Taldrenites > Starfleet Command Enhancements and Materials
SFC3 Primary Weapons Data
David Ferrell:
Phaser IXS
Power Draw 2. Arming time 1
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 4 4 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1
Phaser IXF
Power Draw 2. Arming time 0.5
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 1 1 1 1 1
Phaser XS
Power Draw 4. Arming time 1
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 6 6 6 6 6 6 6 6 5 5 5 5 4 4 4 4 4 3 3 3 3 2 2 2 2 2
Phaser XF
Power Draw 4. Arming time 0.5
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1
Phaser XIS
Power Draw 8. Arming time 1
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 8 8 8 8 8 8 8 8 7 7 7 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2
Phaser XIF
Power Draw 8. Arming time 0.5
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 6 6 6 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1
Phaser XIIS
Power Draw 10. Arming time 1
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 10 10 10 10 10 10 10 9 9 9 9 8 8 8 7 7 7 7 6 6 6 5 5 5 4 4 4 4 3 3 3 2 2 2 2 1
Phaser XIIF
Power Draw 10. Arming time 0.5
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 7 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1
Phaser XIIIS
Power Draw 12. Arming time 1
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 12 12 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1
Phaser XIIIF
Power Draw 12. Arming time 0.5
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 11 11 11 11 11 11 11 11 10 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 1 1 1
Klingon Disruptor 1S
Power Draw 2. Arming time 1
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 2 2 2
Klingon Disruptor 1F
Power Draw 2. Arming time 0.5
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2
Klingon Disruptor 2S
Power Draw 4. Arming time 1
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 6 6 6 6 6 6 6 6 5 5 5 5 5 4 4 4 4 3 3 3 3 3 2 2 2 2
Klingon Disruptor 2F
Power Draw 4. Arming time 0.5
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2
Klingon Disruptor 3S
Power Draw 8. Arming time 1
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 8 8 8 8 8 8 8 7 7 7 7 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2
Klingon Disruptor 3F
Power Draw 8. Arming time 0.5
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 6 6 6 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1
Klingon Disruptor 4S
Power Draw 10. Arming time 1
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 10 10 10 10 10 10 10 9 9 9 9 8 8 8 7 7 7 7 6 6 6 5 5 5 5 4 4 4 3 3 3 3 2 2 2 2
Klingon Disruptor 4F
Power Draw 10. Arming time 0.5
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 7 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1
Klingon Disruptor 5S
Power Draw 12. Arming time 1
Code:Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 12 12 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1
Klingon Disruptor 5F
Power Draw 12. Arming time 0.5
Code:Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 11 11 11 11 11 11 11 11 10 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 1 1 1
Romulan Disruptor 1S
Power Draw 3. Arming time 1.3
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 3 3
Romulan Disruptor 1F
Power Draw 3. Arming time 0.7
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 2 2 2
Romulan Disruptor 2S
Power Draw 6. Arming time 1.3
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 8 8 8 8 8 8 8 7 7 7 7 6 6 6 5 5 5 5 4 4 4 4 3 3 3 2
Romulan Disruptor 2F
Power Draw 6. Arming time 0.7
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 6 6 6 6 6 6 6 6 5 5 5 5 5 4 4 4 4 3 3 3 3 3 2 2 2 2
Romulan Disruptor 3S
Power Draw 9. Arming time 1.3
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 10 10 10 10 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 6 5 5 5 4 4 4 3 3 3 2 2
Romulan Disruptor 3F
Power Draw 9. Arming time 0.7
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 7 7 7 7 7 7 7 7 6 6 6 6 5 5 5 5 5 4 4 4 4 3 3 3 3 3 2 2 2 2 1
Romulan Disruptor 4S
Power Draw 12. Arming time 1.3
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 12 12 12 12 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 3 3 2 2 2
Romulan Disruptor 4F
Power Draw 12. Arming time 0.7
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 9 9 9 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1
Romulan Disruptor 5S
Power Draw 15. Arming time 1.3
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 14 14 14 14 14 14 14 14 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 3 2 2 2 2 1
Romulan Disruptor 5F
Power Draw 15. Arming time 0.7
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 14 14 14 14 14 14 14 14 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 3 2 2 2 2 1
Cutting Beam Light S
Power Draw 3. Arming time 1.2
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 6 6 6 6 6 6 6 5 5 5 5 4 4 4 3 3 3 2 2 2 2
Cutting Beam Light F
Power Draw 3. Arming time 0.6
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 5 5 5 5 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1
Cutting Beam Medium S
Power Draw 6. Arming time 1.2
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 8 8 8 8 8 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1 1 1
Cutting Beam Medium F
Power Draw 6. Arming time 0.6
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 6 6 6 6 6 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 1 1
Cutting Beam Heavy S
Power Draw 6. Arming time 1.2
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 12 12 12 12 12 12 12 11 11 10 10 9 9 9 8 8 7 7 6 6 6 5 5 4 4 3 3 2 2 2 1 1 1 1 1 1 1 1 1 1 1
Cutting Beam Heavy F
Power Draw 6. Arming time 0.6
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 10 10 10 10 10 10 10 9 9 9 8 8 7 7 7 6 6 6 5 5 5 4 4 4 3 3 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1
Cutting Beam Base S
Power Draw 16. Arming time 1.2
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 14 14 14 14 14 14 14 14 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 3 2 2 2 2 1
Cutting Beam Base F
Power Draw 16. Arming time 0.6
Code:
Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
To Hit 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
Damage 12 12 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1
Thanks,
Dave
MarianoDT:
Thank you for the info...
**DONOTDELETE**:
Wow. Thxs Dave.
Is this correct?
All primaries regardless of race have an unmodified 90% hit chance??
The only variation is how they degrade with range and base damage???
Also, unless I am mistaken, all races primaries are equally effective in hit percentage against warping targets. It is only the "bolt" type graphics that are misleading.
Cmdr. Krotz:
Quote:
Also, unless I am mistaken, all races primaries are equally effective in hit percentage against warping targets. It is only the "bolt" type graphics that are misleading.
--- End quote ---
I'm sorry to say that you're incorrect on that account...check out this replay ( here's the link to it )...the cues to whether you get hit or not are pretty obvious, especially when you're the one being shot at.
It is interesting to note though, that klink dizzies often have a very slight damage advantage at max range....need to go back and see if the degradation is affected at other ranges as well.
NannerSlug:
death merchant.. you are correct about the hitting ability while at warp. until i read somthing that taldren post other wise - i think its a safe bet.
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