I fix the cloak cost to allow cloak ships to travel around one half impulse or speed 15 in the game, I only gave them enough power to overload dizzies because i dont use phaser on klingon vessels, my mod is based on TNG, and you dont BOPs firing phasers so, to balance it out overload dizzies gives the klingons the same strength as the feds, dizzies only out out 5 pts of damage at any range, but he phaser do 7 to 10 depending on ranging and phasers, so to balance it out, i gave them extra power, but when they cloak they have to drop to speed 15, if not photons or disruptors wont arm, gives the feds an advantage too, esp now that my klingons can cloak while tractored and launch shuttles while cloaked lol
adam out