Topic: Battlestar Galactica: Wing Commander  (Read 2485 times)

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Hstaphath_XC

  • Guest
Battlestar Galactica: Wing Commander
« on: May 06, 2004, 05:31:03 pm »
Wow, I was digging through some old computer files and found these from a computer game presentation I put together for Red Storm Entertainment back in 1997 and boy did it bring back some memories.

They couldn't do the game, of course, due to all the copyright issues.  Still, I thought it was a nice concept at the time and you can definitely see the Wing Commander influences.

One of the models I did in 3DStudioMax, the venerable ol' Viper:
http://members.aol.com/jhaines3537/images/viper1.jpg

A HUD mock-up of a fleet defense mission:
http://members.aol.com/jhaines3537/images/hudcvr.gif

Another HUD mock-up, this one is a suicide attack mission:
http://members.aol.com/jhaines3537/images/hudcyl.gif

For those that correctly point out that Vipers didn't have shields, this game would have been set some time shortly after the end of the original television series when the Galactica finds a system of humans with weak shield technology.  They are already under attack, however, and though Galactica tries to help defend them, the survivors end up joining the rag-tag fleet on their way to find Earth.

Unfortunately, I picked the wrong time to take a job at Red Storm when their first release (Politica) bombed and both of the projects I was to start on were "indefinitely suspended" while the company did a "core focus realignment."  One project was a Ghengis Kahn world conquest game and the other was this weird arena combat game set in post-WW3 Texas.  

I ended up working for IBM doing electronic publishing for the next year, but then ended up being laid off (along with my entire division) from that job as well.  

Almost took a job with Westwood Studios at one point, but decided to stay in publishing where I have been doing very well ever since.  Still... there are always those days I wonder what it would be like to have "lived the dream."
 
« Last Edit: December 31, 1969, 06:00:00 pm by Hstaphath_XC »

David Ferrell

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #1 on: May 06, 2004, 06:01:00 pm »
Trust me man, be careful what you dream of, you might just get it.

Thanks,

Dave

Hstaphath_XC

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #2 on: May 06, 2004, 11:31:55 pm »
Hehe... Indeed!

Honestly, I know I've become far to attached to such things as sleep, spending time with my family, healthy eating, living above the poverty line, and actually getting the chance to PLAY a game every once in a while...

Still, Dave, you did manage to get to be cast as the Guardian of Taldrenbannog so it couldn't have been ALL bad, eh?    

David Ferrell

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #3 on: May 07, 2004, 07:56:26 am »
 

Yep that sounds like me alright:
Quote:

Frey: That is not an ordinary David Ferrell... 'tis the most foul cruel and bad-tempered thing you ever set eyes on when he's overworked!




If you got to go, the holy photon of Antioch, ain't a bad way to go!

Thanks,

Dave  

AdmiralFrey_XC

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #4 on: May 07, 2004, 08:56:41 am »
Quote:

 

Yep that sounds like me alright:
Quote:

Frey: That is not an ordinary David Ferrell... 'tis the most foul cruel and bad-tempered thing you ever set eyes on when he's overworked!




If you got to go, the holy photon of Antioch, ain't a bad way to go!

Thanks,

Dave  




WORD !!!

Hi Dave !!!!

762

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #5 on: May 07, 2004, 09:37:17 am »
Ahhhh the Holy Grail thread.   Fond memories!

Hstaphath_XC

  • Guest
Battlestar Galactica: Wing Commander
« Reply #6 on: May 06, 2004, 05:31:03 pm »
Wow, I was digging through some old computer files and found these from a computer game presentation I put together for Red Storm Entertainment back in 1997 and boy did it bring back some memories.

They couldn't do the game, of course, due to all the copyright issues.  Still, I thought it was a nice concept at the time and you can definitely see the Wing Commander influences.

One of the models I did in 3DStudioMax, the venerable ol' Viper:
http://members.aol.com/jhaines3537/images/viper1.jpg

A HUD mock-up of a fleet defense mission:
http://members.aol.com/jhaines3537/images/hudcvr.gif

Another HUD mock-up, this one is a suicide attack mission:
http://members.aol.com/jhaines3537/images/hudcyl.gif

For those that correctly point out that Vipers didn't have shields, this game would have been set some time shortly after the end of the original television series when the Galactica finds a system of humans with weak shield technology.  They are already under attack, however, and though Galactica tries to help defend them, the survivors end up joining the rag-tag fleet on their way to find Earth.

Unfortunately, I picked the wrong time to take a job at Red Storm when their first release (Politica) bombed and both of the projects I was to start on were "indefinitely suspended" while the company did a "core focus realignment."  One project was a Ghengis Kahn world conquest game and the other was this weird arena combat game set in post-WW3 Texas.  

I ended up working for IBM doing electronic publishing for the next year, but then ended up being laid off (along with my entire division) from that job as well.  

Almost took a job with Westwood Studios at one point, but decided to stay in publishing where I have been doing very well ever since.  Still... there are always those days I wonder what it would be like to have "lived the dream."
 
