Topic: This ain't your local bulk cruiser....  (Read 5589 times)

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WickedZombie45

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This ain't your local bulk cruiser....
« on: May 06, 2004, 06:40:06 pm »
I took a break from the Andro fleet and whipped up this beasty:







The Cobra in this pic was downsized a bit for dramatic purposes (as if FX guys never do that....)





 

Khalee

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Re: This ain't your local bulk cruiser....
« Reply #1 on: May 06, 2004, 06:44:26 pm »
Not a big starwars fan but this looks nice. only problem is that the Starwars ship should be running from the fed not the way you got it.

Azel

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Re: This ain't your local bulk cruiser....
« Reply #2 on: May 06, 2004, 06:51:41 pm »
SHHHHWEEET!!!!
   

J. Carney

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Re: This ain't your local bulk cruiser....
« Reply #3 on: May 06, 2004, 06:52:17 pm »
Quote:

Not a big starwars fan but this looks nice. only problem is that the Starwars ship should be running from the fed not the way you got it.  




 BOO!!! Another 'Feds are the good guys' post!!! BOO!!!
(no offense)

Great work, as usual WZ. Any plans for more of the Imperal Navy after those kiick-a** Andros you're workin' on?

olbuzzard

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Re: This ain't your local bulk cruiser....
« Reply #4 on: May 06, 2004, 06:52:48 pm »
man...  I wish I had a game to put this in !

Rat_Boy

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Re: This ain't your local bulk cruiser....
« Reply #5 on: May 06, 2004, 07:01:40 pm »
Yikes!

WickedZombie45

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Re: This ain't your local bulk cruiser....
« Reply #6 on: May 06, 2004, 07:06:38 pm »
I don't see any problem - the Enterprise isn't running, she's escorting. I never cared much for that whole pointless ST vs SW debate  

InragedSith

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Re: This ain't your local bulk cruiser....
« Reply #7 on: May 06, 2004, 07:58:06 pm »
Quote:

Not a big starwars fan but this looks nice. only problem is that the Starwars ship should be running from the fed not the way you got it.  




Haven't been keeping up on current events have you?

Lucasfilm has declared all the Incredible Cross-Sections books canon

The Episode 2 ICS gives 200 gigatons per shot per turret for the heavy guns on an Acclamator troop transport

Clone Wars era quad turbolasers are as powerful as the medium guns on an Imperial civil war era Stardestroyer

At best Trek has weapons in the megaton range (if we include the noncanon TNG Tech Manual) at worst in the "equal" ton range (if we include the "isoton" crap from Voyager)
« Last Edit: May 06, 2004, 07:58:37 pm by InragedSith »

InragedSith

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Re: This ain't your local bulk cruiser....
« Reply #8 on: May 06, 2004, 08:04:33 pm »
Quote:

I don't see any problem - the Enterprise isn't running, she's escorting.




Better to be freinds with the Empire than it's enemy

nx_adam_1701

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Re: This ain't your local bulk cruiser....
« Reply #9 on: May 06, 2004, 08:17:21 pm »
Holymoly, that rocks



I think ill use that as a monster in OP

adam out

Praxis

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Re: This ain't your local bulk cruiser....
« Reply #10 on: May 06, 2004, 08:23:37 pm »
Ah...wha...ah...
Suh...weet...

COOOL!

GIMME!  NOW! I WANT IT! I MUST HAVE IT!  GIVE IT TO MEEEEE!!!!!!!!

!!!

*Praxis goes nuts and has a mental breakdown*

Does it work in SFC3?  I must have this beautiful ship...

You've read the Thrawn books, eh?  The good ol' Chimaera...


Quote:

Haven't been keeping up on current events have you?

Lucasfilm has declared all the Incredible Cross-Sections books canon

The Episode 2 ICS gives 200 gigatons per shot per turret for the heavy guns on an Acclamator troop transport

Clone Wars era quad turbolasers are as powerful as the medium guns on an Imperial civil war era Stardestroyer

At best Trek has weapons in the megaton range (if we include the noncanon TNG Tech Manual) at worst in the "equal" ton range (if we include the "isoton" crap from Voyager)




Yep, the Star Wars tech manuals give 200 gigatons for the heavy turbolasers.  Star Trek gives 64 megatons for Photon torpedoes, 3 times that for quantum torpedoes, which is 196 megatons.  Interestingly enough, 196 megatons happens to be the same amount of firepower in one of the Slave I's little concussion missles, which in turn are half the firepower of the proton torpedoes in the X-wing.

The result?  An X-wings' proton torpedoes are 6 times more powerful than a Photon, 2 times more powerful than a quantum, and an X-wing has 6.

If you want to debate it I'd be perfectly happy to start a thread in the debate forum for you (assuming you want to debate it).  I don't want to start a war in WZ's thread with his purdy new ship  

InragedSith

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Re: This ain't your local bulk cruiser....
« Reply #11 on: May 06, 2004, 08:45:14 pm »
No need if Khalee continiues his claims that Trek is superior I'll direct him to the MSN group

My post was merely to educate him I don't want this thread to turn into a warzone

WickedZombie45

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Re: This ain't your local bulk cruiser....
« Reply #12 on: May 06, 2004, 09:22:39 pm »
Aye, she works in SFC 3, though I didn't include any specs for it. I wasn't entirely sure what to do with them (same as the Andros) so I just let the players make up their own minds. It's a damn shame SFC only has so many hardpoint options, this thing isn't nearly as true to canon as it should be.

Yeah, the Thrawn novels are the main reason I'm still interested in Star Wars. Thrawn isn't the typical cliche bad guy, probably why I like the character so much.

