Topic: Cool SGODev Team News!  (Read 1129 times)

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Offline Dizzy

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Cool SGODev Team News!
« on: June 25, 2004, 06:28:35 pm »
DH is pregnant...

In other news, Dynaverse Improvement Project (DIP) Phase II and III have been solved.

    2. Phase II - Mission times balance

    and

    3. Phase III - Include X-Ships 

For Phase II - New EEK mission matching for AI spawning in cooperation with simple and easy OP+ server-side modifications will allow proper spawning of friendly and enemy AI adjusted per any individual race and ship flown.

For example, Romulan AI, generally regarded thoughout all early era servers as downright useless and pathetic causing mission time inequality when compared to most other races, it is now possible to easily fix this issue for the romulans so their AI allies don't suck.

In addition, individual primary AI matching will now be based directly off of the ship you fly depending upon its combat effectiveness.

Phase III - Has been addressed with a DH type shiplist implementation of pre-X designs that come out at the proper time followed by FS's 1st Gen X ships, then followed by Taldren stupid cheese, then followed by you inserting your sfc3 disk... ;)

Cool, huh?

More details later.


Offline SSCF-LeRoy

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Re: Cool SGODev Team News!
« Reply #1 on: June 25, 2004, 06:41:29 pm »
Congratulations to Kroma and DH after tryin' so hard for all these years... :lol:

Offline Dizzy

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Re: Cool SGODev Team News!
« Reply #2 on: June 25, 2004, 07:27:46 pm »
Oh, and I forgot the most important part. This 'tweakability' can be adjusted appropriately throughout the server at any time w/o the need of any D/L whatsoever.

All that is needed is accurate feedback from players flying missions and the admins can make the appropriate changes necessary to improve AI draws up or down per race, per ship, per instance.