Topic: TMP Fed WIP2  (Read 3478 times)

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TheSkinMan

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TMP Fed WIP2
« on: February 27, 2003, 01:21:40 pm »
Lets hope this post dont go up in flames like WIP1.

Update shots....









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Major A Payne

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Re: TMP Fed WIP2
« Reply #1 on: February 27, 2003, 01:24:33 pm »
Okay so its been a long while since I posted with regards to another persons model, but I still think this looks good. I'm no TMP expert but I'm a bit fan of small, compact ships. However, my only gripe might be that the non-glow image seems a little bright (perhaps its just the image though). Still very good.  

Chrystoff

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Re: TMP Fed WIP2
« Reply #2 on: February 27, 2003, 03:35:01 pm »
Great ship. I really like your impulse engine idea. Would this be like a corvette or scout?  

Rhaz

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Re: TMP Fed WIP2
« Reply #3 on: February 27, 2003, 07:09:24 pm »
coming along nicely.  I really like the touches of where the nacells meet the saucer.

Anthony_Scott

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Re: TMP Fed WIP2
« Reply #4 on: February 27, 2003, 07:40:30 pm »
Ooooh, very nice! I simplycannot wait until it is ready for d/l so that I can see it in action and add it to my FASA task force!

starforce2

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Re: TMP Fed WIP2
« Reply #5 on: February 27, 2003, 09:17:12 pm »
I love that impulse engine... as for the torpedo tubes...Hmm, I think you should take a look at some stills from twok..the launchers look too small for the pod....or perhaps add 3 in front and back if it's a larger pod? Hmm. (refering to the openings)

TheSkinMan

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Re: TMP Fed WIP2
« Reply #6 on: February 28, 2003, 02:04:53 am »
Starforce do you got a link to the stills?




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Atrahasis

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Re: TMP Fed WIP2
« Reply #7 on: February 28, 2003, 05:39:52 am »
One thing I will have to comment on is the illumination maps on the saucer.......the edges are way too crisp, you should blend them more so they fade at the edges more, otherwise the lights make the ship look a bit fake overall. Moonraker did some excellent illumination lights for his ships, maybe you can refer to his work.

Those hatches still look a lot like band-aids though, in my honest opinion. You never answered what they are suposed to be.....I get the feeling you might have been thinking "transporter pads" but if they are then they would need those little grated lines running across them, and you would probably need to place some under the saucer as well because people geenraly tend to bean DOWN to a planet. If they're just hatches, I for one would like to know what funtion they serve.  

TheSkinMan

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Re: TMP Fed WIP2
« Reply #8 on: February 28, 2003, 10:43:45 am »
I realy don't know what those Hatches are, hear is the schamatice i got the idea from.


I was going to do them last, hoping i would get a idea about them, and if not i will just remove the hatches from the mesh

The illumination lights look strong because in max i have the self-illumination up to like 40 as i work on the ship.
But please try to remember this is  a WIP and most peaty problems will be fixed as i work on the ship and dont need to be pointed out.

One thing i am thinking about is the lights around the saucer they mite be a tad  small, i mite have to look into that.








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RipperMan

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Re: TMP Fed WIP2
« Reply #9 on: February 28, 2003, 02:47:36 pm »
kinda reminds me of teh Sabre class from First contact.

I would recoment listening to Atra as far as teh lighting goes, looks good but yes too crisp.

The 'band aids' or 'hatches' i think they look a bit wrong

as far as teh rest of the ship goes, the mesh is excellent and i quite like the concept.

Nice work ;-) post some progress pics.  

TheSkinMan

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Re: TMP Fed WIP2
« Reply #10 on: February 28, 2003, 05:48:21 pm »
well the lighting you see in the max render pics is not how it will look in the game, in game the lighting will look like this shot i took of my ship in taldren modV

Thats why i said please try to remember this is a WIP and most peaty problems will be fixed as i work on the ship and dont need to be pointed out till im finished, Because what you see in max renders 99% of the time probly will not be the same looking in game.



Hear is soem more WIP renders in max.







