Topic: GIF file question  (Read 2118 times)

0 Members and 1 Guest are viewing this topic.

mdutr0

  • Guest
GIF file question
« on: November 30, 2003, 03:50:34 pm »
What does all this stuff mean/how does it work?  (From time.gif)


[Clock/StartingDate]
BaseYear   = 2263
0         = 0
1         = 10
2         = 20   
3         = 40


If you haven't read my post in the models forum I'm trying to turn back the clock to the year 2229 (-33). This is easy enough to do.  The problem is that the year counter in the lower right-hand corner of the screen doesn't seem to do well with negative numbers and the year never advances from 2229.-4 which is what the year counter reads.

If I don't change the 0 to -33, then sure, I can start out at year 2229, but you can purchase ships from 2260 that haven't been invented yet.

Any help?  

Someone suggested that I add 33 to every "year first available" and "year last available" number (with the possible exception of year 999 entries) of every ship on the ship list.  This would be a huge undertaking given that I'm working with the OP+ shiplist which contains over 4,000 entries....

Needless to say, I'm regarding this suggestion as a last resort. I was thinking that I could manipulate when the eras begin and end, but I'm not sure how this would effect the campaign mode, if at all.

It just kinda bugs me that the last year that the F-CA is available is 2262 and the game starts at 2263. Sure, this is approximately the time when Kirk's first 5-year mission began, but I would like to further explore the slightly Pre-TOS time period....

Thanks in advance,

Micah  

NuclearWessels

  • Guest
Re: GIF file question
« Reply #1 on: November 30, 2003, 04:06:23 pm »
If you want to start before 2263, then you need to set the baseyear to the year you want to start, adjust the era start dates accordingly, and change every ship's YFA/YLA shiplist entries to use your baseyear as year 0.

For instance, if you want to use 2229 as your starting point, set the .gf file as follows:
[Clock/StartingDate]
BaseYear = 2229
0 = 0
1 = 44
2 = 54
3 = 74

Then yes, add 34 to every year-first-avail and year-last-avail value in the shiplist.txt file.

Yep it's ugly, but it works, and to the best of my knowledge this is the only way anyone has had full success in running campaigns that start prior to 2263.

dave
 
« Last Edit: December 31, 1969, 06:00:00 pm by NuclearWessels »

mdutr0

  • Guest
Re: GIF file question
« Reply #2 on: November 30, 2003, 04:36:02 pm »
 I thought as much.....


Oh well....


Prepare yourself for MY FIRST MOD!!!!! (Unless you have already done it in which case please send me a copy )

Thanks,

Micah