Topic: retexturing  (Read 935 times)

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radug

  • Guest
retexturing
« on: May 10, 2004, 01:39:34 pm »
I'm retexturing the Prometheus to make it a little more fluid, and not so pixelated.  The problem I always is trying to paint the windows onto the hull.  They never come out right, and it takes to long to use Photoshop's clone stamp and copy them from another bitmap.  Anyone have any suggestion?   Thx,  RaduG    

Captain Ron

  • Guest
Re: retexturing
« Reply #1 on: May 11, 2004, 02:08:02 am »
Cut an paste works quicker.

depending on the textures (number and size) it may not be a easy thing to do. Best results would be to use as a backround a interior area from a pic resised to fit. Then cut out the window area from the texture and apply it over the background.

radug

  • Guest
Re: retexturing
« Reply #2 on: May 11, 2004, 05:08:45 am »
I've been trying different techniques and the one that is working the best is to use a soft block brush to paint the blue of the window and then use the blur tool to blend it in.  My next dilemma is trying to format the text for the ship's registry - I have no idea what font, size, or style to use.          RaduG  

Captain Ron

  • Guest
Re: retexturing
« Reply #3 on: May 11, 2004, 10:33:36 am »
Depends on the era of the ship.

Star Trek fonts are available on the internet just do a search for them, if it cost money go to the next site I got 15-16 ofthem for free and it covers all eras.