Topic: Changing .bmp files to .jpeg files (textures)  (Read 1585 times)

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Canadian

  • Guest
Changing .bmp files to .jpeg files (textures)
« on: March 02, 2003, 05:35:17 pm »
Hello all

I am trying to reduce the work load on my old Radeon 7200 vid card. I have the fed models downloaded from Knox's site. Using these models, as is, slows my system down to nothing. I am trying to reduce the size of the texture files.
Here is an example for the Intrepid at Knox's site:

- the fcl1.bmp file is 3,073KB
- I change it to .jpeg format which is 93KB

Now, when I run the game, the new .jpeg texture does not show up on the model.

How do I tell the game that is has to use the new .jpeg file for the texture?

Thanks
 

anduril

  • Guest
Re: Changing .bmp files to .jpeg files (textures)
« Reply #1 on: March 02, 2003, 06:01:06 pm »
The textures have to be in .bmp format.

At 3 meg a texture they are probably 1024x1024 pixels in size.

Reduce them to 512x512 or even to 256x256.  There will be a corresponding loss in detail but they will be nicer to your system.

Lord Schtupp

  • Guest
Re: Changing .bmp files to .jpeg files (textures)
« Reply #2 on: March 02, 2003, 06:06:18 pm »
You cannot change the name of the model's texture maps without importing the model into a model editor first, reapplying the new texture map to the the model, then reexport the model back into mod format. I dont believe jpegs will work in any case.

Instead the easiest solution is to take the existing bitmaps and resizing them by exactly half , for example: if hull.bmp is 512x512 then resize to 256x256. keep the same name. dont forget to resize the illumination maps as well.

Also you can try converting the existing bitmaps from 24bit color depth (colour if you are british) to 8 bit color depth.

Canadian

  • Guest
Re: Changing .bmp files to .jpeg files (textures)
« Reply #3 on: March 02, 2003, 07:07:17 pm »
Thanks, I'll do that