I am going to weigh in, even though most of what needed to be said has already been written. I am a diehard trek fan ? TOS and TNG timeframes. I am also an old Avalon Hill war gamer (and those of other publishers, such as TSR). I had all of the Squad Leader Modules as well as others ? there was nothing like storming/defending Fortress Europa, slogging/shooting/slinking your way through WWII Italian, French and Russian campaigns from D-Day through the Bulge and beyond - all at the squad level!. The level of detail required to play such games is enormous. I was exposed to SFB but did not play it much. The level of detail and potential variation was breathtaking, but I did not have an opportunity to play much as I lost contact with my circle of simulation playing associates. It is my experience that, if you love such detail and strategic planning, you really love it and all else pales in comparison. If you don?t, well then the detail and such can seem tedious and pointless.
Having said this, it seems that the comments here fall into those made by one of the two groups of people I have broadly described ? each with his/her approach to describing what are, essentially, irreconcilable differences as they represent two diametrically opposed approaches to simulation gaming. But the comments from ALL sides seem to miss one basic failure of all of these games when it comes to ship-to-ship tactical combat (skirmish) ? despite enormously variegated and realistic 3dimensional backgrounds, the combat is 2 dimensional! I don?t care what version of SFC you play, the ship-to-ship combat aspect of the games is inherently flawed by the failure to include the third dimension.
I had a small hand in shaping the ST gaming community during its infancy. The first truly widely played ST game was Starfleet Academy. While the ship-to-ship combat aspect of that game lacked the realistic and superior graphics of either SFC OP or SFC III and while it also lacked the variety of different shipping available to each race, that old Interplay title had one facet that is sorely lacking in any of the SFC titles ? 3 dimensional combat. I don?t care which of the SFC camps you hail from (love SFB/SFC OP, not love SFB & prefer SFCIII), an honest critique of either game would conclude that BOTH lack an honest attempt to simulate battles in space as both lack the necessity to:
A) make and execute your strategic and tactical plans; or
B) tactically plan, point and shoot
In 3 dimensions ? you can only move right/left/?forward?/?backward?.
Aside from the fancy ST universe graphics, pictures and the like, you might as well be playing a surface naval warfare exercise (no, it is not even like a helicopter dogfight, they move in 3 dimensions) with high tech weapons, energy shielding, and invisibility. You might as well think of yourself as being ?on? the ocean as you are not ?in? anything as the (admittedly relativistic) concepts of up/down do not exist. And even in 2 dimensions, the game engine removes what has been a crucial part of naval warfare for centuries ? go ahead, try to do what Capt. Picard did to the Scimitar in Nemesis ? the game engine will not permit two vessels to collide with one another. Even in two dimensions, the game departs from reality by allowing two objects to occupy the same space at the same time (and to drop a mine while doing so).
Please don?t take this the wrong way: this is not intended as a criticism of any of the SFC games, or any other games for that matter. It is certainly not a criticism of the opinions or people advancing any of those opinions described above. I am writing to point out what I believe many of you have missed. These are games ? they are meant to be played for enjoyment. If the conditions of the game make it so you do not enjoy playing it, then do not play. Do not attempt to demean or diminish another because he/she does not share your enthusiasm for one game or disdain for another ? they are not more/less intelligent & thoughtful than you, they are simply different from you. And do not attempt to mask your personal criticism of the tastes of another by cloaking it in terms of the ?complexity? of the game. It seems to me that, in the SFC series, Taldren has produced different games, all based (to differing degrees) on SFB principles and set in the ST universe. Each game appeals to different interests and, in so doing, also operates to enhance the diversity of the gaming community by attracting the people who possess those interests. Obviously, I would like to see 3 dimensional combat, but you do not see me writing a critique of the previous SFC game titles (although I am sure that the more narrow minded reading this may very well seize on that portion of this post and ?run? with it ? sigh) listing all of ways where they are deficient (in my mind!). The value/worth/beauty of any given game is, to coin a phrase, in the eye of the beholder.