« Last Edit: December 31, 1969, 06:00:00 pm by Hstaphath_XC »

David Ferrell

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #7 on: May 06, 2004, 06:01:00 pm »
Trust me man, be careful what you dream of, you might just get it.

Thanks,

Dave

Hstaphath_XC

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #8 on: May 06, 2004, 11:31:55 pm »
Hehe... Indeed!

Honestly, I know I've become far to attached to such things as sleep, spending time with my family, healthy eating, living above the poverty line, and actually getting the chance to PLAY a game every once in a while...

Still, Dave, you did manage to get to be cast as the Guardian of Taldrenbannog so it couldn't have been ALL bad, eh?    

David Ferrell

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #9 on: May 07, 2004, 07:56:26 am »
 

Yep that sounds like me alright:
Quote:

Frey: That is not an ordinary David Ferrell... 'tis the most foul cruel and bad-tempered thing you ever set eyes on when he's overworked!




If you got to go, the holy photon of Antioch, ain't a bad way to go!

Thanks,

Dave  

AdmiralFrey_XC

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #10 on: May 07, 2004, 08:56:41 am »
Quote:

 

Yep that sounds like me alright:
Quote:

Frey: That is not an ordinary David Ferrell... 'tis the most foul cruel and bad-tempered thing you ever set eyes on when he's overworked!




If you got to go, the holy photon of Antioch, ain't a bad way to go!

Thanks,

Dave  




WORD !!!

Hi Dave !!!!

762

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #11 on: May 07, 2004, 09:37:17 am »
Ahhhh the Holy Grail thread.   Fond memories!

Hstaphath_XC

  • Guest
Battlestar Galactica: Wing Commander
« Reply #12 on: May 06, 2004, 05:31:03 pm »
Wow, I was digging through some old computer files and found these from a computer game presentation I put together for Red Storm Entertainment back in 1997 and boy did it bring back some memories.

They couldn't do the game, of course, due to all the copyright issues.  Still, I thought it was a nice concept at the time and you can definitely see the Wing Commander influences.

One of the models I did in 3DStudioMax, the venerable ol' Viper:
http://members.aol.com/jhaines3537/images/viper1.jpg

A HUD mock-up of a fleet defense mission:
http://members.aol.com/jhaines3537/images/hudcvr.gif

Another HUD mock-up, this one is a suicide attack mission:
http://members.aol.com/jhaines3537/images/hudcyl.gif

For those that correctly point out that Vipers didn't have shields, this game would have been set some time shortly after the end of the original television series when the Galactica finds a system of humans with weak shield technology.  They are already under attack, however, and though Galactica tries to help defend them, the survivors end up joining the rag-tag fleet on their way to find Earth.

Unfortunately, I picked the wrong time to take a job at Red Storm when their first release (Politica) bombed and both of the projects I was to start on were "indefinitely suspended" while the company did a "core focus realignment."  One project was a Ghengis Kahn world conquest game and the other was this weird arena combat game set in post-WW3 Texas.  

I ended up working for IBM doing electronic publishing for the next year, but then ended up being laid off (along with my entire division) from that job as well.  

Almost took a job with Westwood Studios at one point, but decided to stay in publishing where I have been doing very well ever since.  Still... there are always those days I wonder what it would be like to have "lived the dream."
 
« Last Edit: December 31, 1969, 06:00:00 pm by Hstaphath_XC »

David Ferrell

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #13 on: May 06, 2004, 06:01:00 pm »
Trust me man, be careful what you dream of, you might just get it.

Thanks,

Dave

Hstaphath_XC

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #14 on: May 06, 2004, 11:31:55 pm »
Hehe... Indeed!

Honestly, I know I've become far to attached to such things as sleep, spending time with my family, healthy eating, living above the poverty line, and actually getting the chance to PLAY a game every once in a while...

Still, Dave, you did manage to get to be cast as the Guardian of Taldrenbannog so it couldn't have been ALL bad, eh?    

David Ferrell

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #15 on: May 07, 2004, 07:56:26 am »
 

Yep that sounds like me alright:
Quote:

Frey: That is not an ordinary David Ferrell... 'tis the most foul cruel and bad-tempered thing you ever set eyes on when he's overworked!




If you got to go, the holy photon of Antioch, ain't a bad way to go!

Thanks,

Dave  

AdmiralFrey_XC

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #16 on: May 07, 2004, 08:56:41 am »
Quote:

 

Yep that sounds like me alright:
Quote:

Frey: That is not an ordinary David Ferrell... 'tis the most foul cruel and bad-tempered thing you ever set eyes on when he's overworked!




If you got to go, the holy photon of Antioch, ain't a bad way to go!

Thanks,

Dave  




WORD !!!

Hi Dave !!!!

762

  • Guest
Re: Battlestar Galactica: Wing Commander
« Reply #17 on: May 07, 2004, 09:37:17 am »
Ahhhh the Holy Grail thread.   Fond memories!