Topic: EAW Campaigns for OP: Updated  (Read 6597 times)

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FireSoul

  • Guest
Re: EAW Campaigns for OP: Updated
« Reply #40 on: March 08, 2003, 07:10:19 am »
No.. I'm saying the game uses specific ships for the ally.
As per the code:
Code:

   switch ( allyRace )
   {
   case kFederation:
      {
         mCreateShip(   typeid( tAllyShip ), "F-BCG", kStartPosition_H, kNoMetaShipID,
                     kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
         mCreateShip(   typeid( tAllyShip ), "F-BCJ", kStartPosition_I, kNoMetaShipID,
                     kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
      }
      break;

   case kKlingon:
      {
         mCreateShip( typeid( tAllyShip ), "K-D6D", kStartPosition_H, kNoMetaShipID,
                     kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
         mCreateShip( typeid( tAllyShip ), "K-D7C", kStartPosition_I, kNoMetaShipID,
                     kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
      }
      break;

   case kRomulan:
      {
         mCreateShip( typeid( tAllyShip ), "R-K7R", kStartPosition_H, kNoMetaShipID,
                     kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
         mCreateShip( typeid( tAllyShip ), "R-KCR", kStartPosition_I, kNoMetaShipID,
                     kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
      }
      break;

   case kLyran:
      {
         mCreateShip( typeid( tAllyShip ), "L-BC", kStartPosition_H, kNoMetaShipID,
                     kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
         mCreateShip( typeid( tAllyShip ), "L-BCPP", kStartPosition_I, kNoMetaShipID,
                     kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
      }
      break;

   case kGorn:
      {
         mCreateShip( typeid( tAllyShip ), "G-BC", kStartPosition_H, kNoMetaShipID,
                     kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
         mCreateShip( typeid( tAllyShip ), "G-BCH", kStartPosition_I, kNoMetaShipID,
                     kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
      }
      break;

   case kHydran:
      {
         mCreateShip( typeid( tAllyShip ), "H-OV", kStartPosition_H, kNoMetaShipID,
                     kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
         mCreateShip( typeid( tAllyShip ), "H-D7H", kStartPosition_I, kNoMetaShipID,
                     kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
      }
      break;

   case kMirak:
      {
         mCreateShip( typeid( tAllyShip ), "Z-BCH", kStartPosition_H, kNoMetaShipID,
                     kAllyShip1, 0, 0, -1, -1, NULL, kDefaultShipOptions );
         mCreateShip( typeid( tAllyShip ), "Z-BC", kStartPosition_I, kNoMetaShipID,
                     kAllyShip2, 0, 0, -1, -1, NULL, kDefaultShipOptions );
      }
      break;
   }
}



So look closely.. .. in the case of Federation, the ships "F-BCG" and "F-BCJ" are being used. Of course, they have to be present in the shiplist. That's what I meant by original shiplist..
.. what if you were using a hacked up shiplist where these ships were missing?

-- Luc
PS: used the most recent version?

FireSoul

  • Guest
Re: EAW Campaigns for OP: Updated
« Reply #41 on: March 08, 2003, 07:17:05 am »
Quote:

I worked hard on BatGot, and I can assure you that it worked for every time I played it... that must've been about 8-10 times.

.. what version of it do you have? From my latest release?
Note: BatGot requires the standard shiplist (or OP+).
-- Luc  




Change thatt to "recommend". I included my OP+ because it includes all of the standard shiplist within itself.
-- Luc

The Postman

  • Guest
Re: EAW Campaigns for OP: Updated
« Reply #42 on: March 08, 2003, 07:26:38 am »
I have not deleted any ships from any of my lists. I had F-BCJ and aF-BCG as my initial escorts. I was flying a F-BCER. I have the film from this battle saved. Would you like to have a copy?
Also note I changed my earlier post while you were responding to it. I did not realize you would respond so quickly.    

FireSoul

  • Guest
Re: EAW Campaigns for OP: Updated
« Reply #43 on: March 08, 2003, 07:29:39 am »
Quote:

Also note I changed my earlier post while you were responding to it. I did not realize you would respond so quickly.      




Yeah well.. I'm bored.


Ok.. in SFC:OP, I've noticed that sometimes the ally race chosen is a pirate race, which completely screws things up as far as this mission goes. If you want, download my latest SFC:OP version, just the script itself, from  http://klingon.stasis.ca/EAW_missions/

.. let me know if that worked? It's the same as in the latest package..

-- Luc

The Postman

  • Guest
Re: EAW Campaigns for OP: Updated
« Reply #44 on: March 08, 2003, 07:36:10 am »
I am downloading now and will replay asap. As for your being bored,does that mean the baby is sleeping? I could never get bored with a baby in the house.    

FireSoul

  • Guest
Re: EAW Campaigns for OP: Updated
« Reply #45 on: March 08, 2003, 07:39:16 am »
Quote:

I am downloading now and will replay asap. As for your being bored,does that mean the baby is sleeping? I could never get bored with a baby in the house.    




.. sleeping... I've been up since 6.. etc.

The Postman

  • Guest
Re: EAW Campaigns for OP: Updated
« Reply #46 on: March 08, 2003, 09:33:17 am »
After the prisoners are picked up, You can't self destruct the stations before all the prisoners have left the map or the cruisers do not show up and the freighters will not go to the other stations. This is ok for the FED mission but it might create a problem for the Hydran mission. With the Hydrans, they are told to destroy the stations before the mission will end. It would be OK as long as all the prisoners have left the map first or perhaps there is a different set of conditions for the Hydrans.
When I get a chance I will play it as a Hydran.

Thanks
   

FireSoul

  • Guest
Re: EAW Campaigns for OP: Updated
« Reply #47 on: March 08, 2003, 10:41:52 am »
Yeah, I know.
.. I changed the mission a bit for that. When the last freighter leaves, there's a "Destroy Bases" comm button with the allied listening post.  The objective is still valid after the freighters are all gone.

.. another solution:
.. you can switch to the bases (you captured them after all) and do self-destruct.



I spent a bit too much time on Batgot. It should work fine as it is now.
-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »