Topic: What is the stigma against SFC3? Escpecailly with models of the Enterprise?  (Read 5183 times)

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Cropduster777

  • Guest
Ok, not that I'm saying that there are no models for SFC3, because there are plenty. But I first came to the board in February looking for one thing, and I still haven't found it: A CONSTITUTION REFIT FOR SFC3!!!!! So far I have seen several exellant Connie-R's on the board Including LB's recent Lexington and ESCPECALLY Khalibans Enterprise-A (which I beleive is still getting a coat of paint at  the ol' shipyard) But I am bewilered as to why there are none of these excellent ships for SFC3! Does no one like that game or something? I mean comeon, not to sound pushy but I would really like to have a Constitution to blast Borg with! Come on guys don't leave me hangin!    

Brad Bowermaster

  • Guest
Plain and simple, its a pain in the butt to mod for. SFC1-SFC2:OP, it was simple task to convert the mod to work in game. Now the process takes a good half an hour to an hour.  

Vichama

  • Guest
Actually it took be about 15 mins to convert, test, and upload LB's Lexington.  

LB's Lexington (Consitution Class)
http://www.frost-works.com/stc/conversionversions/SFC3-Lexington.zip  

kevlar

  • Guest
Time to be entirely honest: There's also a lot of laziness around.

There are hundreds of great models for scf2 that can be converted with considerable ease. I don't expect modellers to do that. I wanted P81's B-Rel model on SFC 3. Really loved the way he modelled the ship. Downloaded the model from Cleeve?s site and converted it myself
Modellers make the model and release it to the public. They have no obligation to convert them, for that  is a decision that should reside on the individual sphere of action.  There are tutorials explaining how to convert.  If I like a model  I convert it for personal use.  And think others should do the same, instead of waiting for Santa Claus to knock at their door.
 
« Last Edit: December 31, 1969, 06:00:00 pm by kevlar »

Vichama

  • Guest
That was true.  But now if anyone wants something converted they just have to ask me.  I do SFC2 to SFC3 conversions only (for now).  I have a temporary site set up (link in my sig) and soon I will have a site with alot more SFC3 conversions in it.    However I would recommend that you don't download the ships I have on my temp site because they are way overpowered.  I rebalanced them and they will be up soon on the new site, along with 12 more ships.  

Chris Jones

  • Guest
Conversions
« Reply #5 on: March 03, 2003, 04:20:36 am »
I spose it depends on how fast you can convert.  I like to add damage textures and make sure the hardpoints are named correctly. If its a ship that was used in SFC2/OP then the hardpoint numbers don't usually match. The process can be involved. I know what Brad is talking about, having converted a bunch myself.

Lord Schtupp's NCC-1701 (TOS) was ported by Darkdrone recently.. I added some black damage textures that look pretty good in game and specced it myself. Turns out DD had the hardpoints right on.

It might be cool to do a TOS  Mod for SFC3.

 

anduril

  • Guest
Re: Conversions
« Reply #6 on: March 03, 2003, 06:08:23 am »
It's easy to mod for.

It's just uninspiring to mod for.  IMO of course.

Sit down and make a wonderful one piece mesh so the game engine can do it's thing properly only to see what the .mod format does to your beauty.  I'll leave it at that since the other things have been hashed over and over and I don't want one of the mouths of the general forum coming over and stomping all around in here.  The ones that crawl out of the woodwork everytime someone says something bad about SFC3 "You sfb'rs suck and don't know your @$$ from a hole in the gound".

Just look around.  There have been far fewer models for all the sfc's since sfc3 was released.  Though there will be a resurgence of sorts in the near future.

Brad Bowermaster

  • Guest
Re: Conversions
« Reply #7 on: March 03, 2003, 11:58:02 am »
Well, I think thats the key. Modelers are uninspired, we don't want to do all this stuff to get a model in the game, we just want to model, but I think with people like Dark Drone and Vichama and others stepping up offering to convert ships, it does help, but it does not solve the kinks in SFC3 engine.  

Lord Schtupp

  • Guest
Re: Conversions
« Reply #8 on: March 03, 2003, 12:28:49 pm »
Quote:

It's easy to mod for.

It's just uninspiring to mod for.  IMO of course.

Sit down and make a wonderful one piece mesh so the game engine can do it's thing properly only to see what the .mod format does to your beauty.  I'll leave it at that since the other things have been hashed over and over and I don't want one of the mouths of the general forum coming over and stomping all around in here.  The ones that crawl out of the woodwork everytime someone says something bad about SFC3 "You sfb'rs suck and don't know your @$$ from a hole in the gound".

Just look around.  There have been far fewer models for all the sfc's since sfc3 was released.  Though there will be a resurgence of sorts in the near future.  




I totally agree. Taldren should not have departed from SFB. While its true that Taldren has improve some aspects of the game over SFC2, the lack of variety in races and weapons as compared to SFC2 has made the game rather boring to play. I played SFC3 for about 2 hours when I got it and thats all.

Quote:


Lord Schtupp's NCC-1701 (TOS) was ported by Darkdrone recently.. I added some black damage textures that look pretty good in game and specced it myself. Turns out DD had the hardpoints right on.





And i thank you guys for that effort.

Cropduster777

  • Guest
Re: Conversions
« Reply #9 on: March 03, 2003, 12:29:13 pm »
Well you all have good points and I suppose I will listen since I couldn't model and texture a decent looking flying cinderblock if the fate of the world depended on it. I also understand that there are alot more spec files and stuff involved in SFC3. To add to that, I understand that as a modeler, you want to sit infront of 3ds max instead of sitting infront of Taldren tools and excel. But...

 
Quote:

Time to be entirely honest: There's also a lot of laziness around.

There are hundreds of great models for scf2 that can be converted with considerable ease. I don't expect modellers to do that. I wanted P81's B-Rel model on SFC 3. Really loved the way he modelled the ship. Downloaded the model from Cleeve?s site and converted it myself
Modellers make the model and release it to the public. They have no obligation to convert them, for that is a decision that should reside on the individual sphere of action. There are tutorials explaining how to convert. If I like a model I convert it for personal use. And think others should do the same, instead of waiting for Santa Claus to knock at their door.
 




...whats with the adittue? So now I, as the downloader, am some lazy @$$ bum for not wanting to download all the tools and crap to do it myself instead of wanting someone with much higher SFC3 credentials to do a considerably better job in my place? Come on. And by the way, I appriciate the efforts of Vichama et al for there convertion services as well as for the SFC3 Lexington. Thats all I have to say for now and thanks for commenting on my dilema.  

Khaliban

  • Guest
The beta version of my Enterprise is on my download site.  Feel free to convert it.

http://www.3ddownloads.com/?directory=/strategy-gaming/sfc/Khaliban/

James Formo

  • Guest
Re: Conversions
« Reply #11 on: March 03, 2003, 09:50:42 pm »
Quote:

Well you all have good points and I suppose I will listen since I couldn't model and texture a decent looking flying cinderblock if the fate of the world depended on it. I also understand that there are alot more spec files and stuff involved in SFC3. To add to that, I understand that as a modeler, you want to sit infront of 3ds max instead of sitting infront of Taldren tools and excel. But...

 
Quote:

Time to be entirely honest: There's also a lot of laziness around.

There are hundreds of great models for scf2 that can be converted with considerable ease. I don't expect modellers to do that. I wanted P81's B-Rel model on SFC 3. Really loved the way he modelled the ship. Downloaded the model from Cleeve’s site and converted it myself
Modellers make the model and release it to the public. They have no obligation to convert them, for that is a decision that should reside on the individual sphere of action. There are tutorials explaining how to convert. If I like a model I convert it for personal use. And think others should do the same, instead of waiting for Santa Claus to knock at their door.
 




...whats with the adittue? So now I, as the downloader, am some lazy @$$ bum for not wanting to download all the tools and crap to do it myself instead of wanting someone with much higher SFC3 credentials to do a considerably better job in my place? Come on. And by the way, I appriciate the efforts of Vichama et al for there convertion services as well as for the SFC3 Lexington. Thats all I have to say for now and thanks for commenting on my dilema.    





Well ok here is my view. There are a very few elite modelers here. I mean the ones that can whip together a nice mesh in 4 hours and then texture it in 6.  I have spent approximately 50 hours on a Norway mesh. Granted partly cause I  don't have a clue really. I am making it a decent model by effort and patience not by an overabundance of talent. Now I am learning texturing software. Just learning new software takes time.  A lot of people won't admit how much time they spend on this. Some are busy with jobs/family.  Usually we release a ship and get 2 response in the thread unless it is an elite model, then it will get 20-30.

Complain threads like this always get the most hits eventually.  To  most -this is a hobby.  People expect us to practically install there ships for them. You could make an effort to learn software yourself if you want the ship in game. There are a few designs I would like to see as well.   SFC3 is TNG based, yet TNG ships seem to be the least in production at the moment.

I wonder if Taldren shouldn't have based the game on the new Enterprise show. That is not what I would have wanted but seams to be more popular ship wise.

Vichama

  • Guest
Quote:

The beta version of my Enterprise is on my download site.  Feel free to convert it.

http://www.3ddownloads.com/?directory=/strategy-gaming/sfc/Khaliban/  




Umm....which file is it?  Or do you want them all converted?

James, I'm almost done converting your USS Raven.  Check the site in my sig and you should find it there by tomorrow.  

