Topic: something i'd like to see  (Read 1397 times)

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Gravy

  • Guest
something i'd like to see
« on: March 03, 2003, 12:51:16 pm »
i dont know if its useful or even possible i would like to see a solutions page upon victory conditions of a server campaign, it would contain a list of kills for individual players brokedown for how many ai enemys, humans, planets taken, starbases destroyed, etc.. and a graphed percentage chart showing which players had the most influence over the campaigh. like i said useless but interesting nonetheless  

MrCue

  • Guest
Re: something i'd like to see
« Reply #1 on: March 03, 2003, 03:58:20 pm »
something i think we would all like to see

ChamadaIV

  • Guest
Re: something i'd like to see
« Reply #2 on: March 03, 2003, 08:23:12 pm »
This is a job for those EA Sports programming wizards that put in that kind of statistical feedback information in much of their games.

Too bad I lost touch with my old high school buddy Bryce.    He was a programming ace who was developing his own game engine last I heard. Creating a stats script would've been a cakewalk for him....  

Gravy

  • Guest
something i'd like to see
« Reply #3 on: March 03, 2003, 12:51:16 pm »
i dont know if its useful or even possible i would like to see a solutions page upon victory conditions of a server campaign, it would contain a list of kills for individual players brokedown for how many ai enemys, humans, planets taken, starbases destroyed, etc.. and a graphed percentage chart showing which players had the most influence over the campaigh. like i said useless but interesting nonetheless  

MrCue

  • Guest
Re: something i'd like to see
« Reply #4 on: March 03, 2003, 03:58:20 pm »
something i think we would all like to see

ChamadaIV

  • Guest
Re: something i'd like to see
« Reply #5 on: March 03, 2003, 08:23:12 pm »
This is a job for those EA Sports programming wizards that put in that kind of statistical feedback information in much of their games.

Too bad I lost touch with my old high school buddy Bryce.    He was a programming ace who was developing his own game engine last I heard. Creating a stats script would've been a cakewalk for him....