Praxis

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Re: This ain't your local bulk cruiser....
« Reply #13 on: May 07, 2004, 12:00:55 am »
My idea for a *balanced* Star Destroyer was this.

Obviously, you can't put a ship that's as powerful as Star Destroyers are canonically, otherwise it would be able to burn right through Star Trek ships with ease, and Trekkies would run around complaining.

You can't give it craptastic specs either, or Warsies start complaining.

Since to the Empire the Star Destroyers were about the equivilant of CA's, I gave it CA-level specs.

A Star Destroyer has 60 turbolaser cannons...turbolaser cannons are relatively innaccurate and degrade rapidly with range...pulse phasers are the same, and fire 6 little blasts per shot.

So, you put 10 pulse phasers arrayed in front and side arcs, and you have 60 turbolasers, and the approximate firepower of a well-refitted CA (technically, probably more firepower, but no long range weapons and large and easy to hit, so anyone who's smart will snipe it with torpedoes from range 15 and beyond, taking out the weapons advantage).

And don't forget 2 360 mytronics for the 60 ion cannons the ship is supposed to have.  Ion cannons disable ship systems temporarily- just like Mytronics.

The result is a well balanced ship, that with proper flying (get in close, tractor and slam them, hope they let you) can take on a Fed DN, and with bad flying will lose to a Fed CL (fire at long ranges, let it snipe you), and is overall a match for a well-refitted CA.

Dizzy

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Re: This ain't your local bulk cruiser....
« Reply #14 on: May 07, 2004, 12:31:38 am »
Ok, so 60 turbo lasers, degrade with range and arnt completely accurate... sounds like 60 Dizzies.

The 10 pulse lasers that fire multiple bursts? Sounds like Phaser G2's to me...

I'd give it 24 fighters. 4x squads of 6. A squadron of Interceptors, a squad of Tie Bombers using Mirvs and 2 squads of tie fighters.

Yeah...

But what weapons did the Interceptors and fighters use?

Kaenyne

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Re: This ain't your local bulk cruiser....
« Reply #15 on: May 07, 2004, 08:29:17 am »
Wow! Wow! Wow! She is nothing short of spectacular! Any plans on doing even bigger Star Destroyers? I seen to remember a rather large black hulled class from a certain comic book series...

Praxis

  • Guest
Re: This ain't your local bulk cruiser....
« Reply #16 on: May 07, 2004, 08:36:11 am »
Quote:

Ok, so 60 turbo lasers, degrade with range and arnt completely accurate... sounds like 60 Dizzies.

The 10 pulse lasers that fire multiple bursts? Sounds like Phaser G2's to me...




I meant using 10 pulse phasers in SFC3 instead of the 60 turbolasers, since the pulse phaser in SFC3 fires 6 shots

In SFC2 I would say to use G2's or disruptors for the turbolasers.

Quote:


I'd give it 24 fighters. 4x squads of 6. A squadron of Interceptors, a squad of Tie Bombers using Mirvs and 2 squads of tie fighters.

Yeah...




Wouldn't work in SFC3, but definitely in OP...
Quote:



But what weapons did the Interceptors and fighters use?  




TIE fighters had 2 light laser cannons (I'd put 2 little dizzies on it), TIE interceptors had 4 (4 dizzies?), and neither had any armor or shields so they died real quick.  The TIE bomber had missle launchers that homed on the target, so I'd say to put several Mirak-style missle launchers.

A Star Destroyer usually carries 4 squadrons of 12 TIE fighters, 1 squadron of 12 bombers, and 1 squadron of 12 interceptors.

However, WZ might not want to give it fighters since he hasn't made any  

Praxis

  • Guest
Re: This ain't your local bulk cruiser....
« Reply #17 on: May 07, 2004, 08:37:29 am »
Quote:

Wow! Wow! Wow! She is nothing short of spectacular! Any plans on doing even bigger Star Destroyers? I seen to remember a rather large black hulled class from a certain comic book series...  




That would be the Eclipse-class Star Destroyer.  I believe Firehawk has already made one of those...I have the model

Kaenyne

  • Guest
Re: This ain't your local bulk cruiser....
« Reply #18 on: May 07, 2004, 08:48:34 am »
Yp, I was just tryin' some bait is all. The Eclipse is one impressive ship. And I have one Eclipse myself, albeit a low poly one. What does yours look like?

Dizzy

  • Guest
Re: This ain't your local bulk cruiser....
« Reply #19 on: May 07, 2004, 10:30:08 am »
Right about the Tie-ftrs being weak. I'd use simply regular ftrs for those and PF's for the other alliance ships. Course, the Imperial assault shuttle would be a PF as well...

You can get around the fighter limitation by using 4x PF assault shuttles or cargo carrier container type PF's that are each loaded with Fighters. You could field quite a lot of fighters that way. I like the cargo fighter bay idea. An OP ship can only be setup to carry either PF's or ftrs. You cant mix them. So I'd setup a Star Destroyer as a PF tender and give them 2x Imperial assault shuttles and 2x Carrier Cargo Containers. The containers would simply drop from the Star Destroyer and then launch fighters themselves. Each could carry 24. That pretty much gives you the full compliment. Alternatively, one container could carry PF's So you'd end up with 24 ftrs and 6x Imperial assault shuttles.

A Star Wars mod could be way cool...

A Mon Calimari carrier cruiser could carry something like 4x Carrier cargo containers. The four carrier cargo containers could carry a squad of 4x A-wings, 2x Squads of 4x X-wings and a squad of 4x Y-wings for a total force of 16 small craft. A very deadly force.

Instead of a cargo container, it could house a Corellian corvette... Possibilities are endless...