Topic: Strategic Commander Profile for SFC3  (Read 1316 times)

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[RS]Cincinnatus

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Strategic Commander Profile for SFC3
« on: February 28, 2003, 12:29:38 pm »
If any of you have a Microsoft® Strategic Commander? sitting around, chances are it isn't getting much use unless you play something like Black and White, Armada 2, or Age of Empires. So if you want to put this thing to use, I can email you a copy of a Strategic Commander profile that I wizzed up which includes 14 important commands for in-battle use. If you usually fly alone (without AI escorts), or if you don't play Dynaverse, this won't be much use to you - a bunch of the programmed commands are fleet commands, such as cloak/decloak, Disengage, and 4 different formations. 14 commands in all. Email me at mailto:dirigible862@hotmail.com if you want me to send you this profile.
Construction Time: 90 minutes. Materials: Piece of paper, pencil, SFC3 Keyboard Commands menu, in-game Comm Menu, one Romulan Starbase, one Federation Akira Class, and the Strategic Commander Software P.S. I didn't win.

Unfortunately Strategic Commander and SFC3 aren't versatile enough to program things like automatically setting your turn arc to 179 degrees in one direction or the other, or straighten out. In fact I couldn't even find a way to program it to use the movement/rotational axes to do that. So the only buttons I'm using are the hotkeys on top. Part of this is due to the way SFC3 handles turn arcs - they have no keyboard equivalent. The other part is that, even though the Strategic Commander can do mouse clicks, it cannot move the mouse pointer to specified coordinates.
If it could, I might have been able to program the movement axis to move the mouse to a set position and click. Your ship would make a turn based on which direction your ship is facing. So then you could just move the SC down+left to make a nearly 180 degree turn, assuming your ship's forward shield is facing opposite the camera (default game start position.) That would have been MUCH easier than the mouse, and you could even make proper turns in the thick of a nebula where you can't even tell which way your ship is facing. Oh, well.      

[RS]Cincinnatus

  • Guest
Strategic Commander Profile for SFC3
« Reply #1 on: February 28, 2003, 12:29:38 pm »
If any of you have a Microsoft® Strategic Commander? sitting around, chances are it isn't getting much use unless you play something like Black and White, Armada 2, or Age of Empires. So if you want to put this thing to use, I can email you a copy of a Strategic Commander profile that I wizzed up which includes 14 important commands for in-battle use. If you usually fly alone (without AI escorts), or if you don't play Dynaverse, this won't be much use to you - a bunch of the programmed commands are fleet commands, such as cloak/decloak, Disengage, and 4 different formations. 14 commands in all. Email me at mailto:dirigible862@hotmail.com if you want me to send you this profile.
Construction Time: 90 minutes. Materials: Piece of paper, pencil, SFC3 Keyboard Commands menu, in-game Comm Menu, one Romulan Starbase, one Federation Akira Class, and the Strategic Commander Software P.S. I didn't win.

Unfortunately Strategic Commander and SFC3 aren't versatile enough to program things like automatically setting your turn arc to 179 degrees in one direction or the other, or straighten out. In fact I couldn't even find a way to program it to use the movement/rotational axes to do that. So the only buttons I'm using are the hotkeys on top. Part of this is due to the way SFC3 handles turn arcs - they have no keyboard equivalent. The other part is that, even though the Strategic Commander can do mouse clicks, it cannot move the mouse pointer to specified coordinates.
If it could, I might have been able to program the movement axis to move the mouse to a set position and click. Your ship would make a turn based on which direction your ship is facing. So then you could just move the SC down+left to make a nearly 180 degree turn, assuming your ship's forward shield is facing opposite the camera (default game start position.) That would have been MUCH easier than the mouse, and you could even make proper turns in the thick of a nebula where you can't even tell which way your ship is facing. Oh, well.