Cropduster777

  • Guest
Re: Conversions
« Reply #13 on: March 04, 2003, 10:50:07 am »
 
Quote:

Complain threads like this always get the most hits eventually. To most -this is a hobby. People expect us to practically install there ships for them. You could make an effort to learn software yourself if you want the ship in game. There are a few designs I would like to see as well. SFC3 is TNG based, yet TNG ships seem to be the least in production at the moment.




Ok. OK! So I am sorry for being a lazy @$$ bum and not converting the ships myself because you all have lives. TAKE ME OFF THE CROSS

But seriously, It's not like I want you to feed me ships like I'm a little baby. In fact, conviersons are of only partly the problem. I just wanted to know why you modelers were not seeming to even _think_ about SFC3 when doing your models and the answer has become painfully clear and forced me into a corner to bleed quietly: You guys simply don't like SFC3 because it's a bit more complicated than the click-and-paste importing of the old games. I suppose I can understand that. But its almost as if you don't care about anyone else once you relase the model. This may not be the case, but it is certainly the message I have gotten from this thread and I apologize for breeding all this animosity over a fairly simple question.  

James Formo

  • Guest
Re: Conversions
« Reply #14 on: March 04, 2003, 11:53:47 am »
I myself do not have SFC3. I think you may be surprised at how many modelers don't. I can not afford to buy every ST game evr made. PLus I model for it and do not have time to play. So I release some ships I never played in game other then to test.

 A lot of people just start a thread like would someone please convert such and such. Most of the time someone well do it. You seem to be the one with an attitude. All you needed to do was ask if someone would convert it. You are stereotyping us as a group like we don't like the game. WE are all different, but why would some modify for it if they didn't like it.  

anduril

  • Guest
Re: Conversions
« Reply #15 on: March 04, 2003, 12:34:57 pm »
It was a simple question and in general you got simple answers.

The game is basically uninspiring.  You have to like what a game does to or with your model, or like what you can do with it using the games tools inorder to have the desire to go the extra distance to put a model in it.   I replaced my Romulan shiplist with ships and went out on the d3 for a while.  I decided that the disruptor beam was just too gruesome to look at anymore.  That perfectly square end at the weapons origin just didn't do it for me.  And since I couldn't find a place to retexture it and nobody else seems to be able to find it either I decided that this was the icing on the cake of "The most modable SFC game to date".

 

Lord Schtupp

  • Guest
Re: Conversions
« Reply #16 on: March 04, 2003, 12:46:59 pm »

 
Quote:

  A lot of people just start a thread like would someone please convert such and such. Most of the time someone well do it. You seem to be the one with an attitude. All you needed to do was ask if someone would convert it. You are stereotyping us as a group like we don't like the game. WE are all different, but why would some modify for it if they didn't like it.





lol easy tiger.... I don't detect attitude above the normal background attitude of the universe, reminates of the big bang no doubt....

Cropdusters question was a good one i think. There is about a tenth of the effort on the part of the modeling community for SFC3 as compared to SFC2. Easily.....

Of course its not just SFC3. The "atmosphere" of the forums seems far more hostile and juvenile now than when I started. Correct me if I am wrong, please.


 

James Formo

  • Guest
Re: Conversions
« Reply #17 on: March 04, 2003, 01:36:24 pm »
Quote:


 
Quote:

  A lot of people just start a thread like would someone please convert such and such. Most of the time someone well do it. You seem to be the one with an attitude. All you needed to do was ask if someone would convert it. You are stereotyping us as a group like we don't like the game. WE are all different, but why would some modify for it if they didn't like it.





lol easy tiger.... I don't detect attitude above the normal background attitude of the universe, reminates of the big bang no doubt....

Cropdusters question was a good one i think. There is about a tenth of the effort on the part of the modeling community for SFC3 as compared to SFC2. Easily.....

Of course its not just SFC3. The "atmosphere" of the forums seems far more hostile and juvenile now than when I started. Correct me if I am wrong, please.


 




well crop duster brought up the attitude bit earlier and also feels that we(modelers) do not care about anyone after we release a ship.

I am finding it hard to. Someone will convert his precious ship to SFC3-then we won't here a thankyou or peep out of him.

until he need something else done. Then like were suppose to drop what were doing and help the thankless wonder out.

Well I released all my ships previously-of course they mostly sucked.

The raven is my last release until SFC4 comes out.  I decided I might enjoy playing this game for awhile instead of modding it. Then I can just sit back and complain like all in the general forum.

LS yes you are correct. any attitude here is residual from the big bang.  

Lord Schtupp

  • Guest
Re: Conversions
« Reply #18 on: March 04, 2003, 01:58:02 pm »
Thats cool JF,  I do see your point of view.

Cropduster777

  • Guest
Re: Conversions
« Reply #19 on: March 04, 2003, 02:44:04 pm »
Once again, I apologize.