Hey Magnum(man) I assume from iCop. Long time no see. I've been playing on GSA with the new patch a lot and here are some of my thoughts.
Thank god for the bug fixes. No more locking up at the done screen!! The game seems to be more stable, and I think plasma lag is gone which is awesome! I still find that my warp core gets damaged very easily, and of course Legendary officers die rather quickly, and sometimes not at all. AI borg now last longer now that they fix thier engines, which is kewl specially in battlefests.
For individual races the romulans got a much needed bost in plasma hit %. Maybe some of the myo flying raptors will disappear and more plasma ships will be flown. I flew a raptor yesterday with this loadout.
1 forward myo
2 forward TypeH-plasmas
2 Forward Dizzy 4's standard recharge.
Type 1 shields on the sides and back, type 4 in front
Warp 9, thrust 9, impulse 3.
I was able to overcharge everything, and when I decloaked very close to an akira and killed it in one shot. OUCH!! In the same game I took out a Galaxy with type 8 shields in 3 shots. By the end of the game my hull was down to 30% and I was down an ops officer.
Feds as usualy recieved minimal help with a +1 on proxies. I'm not a big user of proxies, maybe they are used more in the dynaverse but I somehow doubt it. Feds play as they did before with one huge difference. Thier main tactic against a klingon was called Warp and Torp. This is now void. Since a well built vorcha has upto 4 forward firing dizzes all overcharged and with Leg officers, a Akira who warps and torps gets slammed with atmost 80 pts of damage. As with SFC2, I think feds were treated unfairly in this new patch. Though I am glad I no longer fly only fed.
Klingons...what can I say?!!? HOLY #(*% I could kick some serious @$$ with them before, now I hardly need to try. Tracking dizzies I thought would be a nice addition, however at this point I find it a bit to much. A good klingon was feared on GSA, and I never needed help winning with them before, now they are very, very difficult to beat with a fed ship. The best klink ship I have is this loadout.
4 dizzy 4's standard all forward firing
2 Polarons
Enough power to overcharge everything, cept shields, but I have none on the ship. WIth this ship before the patch I was able to break down type 10 shields in one shot and able to give 5-35% hull damage to a hull against ships with lesser shields. I am sorry to say but I believe tracking dizzies is a little to much. I also built a vorcha for an experiment. Type 4's in the front, all type 2's in the back. Played a 5 way FFA, and destroyed 3 of the ships and won they game. Before the patch I mighta won, but I would have had to work a lot harder for it.
Borg, I dont play so someone else can review them. Again I will state I play all races, and my fleet on GSA is a "pirate" fleet. Many of my fleetmates feel the same way about the patch. Feel free to join us on GSA anytime. The fleet name is Shadow Squad, and my GSA name is ]SS[Cyberbeer.
Jolan Tru, QaPla, and Goodbye.