Topic: INvalid Hull Points  (Read 952 times)

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Mariner

  • Guest
INvalid Hull Points
« on: June 12, 2004, 09:51:09 pm »
I keep trying to get WZ's K'Tinga to work, but the computer keeps giving me "Invalid Hardpoints" Yet I've rechecked and rechecked and everything in Default core seems to be fine. Would "extra" weapons in the Defaultloadout (i.e leftover weapons from the stock d8) cause the game to do this?

Also, anyone heard from CoreEdit? I'm getting tired of putting in arcs manually. It's tiring, but it atleast works.

Fallen_Warrior

  • Guest
Re: INvalid Hull Points
« Reply #1 on: June 12, 2004, 09:53:39 pm »
well ive heard of core edit but ive been asking for infomation about it for myself and KlingonFanatic so i dont know how it really works all i can say is keep trying  

manitoba

  • Guest
Re: INvalid Hull Points
« Reply #2 on: June 12, 2004, 10:21:55 pm »
ok 2 answers here

core edit was only partially finished. no known news except it might not get finished.  
yes having left over weapons in any of the defaults will cause that to come up.