Topic: (new) Posideon Class  (Read 3501 times)

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Heavens_Eagle

  • Guest
Re: (new) Posideon Class
« Reply #20 on: May 05, 2004, 01:14:03 am »
Very nice looking model Rick.  Can you tell us any stats on the model?  Poly count, and texture size and quantities?  

pneumonic81

  • Guest
Re: (new) Posideon Class
« Reply #21 on: May 07, 2004, 07:01:50 am »
yea, its abotu 2400 polies, 2 512 textures.  

Mysterio

  • Guest
Re: (new) Posideon Class
« Reply #22 on: May 07, 2004, 12:33:19 pm »
Quote:

actuaslly the real problem w. releasing this ship is technbology. sfc 3 cant handling this model because it doesnt use bump maps. alot of the detail is in bump.  



Any chance of a Bridge Commander release?    

pneumonic81

  • Guest
Re: (new) Posideon Class
« Reply #23 on: May 07, 2004, 01:41:36 pm »
BC doesnt use bump maps either.  

Mariner

  • Guest
Re: (new) Posideon Class
« Reply #24 on: May 07, 2004, 07:19:40 pm »
So I'm guessing you'd have to find a way to texture those details into one BMP, which would take up a [bleep] load of your valuable time, and there fore impossible, correct?