June 27, 2004, 08:59:24 am »
What do I want?

I want a game that I can come home to after work, pop a brew, or roll a jibber and play.

Some of these OOB ideas sound like a lot of work, and rules to remember.  I don't want to play the production game of what can or can't I buy, I want to play the actual game itself  ;)


MAKE A AUTOMATED OOB AND I'LL LOVE IT

That way, if it's in the yards, I can buy it.   Simple, straight fowards, and I have just equal a chance at getting a bad boy as anyone else.  Right now, I'd not even ask for a OOB ship.  I'm not generally available during "prime time" and that is when you'd want them on.  Would make a me feel better about flying them.

Loved that response, might even get Tanked, BB and Chay interested again.

I'm all for popping a beer and blowing stuff up :)


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john999

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Re: What exactly do people want? Plus a note to Dave (Nuclear Wessels)
« Reply #27 on: June 27, 2004, 09:19:25 am »
I kinda of like the way things are with one exception.

The way it is now an Admin can set up his server just as he pleases and people can play or not just as they please.

The only exception I have is all the blinkin' downloads required to switch back and forth.  :)  But, we need those for the diversity.  Once I have the files I set up and run batch programs to do the switching.

I DO prefer that they give me the files in file packages or individually, and NOT in some installer program.  I run my games from the D: drive and am particular and get grumpy when folks start sticking stuff in my Programs folder & on my Desktop, and/or doing registry changes.

For some folks installers are great, but leave me the option NOT to use them please.

The only other point I have is that while the honor system works fine for most folks some people simply have no concept of the term.  Unless you can enforce it in the coding WITHOUT losing the diversity previously mentioned, the Admin is gonna have a headache.  :)

Oh, and if Dave (Nuclear Wessels) reads this:

Dave on your Planetary and Homeworld Assaults, as soon as the planet gets captured, it can't be targeted anymore, no way no how.  Can you fix this?  There are times when I cap the planet BEFORE finishing off the other stuff and it's nice to be able to go back and hit it again if necessary, or get a quick view & range so I don't run into it.  :)

Also, is there any way to keep the servers from giving me Rom allies when I attack Rom (et.al.) hexes?  I still get the points but the DV's don't change unless I have a handy rock or something to tractor them into BEFORE I finish the mission.

john999

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Re: What exactly do people want?
« Reply #28 on: June 27, 2004, 09:22:25 am »
I want Peace in the Middle East................And a nice inexpensive good 50yr old single malt!

I want a nice rich 50 yr old single woman. :)

Offline C-Los

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Re: What exactly do people want?
« Reply #29 on: June 27, 2004, 09:29:06 am »
Bottom Line....


I just want to have fun playing....


From here on out, If I find myself worrying too much about the rules, ship production and what I can and can't buy, and it becomes more work than fun...Then instead of sticking it out, I'll with-draw from the server.


If that occurs, I would be more of a hindrance to the side I was playing on !


I'm sure everyone would agree with me on this.


Nuff  said... :(
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Offline Durin

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Re: What exactly do people want?
« Reply #30 on: June 27, 2004, 09:37:36 am »
I want a server where I can log in for maybe an hour a day and still feel like I'm contributing to the effort. I don't want 100pp in the bank and not a darn ship worth flying available. I like the dread/BB restrictions. I'm not too sure if I like the  bch's being restricted.

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Offline Bonk

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Re: What exactly do people want?
« Reply #31 on: June 27, 2004, 09:47:13 am »

I DO prefer that they give me the files in file packages or individually, and NOT in some installer program.  I run my games from the D: drive and am particular and get grumpy when folks start sticking stuff in my Programs folder & on my Desktop, and/or doing registry changes.

For some folks installers are great, but leave me the option NOT to use them please.

A good installer will detect your installation folder and prompt you to confirm or change it. RTFM...
It should never modify registry settings, ini settings yes, registry settings - no.

I am sympathetic to your concerns though, some just won't trust an installer no matter what, due to bad experiences in the past.

One reason for the prevalence of installers now is their compression ratios, SFB_OP_04 is a ~46MB installer but is ~105MB zip file, people are very, very concerned about download size as many are still on legacy hardware.

I remember in the past spending the majority of the server listening to people recieve manual installation instructions over RW, I got fed up and pushed the NSIS system as a solution. Used properly (as in OP+ or SFB_OP) You have full control over the installation location. Somehow I don't think you'd want to do an OP+-no-models install manually unless you're some kind of masochist! ;)
(personally I go for the models version anyway, there's a lot of nice touches)
« Last Edit: June 27, 2004, 09:50:32 am by Bonk »

Offline MrCue

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Re: What exactly do people want?
« Reply #32 on: June 27, 2004, 09:50:32 am »
How feasable would it be to write something that can connect to a server and download only the differences between your version and that which resides on a server? Maybe even have a compression on the transfer.
This would result in the first mod you download being large, but subsequent mods would only need to download any changed files.

Just a thought.

Offline AdmWaterTiger-11thFleet-

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Re: What exactly do people want?
« Reply #33 on: June 27, 2004, 09:50:57 am »
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Offline Bonk

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Re: What exactly do people want?
« Reply #34 on: June 27, 2004, 09:52:38 am »
How feasable would it be to write something that can connect to a server and download only the differences between your version and that which resides on a server? Maybe even have a compression on the transfer.
This would result in the first mod you download being large, but subsequent mods would only need to download any changed files.

Just a thought.

Source release, source release, source release... ;) (I'm thinking internal download options like Quake/RTCW style servers)
« Last Edit: June 27, 2004, 09:54:09 am by Bonk »

Offline Bonk

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Re: What exactly do people want?
« Reply #35 on: June 27, 2004, 09:53:46 am »

Offline AdmWaterTiger-11thFleet-

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Re: What exactly do people want?
« Reply #36 on: June 27, 2004, 09:59:22 am »
Dude, sick of waiting on this end.
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Offline FPF-SCM_TraceyG_XC

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Re: What exactly do people want?
« Reply #37 on: June 27, 2004, 10:11:16 am »
The 2 things I want:

1: Completely modifiable... server admins can set up a server how they like in regard to as amy aspects of the game that creativity and imagination will allow

2: Completely automated... all rules should be withing the game itself, anything a player can do should be allowed. Obviously this requires the above point to be achieved first.
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Offline AdmWaterTiger-11thFleet-

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Re: What exactly do people want?
« Reply #38 on: June 27, 2004, 10:25:52 am »
Wait@#@!

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Offline Bonk

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Re: What exactly do people want?
« Reply #39 on: June 27, 2004, 10:56:22 am »
Dude, sick of waiting on this end.

Patience man, patience. It's still a great game and lots of fun in the meantime, right?

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