Topic: Major Update!! Riskadh (D-10) and San Jose NCL!! (Image Heavy)  (Read 3193 times)

0 Members and 1 Guest are viewing this topic.

Marauth

  • Guest
Re: Major Update!! Riskadh (D-10) and San Jose NCL!! (Image Heavy)
« Reply #20 on: April 19, 2004, 05:38:10 pm »
BTW Rogue, was surfin through your site and I noticed some stuff about 2 of my designs that I would like if you could change next time you update, the Cyrenaica is really too big and way too overgunned to be a destroyer, it's really an X-era NCA of sorts, but more importantly the Dalmazia should have the secondary hull as standard - the saucer-only version is the 'variant'.

When I designed it I had the secondary hull stripped out as nothing but storage space for phaser parts and torpedo ammunition (or alternately troop transport) so the ship could act as both a torpedo platform - given the poor maneouvrability and also as a resupply ship for a wartime fleet, in peace time the underside torpedo pod could be removed and the ship converted to a cargo ship to save costs. It's really not capable in either role you suggest on the site research facilities would be practically nil given all the equipement, engines and crew are housed in the saucer, only the deflector dishes are still in the sec hull which is full of cargo/troops/munitions and as a warship it is way too slow and heavy and probably handles like the QE2 If you could alter the description for me that'd be great, Sorry to bother you over it but I really envisioned this ship in a certain way - a final reuse of an aging Excalibur stretching the design to it's limits - it would by no means be very advanced compared to it's contemporaries - the Ambassador and other lost era ships.

Rogue NineCH

  • Guest
Re: Major Update!! Riskadh (D-10) and San Jose NCL!! (Image Heavy)
« Reply #21 on: April 19, 2004, 07:48:23 pm »
Quote:

BTW Rogue, was surfin through your site and I noticed some stuff about 2 of my designs that I would like if you could change next time you update, the Cyrenaica is really too big and way too overgunned to be a destroyer, it's really an X-era NCA of sorts, but more importantly the Dalmazia should have the secondary hull as standard - the saucer-only version is the 'variant'.

When I designed it I had the secondary hull stripped out as nothing but storage space for phaser parts and torpedo ammunition (or alternately troop transport) so the ship could act as both a torpedo platform - given the poor maneouvrability and also as a resupply ship for a wartime fleet, in peace time the underside torpedo pod could be removed and the ship converted to a cargo ship to save costs. It's really not capable in either role you suggest on the site research facilities would be practically nil given all the equipement, engines and crew are housed in the saucer, only the deflector dishes are still in the sec hull which is full of cargo/troops/munitions and as a warship it is way too slow and heavy and probably handles like the QE2 If you could alter the description for me that'd be great, Sorry to bother you over it but I really envisioned this ship in a certain way - a final reuse of an aging Excalibur stretching the design to it's limits - it would by no means be very advanced compared to it's contemporaries - the Ambassador and other lost era ships.  




Hey Marauth!  I was reading your post, and I was thinking "Who the hell is this guy telling me what to change on my site?"  I didn't know you had changed your name!  I just found out about two minutes ago when I read you sig.  I'll rework those descriptions.  Also if you have any more ships let me know, and when you send them tell me how you envisioned the ship being used.  That way I know ahead of time and can get it right before it's released.

Mariner

  • Guest
Re: Major Update!! Riskadh (D-10) and San Jose NCL!! (Image Heavy)
« Reply #22 on: April 19, 2004, 08:35:28 pm »
Rogue, your NCL is goregeous! But there's a beef I have, The engines look waaaaay to close together. It just looks like it has to pee really, REALLY badly to me. Mind spreading them out a bit? I realize it's the original arrangement but it looks "damn peculiar"

Anyway, I was wondering if you could possibly do something for me. First, would you care to take a look at this lighting arrangement I've got installed. I'll make more shots tomorrow, but I think you can get the idea.

 
 
 

  <= Most recent version with WZ registry lights, altered nacelle ramscoop lights and redone saucer textures.

Anyway, do you think that you can make the two upper nacelles have the "double fins" present on the center nacelle, and can you assign the FcaC texture to the port nacelle so that it can be read properly? I think you'd only have to change the model itself, as I have all the altered textures you would need anyway. Also, fixing the lower dome so that the front light does not "sink" into the saucer would be awesome too.

Secondly, would you like a look at these lighting textures? I'd gladly share my MSPaint/Word Editing tricks with you (and the files too.)
 
« Last Edit: April 19, 2004, 08:38:38 pm by Mariner »

Rogue NineCH

  • Guest
I fixed it!
« Reply #23 on: April 19, 2004, 11:30:34 pm »
For those of you who have already downloaded the San Jose here is the corrected Mod Files.  Mod Files

For those of you who haven't downloaded this ship yet, this problem has been corrected and uploaded in a brand new zip file.

There is also a variant included with that corrected Mod file, as well as the updated ship rar file.  Here is a pic of it, I just turned the warp engines like the Chicago.

   

Rod O'neal

  • Guest
Re: I fixed it!
« Reply #24 on: April 19, 2004, 11:39:57 pm »
Thanks for fixing it and offering the variant as well. Here's a pic of the first one next to the TMP Chicago. Of course, now there's an update of that one too.  

