Topic: FEDS/SOVEREIGN WAY TOO OVER POWERED SFC3  (Read 5053 times)

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nx_adam_1701

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Re: FEDS/SOVEREIGN WAY TOO OVER POWERED SFC3
« Reply #60 on: April 26, 2004, 02:16:32 pm »
That will never happen, it would be nice though, even if someone would crack the code and do it, taldren would have a sissy fit,  lawsuit and the whole works, forget, best we could wish for is a holodeck

adam out

PS because sfc4, will never happen

Pestalence

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Re: FEDS/SOVEREIGN WAY TOO OVER POWERED SFC3
« Reply #61 on: April 26, 2004, 02:21:28 pm »
Quote:

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arent they suppose to be almighty and powerful anyways, if i remember correctly, the defiant used to take down Keldons and Galor with about 4 torpedoes, not destroy it but serverely damage it, and compared to the Way of the Warrior, it took three brel like forever to destroy a galor,and the enterprise e fire was it three or four at the borg sphere and destroyed it in seconds, i mean i know the game is supposed to be alittle balanced or atleast we hope but thats why they are called quantums, maybe they should be alittle more expensive and harder to get, i dont know if this can be done but maybe they should only be given to ships that have very experienced officers, and only be allowed on some ships or etc..., i dont know just a thought, in my mod, i usually well this is SFC2OP, not 3, but it could apply, I usually give certain starships quantums, and the ones that do get them get a certain amount,  regardless if the ship has lets say 8 torpedoes bays, i only give it to the forward section maybe one bay and thats it, the remainders are with standard photons, just to make it more realistic, not even the enterprise E has quantums all over the place, it only has a forward one, and the rest that the ship primarly uses are standard photons, ok, alittle too long sorwie

adam out  


Tell the poster about those quantums.I like them it would be nice to have more than one torpedo in SFC1,2,2OP that all a little bit more powerful.It will be nice when they put a refit section in a newwer version of OP.But not right now in a few years maybe.  




Orion Pirates has it's own version of the Quantum.... it works just like a regular torpedo.. only the damage yealds are doubled... and IIRC, the holding cost is a bit more as well as charging costs..

anyhow..

in OP.. you have the Photorp (Photon Torpedo abbreviated)

It's damage is  :

proxy - 4 pts
Normal - 8 pts
Overload -16 pts

now the Heavy Photorp is as follows

Proxy - 8 pts
Normal - 16 pts
Overload - 32 pts

So essentially Orion Pirates already has the Quantum torpedo, just by a different name due to the time period the game is based in and because of SFB terminology.

Only the heavy Photorps usuly come on X-Ships or in OP +... Pre-X-ship refits.. (limited availability)


Hope that this helps.
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »

Age

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Re: FEDS/SOVEREIGN WAY TOO OVER POWERED SFC3
« Reply #62 on: April 26, 2004, 02:27:49 pm »
  I forgot about that one sorry.  

nx_adam_1701

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Re: FEDS/SOVEREIGN WAY TOO OVER POWERED SFC3
« Reply #63 on: April 26, 2004, 02:39:37 pm »
Yeah I know about that, but It would be nice to be able to have more torpedo options, or atleast have the ability to have the same ones in different textures, after i use those two up, all i hvae left are plasmas, which really are slow, even the X one, didnt i mention i love the PlasmaSnare, it rocks lol


adam out

feargusf

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Re: FEDS/SOVEREIGN WAY TOO OVER POWERED SFC3
« Reply #64 on: April 26, 2004, 09:02:34 pm »
Quote:

    It is easy not in so many ways though all you do to take a cube out is target thier core if you are near a sun get as close a possiple and reinforce the shield facing the sun the borg have noe shield.This is the same with cloaked ships aswell.The best way to  take out or capture a cloaked ship is target the cloaking device.I hope this what you are all talking about here.I would not say the Sovereign is to over powered and it is slow at impulse speeds.In sp in skirmish mode it took me with an Akira with 2 Q. luanchers FA and 3 type 11F phasers 2 FA and 1 ALL I had a legendary tactical officer.It took me over an hour and forty minutes to take the cube out and my Akira could do up to 39 at full impulse with .98 in manerverabilty.I was able to use a cube totake out 2 sovereigns plus vorcha and three warbirds .I would say no way is a sovereign over powered.  




Part of the new Beta build that you may not have noticed yet is that the AI now repair their Warp and Impulse engines. They will also slowly auto-repair without using a spare part.  

Age

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Re: FEDS/SOVEREIGN WAY TOO OVER POWERED SFC3
« Reply #65 on: April 27, 2004, 12:28:54 am »
Quote:

Quote:

    It is easy not in so many ways though all you do to take a cube out is target thier core if you are near a sun get as close a possiple and reinforce the shield facing the sun the borg have noe shield.This is the same with cloaked ships aswell.The best way to  take out or capture a cloaked ship is target the cloaking device.I hope this what you are all talking about here.I would not say the Sovereign is to over powered and it is slow at impulse speeds.In sp in skirmish mode it took me with an Akira with 2 Q. luanchers FA and 3 type 11F phasers 2 FA and 1 ALL I had a legendary tactical officer.It took me over an hour and forty minutes to take the cube out and my Akira could do up to 39 at full impulse with .98 in manerverabilty.I was able to use a cube totake out 2 sovereigns plus vorcha and three warbirds .I would say no way is a sovereign over powered.  




Part of the new Beta build that you may not have noticed yet is that the AI now repair their Warp and Impulse engines. They will also slowly auto-repair without using a spare part.  


I don't have it yet oh well just have to keep targeting them then.