Topic: OP Patch Status?  (Read 35712 times)

0 Members and 1 Guest are viewing this topic.

David Ferrell

  • Guest

3dot14

  • Guest

FireSoul

  • Guest
Re: Done
« Reply #302 on: March 20, 2003, 03:05:08 pm »

Carrie

  • Guest
Re: Done
« Reply #303 on: March 20, 2003, 04:09:39 pm »
*sheds a tear*

Thanks, guys! Now to install the new patch, and OP+

*scratches her head*

Was the vanishing base problem in later areas fixed? I don't see it listed...

I've tried anything and everything to try forcing it to produce a SB in advanced area, but it only produces BATS, then only BS, then doesn't produce ANY bases! Please tell me that was corrected...

 

FireSoul

  • Guest
Re: Done
« Reply #304 on: March 20, 2003, 04:30:23 pm »
73 items fixed wasn't enough?

-- Luc

Carrie

  • Guest
Re: Done
« Reply #305 on: March 21, 2003, 04:49:58 am »
Hmm... That's interesting...

I make one mod in my economy file, and click 'start campaign' on the new OP patch (patched from 2.5.0.0 to current), and it does a CTD every time.

All I changed was minimum bid factor... should that be killing my campaign?

Then I set it back to 6, and its still crashing to desktop after. No other modifications, than the date of change the economy.gf.

Hrm.

Code:

STARFLEETOP caused an invalid page fault in
module STARFLEETOP.EXE at 0167:006f46d8,
Registers:
EAX=00000000 CS=0167 EIP=006f46d8 EFLGS=00210246
EBX=00000000 SS=016f ESP=00ebfc74 EBP=053ae600
ECX=00000000 DS=016f DSI=05335708 FS=19a7
EDX=05335708 ES=016f EDI=0545110c GS=0000
Bytes at CS:EIP:
89 1c 88 89 5f 2c 89 5f 28 8b 06 3b c3 74 74 8a
Stack Dump:
053ae5fc 053ae600 053ae600 00000000 00000001
05335708 00ebfd38 0078b2c8 00000000 00702078
00000001 053ae5fc 00ebfd88 00000000 053ae5fc
00000001



Maybe its just my current install. I reinstalled Win98SE again, after it was wiggy before. It started up right once, when I copied all the files in direct from 'originals', then crashed once again when I touched the slighest thing in economy.

If it isn't just me, that's bad for OP D2 servers everywhere...

*renames the backup folder for the originals to Singleplayer, and puts it up, naming the one with the only modified file PASTED BACK IN to the original (and it still crashed)*

Worked fine after doing that. Essentially, after ALL the ORIGINAL COPIED files, with modified listings in 2001... work.
« Last Edit: December 31, 1969, 06:00:00 pm by Carrie »

Carrie

  • Guest
Re: Done
« Reply #306 on: March 21, 2003, 05:38:12 am »
Someone flog me. I thjink I found out what it is.

I set them all Archive again, and it worked just fine. rofl.  Is it really that picky about that flag?

*tries to remember her .gf modding*

For economy.gf, it should automatically produce a starbase if the chance to build is 1.00, right? Or is it inverted?
« Last Edit: December 31, 1969, 06:00:00 pm by Carrie »

GT-Keravnos

  • Guest
Re: Done
« Reply #307 on: March 21, 2003, 06:40:53 am »
That is FANTASTIC news. Great job guys!!!!!!

   

3dot14

  • Guest
Re: Done
« Reply #308 on: March 21, 2003, 04:31:30 pm »
Quote:


*tries to remember her .gf modding*

For economy.gf, it should automatically produce a starbase if the chance to build is 1.00, right? Or is it inverted?



http://www3.telus.net/NuclearWessels/sfc/mods.html#5.1

it's MORE LIKELY to be built when its close to Zero. Higher the number, LESS LIKELY to be built

Carrie

  • Guest
Re: Done
« Reply #309 on: March 21, 2003, 05:52:44 pm »
Okay, yeah, I'm awake. Anyone having era problems in the new patch? I started a single player campaigni (one of the NW/firesoul mods) and couldn't get it out of Early era 'cept by saying 1 turn per year.

Wonder if its just my install...