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Quote:Quote:Quote: It costs 5 points of warp energy to preform (reguardless of ship class)...Incorrect. It takes an amount of warp power equal to the cost it takes the ship to move speed 6. How long have you been playing this game? (payback-BWAHAHAHA)The correct answer is:It takes an amount of warp power equal to the cost it takes the ship to move speed 5Your answer would be correct for erratic maneuvers.
Quote:Quote: It costs 5 points of warp energy to preform (reguardless of ship class)...Incorrect. It takes an amount of warp power equal to the cost it takes the ship to move speed 6.
Quote: It costs 5 points of warp energy to preform (reguardless of ship class)...
Quote:Quote:Quote: It costs 5 points of warp energy to preform (reguardless of ship class)...Incorrect. It takes an amount of warp power equal to the cost it takes the ship to move speed 6. How long have you been playing this game? (payback-BWAHAHAHA)
Quote:Quote:You want andro's?Download the new TNG mod. or SFBOP by Bonk(where I got a lot of the specs for andro's in the TNG mod. I've updated them to reflect the lack of PA panels).Or you can wait for Galaxies at War(the mod) to come out, which is looking VERY cool. I've made sevearal desperate posts on that thread... GaWtm is still being worked on. I'm very sorry that it's taking as long as it is. There has been a lot of logistics changes and it's delayed it. Hopefully though it'll be a lot better for all of it in the end. The specs for the added races are definately better than they would have been if it was released earlier. Coming up with entirely new races from scratch is very difficult. There's always going to be a lot of changes. I'm slowly getting it refined though. For example: I changed one system on the Tholians. That means that system has to be changed for all of the ships that were effected. Luckily it is a late era only system and only affects about 1/2 of their ships. That's still a lot of ships though. Seltorians only appear in our galaxy historically in the late era (after 2280). If you are going to be able to play them in a campaign though they will have to be available from the start. That means creating early and mid era designs from their late era ships for them. I had to adjust their overall power curve a bit as well for SFC. The WYN are in a similar situation. All of their ships before the late era are pretty poor. They only fought in their own home space before that in SFB. In order to attack the WYN you first had to penetrate a powerfull radiation zone. This left your ships suffering from "radiation crippling" and the WYN's rag-tag fleet could deal with the invaders. SFC will offer them no such protection. They to will need early and mid era ships that are competitive with the other races. So, I'll be reverse engineering their late era ships (which are very competent) to create the earlier versions. Not rocket science, by any means, but a lot of work. My biggest concern from the start was that a lot of people would be dissapointed because of the lack of the extragalactics (Andros, Tholians, Seltorians) proper systems. Karnak was working on adding some features through the scripts and some of the games regular features have been manipulated to make things work differently. Because of the need to playtest his scripts on a live server he has mostly concentrated on working his scripts for the D2 campaigns that are going on, delaying the actual work on the special features (but improving the overall scripts a lot). Hopefully everything will work out there and he won't be too burned out to continue what he started for GaWtm. Worse case scenario though the mod will come out without the added features. The extragalactic races should still be different tactically and enjoyable to play as they are. They might even remind you of the real thing a little. Thanks for your continued interest in the project. It's a crapload of work, but overall it's been enjoyable. PS. Sorry to spam your post Adam.
Quote:You want andro's?Download the new TNG mod. or SFBOP by Bonk(where I got a lot of the specs for andro's in the TNG mod. I've updated them to reflect the lack of PA panels).Or you can wait for Galaxies at War(the mod) to come out, which is looking VERY cool. I've made sevearal desperate posts on that thread...