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Atrahasis

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Re: TMP Fed WIP2
« Reply #11 on: March 01, 2003, 08:10:36 am »
Another thing I notice is that on the warp engines, the black vents on top that are a part of the matter intake do not "go back" far enough on your model, they seem to stop just about halfway. If you examine the studio model or other more accurate diagrams, those vents go all the way back to the "magnatomic amplification crystal" which by the way on your model seems to be a bit too small as well, and they need to be resting on a platform or base of somekind because they do not just pop out of the engine housing bare like that. Also......the piece at the very bottom of your warp engine that connects the engine to teh pylon is just a simple rectangle on your model...if you examine the studio model pics it is supposed to have a lot of curves on it. As it is now on your model, it being just a simple rectangle detracts from the otherwise curvy nature of the TMP warp engine, in my opinion.  

TheSkinMan

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Re: TMP Fed WIP2
« Reply #12 on: March 01, 2003, 10:39:41 am »
Sorry but the warp engines are fine. Thay are low poly warp engines for a low poly game.If you would like hi poly stuff go to http://www.scifi-meshes.com/








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Hig Hurtenflurst

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Re: TMP Fed WIP2
« Reply #13 on: March 01, 2003, 11:07:48 am »
Quote:

Another thing I notice is that on the warp engines, the black vents on top that are a part of the matter intake do not "go back" far enough on your model, they seem to stop just about halfway. If you examine the studio model or other more accurate diagrams, those vents go all the way back to the "magnatomic amplification crystal" which by the way on your model seems to be a bit too small as well, and they need to be resting on a platform or base of somekind because they do not just pop out of the engine housing bare like that. Also......the piece at the very bottom of your warp engine that connects the engine to teh pylon is just a simple rectangle on your model...if you examine the studio model pics it is supposed to have a lot of curves on it. As it is now on your model, it being just a simple rectangle detracts from the otherwise curvy nature of the TMP warp engine, in my opinion.  




Jeez, you know, not every TMP ship in the world is going to be exactly like the Enterprise in every single detail.   This appears to be an entirely new class and who knows what new/experimental technology went into it?  Is the Excelsior all "wrong" for a TMP ship because the engines are different from Enterprise?   I think it looks great and I can't wait to blow it up reeeal good!
« Last Edit: March 01, 2003, 11:09:09 am by Hig Hurtenflurst »

Atrahasis

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Re: TMP Fed WIP2
« Reply #14 on: March 01, 2003, 09:52:58 pm »
Quote:

Sorry but the warp engines are fine. Thay are low poly warp engines for a low poly game.If you would like hi poly stuff go to http://www.scifi-meshes.com/

Yeah, it's not a poly issue I'm referring to because the little black strips you are using look like they are textures.






 

L_B

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Re: TMP Fed WIP2
« Reply #15 on: March 02, 2003, 02:55:27 am »
Atrahasis is right, also, I saw the pics of the new nacelles, and the top of the magnatomic amplification crystal is way too pointed, it should taper to a rounded edge. you may  want to drop that one vertice down so it is even with the rest and chamfer the edge. it would help immensly.

Also, those big rectangualr panels on your saucer are suppose to be the same color as the rest of the saucer maybe alittle darker, just the outline is suppose to be the same basic color as the hull grid lines, they arent suppose to be that light inside. If you need refference, you may want to check my Connie tread.

Also, is this suppose to be a smaller ship? I only ask because in the TMP era they used all the same nacelles on ships of the same size class, that leads me to believe that this would be the same way, if so, then your windows are too small on the majority of the ship. your bridge windows are alot bigger than the rest of them. If it is a smaller ship, then your windows on the entire ship would need to be bigger to reflect the size difference. and the blue part on the impulse modual needs to have a  rim on the top with struts going to the bottom on it, if you need refference pics of that, I'd be happy to provide them.
« Last Edit: December 31, 1969, 06:00:00 pm by L_B »

Lord Schtupp

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Re: TMP Fed WIP2
« Reply #16 on: March 02, 2003, 03:51:55 am »
Like I said in the TMP eng#2 thread I like your solution to the wrp pylon mounting problem. Came out nice...

StClair

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Re: TMP Fed WIP2
« Reply #17 on: March 02, 2003, 05:35:39 am »
I was thinking this looks a fair bit like that TMP-refit Loknar high-poly mesh (the USS Phobos) that was floating around a while back... the main difference being that the warp engines and torp pod are mounted directly to the saucer, rather than to small double hulls.  I look forward to seeing how this progresses.