       

Mariner

  • Guest
Re: I fixed it!
« Reply #25 on: April 20, 2004, 06:06:23 pm »
Sorry to seem bitachy, but there's something wrong with the nacelles on the SJ. They appear to be missing their teal fins at the back. Is this intentional or accidental? If so, I would like it fixed, along with the sensor dome. Also, I think that perhaps you should make a variant with megaphasers and a NCX torpedo pod, perhaps as a "Battle" Variant?

FireSoul, if your reading this, I have downloawed the FNCAR you made, but the ship appears to have been "optimized" far too much IMO. The mesh detail suffers and there are weird plastic shadows and other problems. Nice try, but that's just not my style.

I've already optimized a few of the textures, and have a suggestion for that carrier variant FireSoul wants to make. Is it possible to cut shuttle bay notches into the bottom of the San Jose's saucer and install the torpedoes on the front of the saucer as opposed to the bridge platform. I ask this because I notice that if they were real tubes, they'd trobably blow the phasers to smithirenes.  


Still, I love the San Jose. It's awesome!  

Rogue NineCH

  • Guest
Re: I fixed it!
« Reply #26 on: April 20, 2004, 06:32:21 pm »
Quote:

Sorry to seem bitachy, but there's something wrong with the nacelles on the SJ. They appear to be missing their teal fins at the back. Is this intentional or accidental? If so, I would like it fixed, along with the sensor dome. Also, I think that perhaps you should make a variant with megaphasers and a NCX torpedo pod, perhaps as a "Battle" Variant?

FireSoul, if your reading this, I have downloawed the FNCAR you made, but the ship appears to have been "optimized" far too much IMO. The mesh detail suffers and there are weird plastic shadows and other problems. Nice try, but that's just not my style.

I've already optimized a few of the textures, and have a suggestion for that carrier variant FireSoul wants to make. Is it possible to cut shuttle bay notches into the bottom of the San Jose's saucer and install the torpedoes on the front of the saucer as opposed to the bridge platform. I ask this because I notice that if they were real tubes, they'd trobably blow the phasers to smithirenes.  


Still, I love the San Jose. It's awesome!    




I just realized that I put the wrong Mod file in the update.  I had fixed the sensor dome yesterday.  Isee what you are saying, I'll fix both tonight.  I found out what happened, I had a  ship in max  that had all three of these thing corrected, but I accidentally saved the wrong  I'll fix that tonight.  Let me know guy if you spot anything else, I'll be fixing these things starting a 9PM PST and upload the corrections around ten or so, so give me a shout if you spot anything else.
« Last Edit: April 20, 2004, 06:59:45 pm by Rogue NineCH »

Mariner

  • Guest
Re: I fixed it!
« Reply #27 on: April 21, 2004, 05:16:42 pm »
Thanks. That'd be terriffic.

Rogue NineCH

  • Guest
Re: I fixed it!
« Reply #28 on: April 21, 2004, 06:27:01 pm »
Quote:

Thanks. That'd be terriffic.  




Got a little busy last night, I'll have the update uploaded in an hour or two.  One thing though the fins on my nacelles are not teal.  They are a grayish color, the teal goes more with Destiny Calling's color scheme he uses on the Chandley models.  It doesn't fit with mine.

One more thing, as far as the torp tube placement, in the show the Enterprise fired Photons from practically the same spot as the phasers.  So there wouldn't be any problem on top of the saucer either.  I am planning on doing a couple variants, but they will ahve to wait a week or so, I'm pretty busy right now.  I'll offer a variant that has the tubes on the tip of the saucer then.
« Last Edit: April 21, 2004, 06:33:29 pm by Rogue NineCH »

Marauth

  • Guest
Re: I fixed it!
« Reply #29 on: April 22, 2004, 08:41:49 am »
I think he meant tail fin didn't he? DC's colour scheme is much more colourful and resembles studio model paint schemes (that's how Khaliban painted his Enterprise) while yours which are based on P81 textures look more like what we see on screen under some weird lighting. To each their own I guess, and both look good anyway.

FireSoul

  • Guest
Re: I fixed it!
« Reply #30 on: April 28, 2004, 09:55:04 am »
I downloaded and looked at how you did the San Jose NCL.

I found a simple problem: The texture for the top of the saucer uses its own BMP for illumination. It's bright no matter which way you look at it, especially since the saucer is already white.

To fix: reapply texture for top2.bmp on the top of the saucer, where there's lettering, but use topi.bmp for illumination file.

-- Luc

pneumonic81

  • Guest
Re: I fixed it!
« Reply #31 on: April 28, 2004, 10:10:08 am »
those textures look familiar... lol

FireSoul

  • Guest
Re: I fixed it!
« Reply #32 on: April 28, 2004, 12:46:29 pm »
..you have nooo idea..

Here, .. let me point you to something ..

 http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Number=304786&page=3&view=collapsed&sb=5&o=31&fpart=1

 http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Board=UBB11&Number=307422&page=2&view=collapsed&sb=5&o=31&fpart=1


And there's more coming too.


-- Luc  

Note to the interested: the FNCLs and FNCAs are done. That wasn't what I was refering to, so feel safe and worried that I start spewing a bunch of models again.
« Last Edit: April 28, 2004, 12:51:26 pm by FireSoul »

pneumonic81

  • Guest
Re: I fixed it!
« Reply #33 on: April 28, 2004, 02:11:14 pm »
geez its funny how much those old textures are used... LOL